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I saw that the first response of "Red Crow" is defined by this entry in the SpeechSystem.ini file.

 

[Concept001]

// MSN_SPC_TACC_RADAR_CONTACT,

Priority = FALSE

TargetFragmentID = SPC_TACC_LEAD_CALLSIGN

CallerFragmentID = SPC_TACC_TACC_CALLSIGN

BodyFragment001 = SPC_TACC_RADAR_CONTACT

BodyFragment002 = SPC_TACC_FREQUENCY

 

But in the game, communication -> BodyFragment002 = SPC_TACC_FREQUENCY <-, (something like "stay in this frequency") is not pronounced by the operator.

 

Is there a fault in a configuration file?

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more than likely, something that was never implemented in the game engine

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Thanks for you reply Wrench.

 

Well, the operator says that phrase in SF1.

 

It does not seem that the game engine has changed so much between them.

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  • Similar Content

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      -Gerwin, for his tips on properly hex-editing the header of .STR files.
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      -Arabic is used for Egypt, Syria, Iraq, Jordan, Saudi Arabia, Kuwait, Lebanon, Somalia, Chad, Yemen, Oman, Algeria, Morocco, Sudan, Tunisia, Bahrain, Qatar, United Arab Emirates, Libya, Djibouti.
      -Spanish is used for Spain, Argentina, Cuba, Colombia, Ecuador, Peru, Venezuela, Bolivia, Chile, Paraguay, Uruguay, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Dominican Republic.
      -Persian is used for Iran, Afghanistan, Tajikistan.
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      -Rends and SkateZilla, for the improved SF2NA Hawkeye voices, which I have tweaked a bit.
      -GKABS, for producing the (still in progress) Arabic speech pack started for the development of ODS 30AE.
      -Nguyen Dang Hat and Rhugouvi, for creating the amazing Vietnamese speech pack.
      -FX Interactive, for producing the Italian and Spanish speech packs for their release of Strike Fighters: Project 1.
      -Gerwin, for his tips on properly hex-editing the header of .STR files.
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      Spain
       
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      This pack is strictly freeware. Use however you want, so long as it's free.
       
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