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ignacioc91

Water tiles not showing on the Terrain Editor

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Hi!!! I'm writing to you guys because I have the following problem. I am trying to create a new terrain using the GermanyCE tiles. I have extracted all the necesary files and converted the TGA to bmp, but when I load the Texturelist.ini with the TW Terrain Editor, it only loads the ground tiles, not a single tile that includes water, such as sea, coast, city-coast, mountain-coast. I have autotextured and transition-textured and nothing. I have attached a few screenshots. I converted the TGA to bmp using Adobe Photoshop CS3.  As you can see in the images below, a northern Germany section of GermanyCE, there's no water at all.Do you guys have any idea on how to solve it??? Thanks in advance!!!  :good:

post-57511-0-91662500-1438625590_thumb.jpg

post-57511-0-20531400-1438625602_thumb.jpg

post-57511-0-01863900-1438625631.jpg

Edited by ignacioc91

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sometime the ocean's don't present themselves automatically, just like the transitions. You may need to hand tile EVERYTHING.

 

S1 & S2 are tiles 36 & 37 in the stock TexturelistWoE.ini. Are they showing up on the list? You should have 123 tiles listed, the original stock tiles

 

 

[TextureMapList]
Filename001=germanyG1.bmp
Filename002=germanyG2.bmp
Filename003=germanyG3.bmp
Filename004=germanyG4.bmp
Filename005=germanyG5.bmp
Filename006=germanyG6.bmp
Filename007=germanyG7.bmp
Filename008=germanyG8.bmp
Filename009=germanyR1.bmp
Filename010=germanyR2.bmp
Filename011=germanyJ1.bmp
Filename012=germanyJ2.bmp
Filename013=germanyJ3.bmp
Filename014=germanyJ4.bmp
Filename015=germanyA1.bmp
Filename016=germanyA2.bmp
Filename017=germanyJA25a.bmp
Filename018=germanyJA50a.bmp
Filename019=germanyJA75a.bmp
Filename020=germanyRJ25a.bmp
Filename021=germanyRJ25b.bmp
Filename022=germanyRJ25c.bmp
Filename023=germanyRJ50a.bmp
Filename024=germanyRJ50b.bmp
Filename025=germanyRJ50c.bmp
Filename026=germanyRJ50d.bmp
Filename027=germanyRJ75a.bmp
Filename028=germanyRG25a.bmp
Filename029=germanyRG25b.bmp
Filename030=germanyRG25c.bmp
Filename031=germanyRG50a.bmp
Filename032=germanyRG50b.bmp
Filename033=germanyRG50c.bmp
Filename034=germanyRG50d.bmp
Filename035=germanyRG75a.bmp
Filename036=germanyS1.bmp
Filename037=germanyS2.bmp
Filename038=germanySG25a.bmp
Filename039=germanySG50a.bmp
Filename040=germanySG75a.bmp
Filename041=germanySR25a.bmp
Filename042=germanySR50a.bmp
Filename043=germanySR75a.bmp
Filename044=germanyGJ25A.bmp
Filename045=germanyGJ25B.bmp
Filename046=germanyGJ50A.bmp
Filename047=germanyGJ50B.bmp
Filename048=germanyGJ75A.bmp
Filename049=germanyGJ75B.bmp
Filename050=germanyR-GJ.bmp
Filename051=germanyR-JG.bmp
Filename052=germanyC1.bmp
Filename053=germanyC2.bmp
Filename054=germanyC3.bmp
Filename055=germanyC4.bmp
Filename056=germanyC5.bmp
Filename057=germanyGC25a.bmp
Filename058=germanyGC25b.bmp
Filename059=germanyGC50a.bmp
Filename060=germanyGC50b.bmp
Filename061=germanyGC75a.bmp
Filename062=germanyGC75b.bmp
Filename063=germanyRC25a.bmp
Filename064=germanyRC25b.bmp
Filename065=germanyRC50a.bmp
Filename066=germanyRC50b.bmp
Filename067=germanyRC75a.bmp
Filename068=germanyRC75b.bmp
Filename069=germanySC25A.bmp
Filename070=germanySC25B.bmp
Filename071=germanySC50A.bmp
Filename072=germanySC50B.bmp
Filename073=germanySC50C.bmp
Filename074=germanySC75A.bmp
Filename075=germanySC75B.bmp
Filename076=germanyS-GR.bmp
Filename077=germanyS-RG.bmp
Filename078=germanyS-GC.bmp
Filename079=germanyS-CG.bmp
Filename080=germanyC-GR.bmp
Filename081=germanyC-RG.bmp
Filename082=germanyG-RivS1.bmp
Filename083=germanyG-RivS2.bmp
Filename084=germanyG-RivS3.bmp
Filename085=germanyG-RivT1.bmp
Filename086=germanyG-RivT2.bmp
Filename087=germanyG-RivT3.bmp
Filename088=germanyJ-RivS1.bmp
Filename089=germanyJ-RivT1.bmp
Filename090=germanyJ-RivE1.bmp
Filename091=germanyJ-RivE2.bmp
Filename092=germanyGJ-RivS.bmp
Filename093=germanyC-RivS1.bmp
Filename094=germanyC-RivT1.bmp
Filename095=germanyGC-RivS.bmp
Filename096=germanySG-RivS.bmp
Filename097=germanySG-RivR.bmp
Filename098=germanySG-RivL.bmp
Filename099=germanyR-GC.bmp
Filename100=germanyR-CG.bmp
Filename101=germanyJ-GR.bmp
Filename102=germanyJ-RG.bmp
Filename103=germanyG-RoadS1.bmp
Filename104=germanyG-RoadS2.bmp
Filename105=germanyG-RoadS3.bmp
Filename106=germanyG-RoadS4.bmp
Filename107=germanyG-RoadT1.bmp
Filename108=germanyG-RoadT2.bmp
Filename109=germanyG-RoadT3.bmp
Filename110=germanyG-RoadT4.bmp
Filename111=germanyG-RoadS5.bmp
Filename112=germanyG-RoadS6.bmp
Filename113=germanyG-RoadSH.bmp
Filename114=germanyG-RoadX.bmp
Filename115=germanyG-RoadY1.bmp
Filename116=germanyG-RoadY2.bmp
Filename117=germanyG-RoadY3.bmp
Filename118=germanyGC-RoadS.bmp
Filename119=germanyJ-RoadS1.bmp
Filename120=germanyJ-RoadT1.bmp
Filename121=germanyGJ-RoadS.bmp
Filename122=germanyC-RivT2.bmp
Filename123=germanyG-RivSB.bmp

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sometime the ocean's don't present themselves automatically, just like the transitions. You may need to hand tile EVERYTHING.

 

S1 & S2 are tiles 36 & 37 in the stock TexturelistWoE.ini. Are they showing up on the list? You should have 123 tiles listed, the original stock tiles

Thank you for your reply! They are listed in the texturelist.ini. Trying to find the fault, I found that neither sea nor coast-land transition tiles appear in the Texture Map List, and i cannot add them either.

post-57511-0-61937800-1438628534_thumb.jpg

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I have found the answer to my, and probably other guys to, problem! Thanks!

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