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      2019 Drive   05/31/2019

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12 hours ago, 76.IAP-Blackbird said:

eh .. there is a window missing .. somewhere ... in the middle of the front 

323260890.jpg

It’s there, just painted over at the moment 😂

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Will upload blackjack tonight 

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What a beauty. No ugly duckling this, but a beautiful swan!

"It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the comparable XB-70 Valkyrie in overall length. It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown." according to Wikipedia.

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Hmmm, now what targets do I employ the Tu-160 against?

Clearly sending a strategic bomber over Hokkaido to drop dumb bombs is a fool's errand over an Integrated Air Defense System with PAC-3s, IR-SAMs and AAA.

This is going to be interesting... the good kind.

 

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dude, seriously???!!!  

Butt-loads of stand-off cruise missiles!!!  :biggrin:

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nice job Ed!! Good to have this one done!!

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10 hours ago, Veltro2k said:

Will upload blackjack tonight 

The nose section is too darker, can you provide templates?

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45 minutes ago, Wrench said:

dude, seriously???!!!  

Butt-loads of stand-off cruise missiles!!!  :biggrin:

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nice job Ed!! Good to have this one done!!

yeah finally, considering that this was on hold since 2014

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1 hour ago, Wrench said:

dude, seriously???!!!  

Butt-loads of stand-off cruise missiles!!!  :biggrin:

--

nice job Ed!! Good to have this one done!!

Oh geeze, going to have to see how the Tu-160 does lobbing Kh-15P anti-radiation missiles and maybe some conventional warhead missiles from long range...

In other news, I got sad validation I'm right if the current US President is bemoaning the US-Japan military-economic alliance... so I might want to prioritize polishing off on that campaign.

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TU-160 sound fix

go to the DATA.INI

and change to this

[Sound]
EngineSoundName=JetEngine
AfterburnerSoundName=JetBurner
WindSoundName=WindSound
DamagedEngineSoundName=TankEngine
StallSoundName=PropStallSound
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSoundName=Gear
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again folks,  this is the old version made in 2014

have started to work on an updated LOD

 

 

NP.jpg

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 Russ lowered that RollingRadius  ?

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I went ahead and configured the loadout for my build substantially differently than default:

// Tupolev Tu-160 ordnance loads
// Station 1 = forward Bomb Bay
// Station 2 = rear Bomb Bay

[AirToAir]

[AirToAirLongRange]

[Strike]
Loadout[01].WeaponType=KAB-1500Kr
Loadout[01].Quantity=8
Loadout[02].WeaponType=FAB2000
Loadout[02].Quantity=8

[Attack]
Loadout[01].WeaponType=RBK-500_PTAB-1M
Loadout[01].Quantity=8
Loadout[02].WeaponType=ODAB-500PMV
Loadout[02].Quantity=8

[Anti-Ship]
Loadout[01].WeaponType=KH15S
Loadout[01].Quantity=8
Loadout[02].WeaponType=FAB2000
Loadout[02].Quantity=8

[CruiseMissile]
Loadout[01].WeaponType=KH15S
Loadout[01].Quantity=8
Loadout[02].WeaponType=KH15S
Loadout[02].Quantity=8

[Nuclear Strike] 
Loadout[01].WeaponType=KH15
Loadout[01].Quantity=8
Loadout[02].WeaponType=KH15
Loadout[02].Quantity=8

[SEAD]
Loadout[01].WeaponType=KH15P
Loadout[01].Quantity=8
Loadout[02].WeaponType=KH15S
Loadout[02].Quantity=8

[FAC]
Loadout[01].WeaponType=ODAB-500PMV
Loadout[01].Quantity=8
Loadout[02].WeaponType=RBK-500U_PTAB
Loadout[02].Quantity=8

[Anti-Runway]
Loadout[01].WeaponType=RBK-500U_BETAB-M
Loadout[01].Quantity=8
Loadout[02].WeaponType=RBK-500U_BETAB-M
Loadout[02].Quantity=8

It's worth noting, by order of first appearance:

KAB-1500Kr = TV-guided bomb (which IMHO could easily be housed in a rotary launcher)

FAB2000 = dumb bomb

RBK-500_PTAB-1M & RBK-500U_PTAB = anti-tank cluster bomb variants

ODAB-500PMV = fuel air explosive

KH15S = radar-guided cruise missile

KH15 = radar-guided nuclear missile

KH15P = radar-homing missile

RBK-500U_BETAB-M = anti-runway bomb

Edited by JosefK
Somehow my text became strikethru first time

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That addition to the Data.INI fixes the sound, thanks Veltro.

I tried reducing the radius of the nose wheel from RollingRadius=1.10 to RollingRadius=1.00 and it looks good, I'm not sure what adjustment Russo made.

I like this Tu-160 model, but a new one could be even better!

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also there is an animated fuel probe activated by the H key, you just have to enable it in the DATA INI

 

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