Has anyone had this problem? This is the log from Event Log Explorer (which is free by the way);
Faulting application name: WOE.exe, version: 18.104.22.168, time stamp: 0x48fcb88d
Faulting module name: EnvironmentSystem.dll, version: 0.0.0.0, time stamp: 0x48f91ae0
Exception code: 0xc0000005
Fault offset: 0x00018fbe
Faulting process id: 0x104c
Faulting application start time: 0x01d3c2c52ec767b2
Faulting application path: C:\Program Files\Wings Over Europe\WOE.exe
Faulting module path: C:\Program Files\Wings Over Europe\System\EnvironmentSystem.dll
Report Id: c66e29ab-2eb8-11e8-a83a-844bf53ad020
I've been having this HUD problem on some of the planes I've downloaded. Is any one else having this problem??
here is the problem---
here is a mod plane with a working HUD----
And to my knowledge all vanilla planes are fine. I have also tried to put other aircraft HUD in to the no-working planes but so far been unsuccessful.
P.S. sorry if this is the wrong place to post this. Also I have searched for an answer here and else where before posting.
Thanks for any help u can give!!
I've just got back to SF series after many years and will have to relearn everything.
So I went and start a new campaign, any campaign, the game crash if I choose 'non' for service markings, is this a known problem?
I've narrowed it down through trial and error, keeping other settings the same it seems like this one crash the game every time at the campaign name stage.
Is there a way to fix it?
I've patched it to 2013 patch and using Win7 64bit
Hello Masterful SF gurus and Fans! haha! I had a question reguarding the enviromentsystem.ini file. I have Stary's awesome SARCASM 2 installed and its great for clear, broken and scattered flying but I find it to be a little too bright during overcast and inclement weather conditions... I tried myself to no avail but does anyone know the proper values to adjust in the INI to make rainy and overcast days a bit darker? Thanks a lot!
Heyo CA! So I bought the RAZBAM A-1 skyraiders for SF2 and did my best to update them to SF2 standards but the AI does odd thing with them... they attack at like 89 knots almost at a stall and that leads to crashes, and when they do pull off an attack without a crash they then always fly out to exactly 4.5 miles away from the target and turn around to reattack, now in game time thats a heck of a long time in a skyraider at 89 knots haha, As a comparison I have noticed that the third wire skyraiders tend to do close to the same thing... anyone have a fix?