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denissoliveira

AMX A-1A, AMX-T A-1B and AMX A-1M Brazilian Air Force

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AMX A-1A, AMX-T A-1B and AMX A-1M Brazilian Air Force


The AMX International AMX is a ground-attack aircraft for battlefield interdiction, close air support and reconnaissance missions. It was built until 1999 by AMX International, an Italian-Brazilian joint venture. The AMX is designated A-1 by the Brazilian Air Force, and A-11 Ghibli by the Italian Air Force.

 

The AMX is capable of operating at high subsonic speed and low altitude, by day or night, and if necessary, from bases with poorly equipped or damaged runways. Low IR signature and reduced radar equivalent cross-section help prevent detection, while low vulnerability of structure and systems aid survivability, while integrated ECM, air-to-air missiles and nose-mounted guns provide self-defence capabilities.

 

AMX-T
In 1986, development of a two-seat advanced trainer variant was undertaken. This was intended to provide trainee pilots with experience on fast jets, while still retaining the single-seater's attack capabilities. First flying in 1990, the AMX-T equipped both the Italian and Brazilian air forces.

 

A-1M
The product of a Brazilian upgrade program of their A-1s; significant features include a Mectron SCP-01 Scipio radar, Embraer BR2 data link, FLIR Systems navigation equipment, Elbit INS/GPS/databus, the adoption of a glass cockpit,[31] a new OBOGS system and HMD DASH IV.

 


O AMX International AMX, ou simplesmente AMX é um avião de ataque ar-superfície usado para missões de interdição, apoio aéreo aproximado e reconhecimento aéreo. Foi desenvolvido pelo consórcio internacional AMX Internacional. Na Força Aérea Brasileira, ele é designado A-1 (A-1A para a versão monoplace e A-1B para a versão de dois lugares). Com a modernização o A-1 passa a incorporar o M em sua designação na FAB, tornando-se então A-1M. Na Itália, ele tem o apelido de "Ghibli".

 

O AMX é capaz de operar em altas velocidades subsônicas a baixa altitude, tanto de dia quanto de noite, e se necessário, a partir de bases pouco equipadas ou com pistas danificadas. O caça conta com relativamente baixa assinatura em infravermelho e reduzida secção frontal ao radar, para melhorar seu percentual de sucesso nas missões. A auto-defesa é proporcionada por mísseis ar-ar, canhões integrados e sistemas de contramedidas eletrônicas

 


including:
Two versions of skin
Two fictitious skins (A-1M)

 

Three models:
AMX-1A
AMX-T A1B
AMX-1M

 


Model By Rafael Rodrigues
Texture By Denis Oliveira


 

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Thank you,  Denis Oliveira. Your skins is a great effort to give a decent look to an ancient LOD. Really, the AMX model by Rafael Rodrigues, despite its advanced age and very low weight (only 329 kB) still manages to look pretty good. But as you know, for SF2, the use of BMP format textures is obsolete method. Besides the fact that they look worse in the game, they also take up too much space. Downloading 358 MB in weight is a lot in itself, and in unpacked form it takes an inadmissible amount of space! For comparison: now each folder with skins occupies 72,8 MB, and with a JPEG textures - only 8,15 MB. Below, in the attachment, you'll find a Rafael’s model that requires textures in the JPEG format instead of a BMP. The only thing you have to manually change the format of each texture in the JPEG format (I use the Fast Stone Image Viewer, through the option "Save As ..."). It will take you some time. Of course, this is not for those who have a terabyte hard drive and professes the rule "F*ck disk space economy!" :)

Enjoy!

AMX-1.LOD

Edited by Crawford
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you don't have to edit the LOD to make jpgs work on 1stGen models in SF2. You just simply use jpg skins. The game does the rest.

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On 01/06/2019 at 19:14, Crawford said:

Obrigado Denis Oliveira. Sua pele é um grande esforço para dar uma boa olhada em um antigo LOD. Realmente, o modelo AMX de Rafael Rodrigues, apesar de sua idade avançada e baixíssimo peso (apenas 329 kB), ainda consegue ficar muito bonito. Mas, como você sabe, para o SF2, o uso de texturas de formato BMP é um método obsoleto. Além do fato de que eles parecem piores no jogo, eles também ocupam muito espaço. Baixando 358 MB em peso é muito em si, e em forma descompactada leva uma quantidade inadmissível de espaço! Para comparação: agora cada pasta com skins ocupa 72,8 MB, e com texturas JPEG - apenas 8,15 MB. Abaixo, no anexo, você encontrará um modelo de Rafael que requer texturas no formato JPEG em vez de um BMP. A única coisa que você tem que alterar manualmente o formato de cada textura no formato JPEG (eu uso o Fast Stone Image Viewer, através da opção "Salvar como ..."). Isso levará algum tempo. Claro, isso não é para aqueles que têm um disco rígido de terabytes e professa a regra "F * ck economia de espaço em disco!" :)

Apreciar!

AMX-1.LOD

Thanks, as soon as possible, I'll try to update or just warn

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On 02.06.2019 at 4:11 AM, Wrench said:

you don't have to edit the LOD to make jpgs work on 1stGen models in SF2. You just simply use jpg skins. The game does the rest.

Thank you, I didn’t know about it. Although, if we can change the LODs without serious consequences, why not change it? :) However, I often had to perform the reverse operation: to change the LODs that require textures in the JPEG format to work correctly with BMP files, because 1stGens doesn't recognize other texture formats (I mean new works by Geezer and some others).  Of course, this is possible only if the LOD is created in the ANSI format, but not in Unicode.

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