Korea '85 [WIP] including new ground war
By
Centurion-1, in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
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By ProblemChild
I am new to this game but I am loving it and the dynamic campaign is amazing. my only and only problem is that planes just dissapear in the distance, literally just dissapear a short distance a way, around 200 - 500 meters away? not too sure but its very off putting and its clearly an issue for gameplay.
I am using Patch July 2013
Wings over Korea mod
I play on 3840x2160 4K resolution (I'd prefer playing on that) I have extracted the flightengine ini into SF2 Filght folder as well as to the korea folder and made some changes like turned off fade away and increased mesh values, but still to no avail? Anyway to fix this? Its literally the only thing destroying the fun I have with this game.
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By kosmo92
Hello
I have little problem in SF2 North Atlantic in single mission when I select Korea v3 and Cuba Otc terrains I can't change mission year before 1970, is there any fix for that problem?
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By madvad
Can anyone help me with this campaign for ICELAND02 V2?
I took an existing Campaign for ICelandNA, edited all the bases to existing bases in ICELAND02, changed the strategic points too, to the same or similar locations on both maps, but when I go to start it, the aircraft/squadron I chose is run over and the game puts me in a random Hawkeye.
Before I changed all the bases, etc., effectively converting one terrain to another, just changing the terrain from one to another, the campaign started normally without any problems regarding the aircraft/squadron I chose, the only problem was that after a single mission the campaign ended. , saying that the strategic objectives had been achieved.
I've attached the files below, if anyone can test them and eventually help me, that would be cool.
If there is a campaign already made for ICELAND02 V2 and someone has it, I would also be grateful.
1986_Cold War_North_Atlantic - Iceland02_DATA.INI
1986_Cold War_North_Atlantic - Iceland02.INI
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By Lacsap
Bonjour a tous . J'ai réalisé de nouvelles textures 1024x1024 pour le superbe terrain Korea Mig-alley de Gepard mais comment peut-on augmenter la distance d'apparition des arbres ? merci pour vos futures réponses !
Hello everyone . I created new 1024x1024 textures for Gepard's superb Korea Mig-alley terrain, but how can we increase the distance at which the trees appear? Thanks for your future responses!
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By JamesWilson
Hi everyone,
I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
I'm not talking about how to customize the callsign name, but the unit number after it.
As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
Here are some examples:
The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200
IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
Thanks in advance for helping me.
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