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    • By 76.IAP-Blackbird
      Dear friends,
       
      So, here is the new year 2021! Like anyone else, we're going to hope that it will be better than the previous one. However, for IL-2 Great Battles, the last year was quite positive in spite of all complications. We hope that we'll build on this success this year - the plans are quite extensive. Let's start with the first in-game shots of the British fighter Hawker Typhoon Mk.Ib which is being developed for the Battle of Normandy. As you can see, it looks nearly complete, but in fact, there is still a lot to do - a hefty chunk of work is left on its cockpit instruments and the flight model. Nevertheless, we're expecting to finish everything before the end of this Spring and release it to all Battle of Normandy customers.
       




       
      Speaking of the Normandy map, the layout of the towns on its continental part is complete for the first iteration. A bunch of landmark buildings and a significant part of AI-controlled ground vehicles planned for Normandy are already done. We're researching the data for the Normandy Career mode.
       
      Meanwhile, the AAA trucks are also showing good progress - the GAZ-MM with the 72-K gun will be ready first. Its chassis is ready both in terms of the 3D and physical models while the crew animations and audio are being worked on. We've managed to find the authentic firing tables prepared by the Main Artillery Directorate of the Red Army and printed by the military publishing house of the People's Commissariat of Defense of the Soviet Union in 1943 and made the ballistics of the 25mm rounds and their armor penetration ability in various cases as close to the real thing as possible according to this data. We still have to research and recreate the really complicated correction system for the gunsights, that's what we're working on now while our partners at Digital Forms are creating the complex 3D model of the AAA gun itself as you can see on the screens below:
       




    • By 76.IAP-Blackbird
      Dear friends,
       
      Another year is ending. This one was tougher than usual, but the team has managed to do without losses and meet all the planned goals nevertheless. The work on Normandy is going well and soon we'll be able to show you the screenshots of the unique buildings and ground vehicles being developed especially for it. It will be a while before new aircraft are released because several of them are at the same stage of development at the moment, but in Spring we plan to release a number of player controllable content we're preparing right now. This, however, doesn't mean we won't release anything new till that moment - as you know, we're constantly improving the project in all its aspects and we plan to release some of the improvements sooner, in big updates before that.
       
      One of these improvements is 4K texturing for I-16 fighter created by Martin =ICDP=Catney. In addition to this, we're always glad to have more people improving the project and one can spot a result of the new collaboration on these screenshots. We won't disclose all the details of the coming surprise right now but we're sure you won't be disappointed.
       


       
      The player controllable self-propelled AA guns saw good progress lately. A new system of visualizing the tires, not less interesting than the one previously developed for tracks, is in the sim already and we'll show it to you soon. The model of wheeled and half-track propulsion is also ready and gets the final touches. In the meantime, our partners at Digital Forms made significant progress working on the second object of this pair - German Sd. Kfz. 10 half-track with 2cm Flak 38. We already can show you the WIP screenshots of it along with a Luftwaffe soldier in Winter uniform:
       




       
      To finish today's Dev Blog we want to show you the progress that was made on the fascinating bird, one of the planes that are in development for Battle of Normandy - Typhoon Mk.Ib. This legendary aircraft is planned to be released in late Spring 2021, it will be the third one of the Normandy planes that are planned to be released before the Summer. This concludes the last Dev Blog of this year, see you in 2021! Merry Christmas and Happy New Year!
       



       
    • By Astore


      View File Astore - UPEO SKIN PACK FOR STRIKE FIGHTERS 2
      Hi to all, I'm Astore. Thanks for downloading my skin pack ! 
      The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. 
      The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting.
      Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative.
      UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom.
      It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city.
      The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015).
      Main air fleet
      EF-2000 Typhoon II -Base plane, multirole fighter-
      Mig-33 Fulcrum SS -Interceptors-
      F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction
      F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction
      R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction
      R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction
      SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.-
      SU-43 Berkut -Multirole, mainly Air Supremacy.-
      UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. 
      R-505U -Presidential plane of Rapresentative Gabriel William Clarkson
      Aces:
      [From Ace Combat 3] -2040-
      Erich Jager 
      Fiona Chris Fitzgerald
      Rena Hirose
      Nemo
      [From other continents] -...-
      Unknown
      [From original SF2 Campaigns and missions]
      Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025-
      ___________________________________________________________________________________________
      Skin Pack: 
      F-15 D ACTIVE -UPEO and GR Skins-
      F-16A_Blk1 (Stock F-16) -UPEO skin-
      FA-18a (Stock F-18) -UPEO skin- 
      FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins-
      Mig-29C_RUS -UPEO Skin-
      Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins-
      SU-47 -UPEO Skin-
      Typhoon -UPEO Skin and Typhoon ace skin-
      CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin-
      Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin.
      If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. 
      You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number.
      [Nation272]
      Name=UPEO
      DisplayName=UPEO
      Alignment=FRIENDLY
      PilotNameList=NamesUSN.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=NORMAL
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
      Link to planes and models: 
      F-16: http://www.fxinteractive.com/it/p156/p156extras.htm
      F-18:http://www.fxinteractive.com/it/p156/p156extras.htm     OR     https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/
      Typhoon: https://combatace.com/files/file/6398-ef-2000/
      F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/
      F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/
      SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/
      SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/
      MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/
      Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. 

      Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. 
      The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. 
      You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad.
      This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !
       
      Submitter Astore Submitted 03/26/2018 Category What If Skins  
    • By Astore
      Hi to all, I'm Astore. Thanks for downloading my skin pack ! 
      The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. 
      The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting.
      Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative.
      UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom.
      It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city.
      The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015).
      Main air fleet
      EF-2000 Typhoon II -Base plane, multirole fighter-
      Mig-33 Fulcrum SS -Interceptors-
      F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction
      F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction
      R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction
      R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction
      SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.-
      SU-43 Berkut -Multirole, mainly Air Supremacy.-
      UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. 
      R-505U -Presidential plane of Rapresentative Gabriel William Clarkson
      Aces:
      [From Ace Combat 3] -2040-
      Erich Jager 
      Fiona Chris Fitzgerald
      Rena Hirose
      Nemo
      [From other continents] -...-
      Unknown
      [From original SF2 Campaigns and missions]
      Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025-
      ___________________________________________________________________________________________
      Skin Pack: 
      F-15 D ACTIVE -UPEO and GR Skins-
      F-16A_Blk1 (Stock F-16) -UPEO skin-
      FA-18a (Stock F-18) -UPEO skin- 
      FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins-
      Mig-29C_RUS -UPEO Skin-
      Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins-
      SU-47 -UPEO Skin-
      Typhoon -UPEO Skin and Typhoon ace skin-
      CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin-
      Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin.
      If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. 
      You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number.
      [Nation272]
      Name=UPEO
      DisplayName=UPEO
      Alignment=FRIENDLY
      PilotNameList=NamesUSN.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=NORMAL
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
      Link to planes and models: 
      F-16: http://www.fxinteractive.com/it/p156/p156extras.htm
      F-18:http://www.fxinteractive.com/it/p156/p156extras.htm     OR     https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/
      Typhoon: https://combatace.com/files/file/6398-ef-2000/
      F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/
      F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/
      SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/
      SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/
      MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/
      Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. 

      Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. 
      The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. 
      You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad.
      This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !
       
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