Sorry for my late introduction. I've been on board here for a few years, but have only ever been a spectator. I'd like to get actively involved as well and will put a couple mods here on the board.
I have made a few modifications to F-14 (TW and TMF) cockpits, but specifically I am working on a graphical upgrade for the F/A-18 cockpit from Brain32. Especially on the DDI's
Can someone help me redefine the textures for the ICP.
For the F/A-18 A cockpit there is only one texture for the counters - DDI_Counter_1. I would like to have my own definition for the ICP. DDI_counter_3, because for the F/A-18C cockpit there are already two. (fuel)
So that it looks in the end like this:
The result till now is this:
I make the whole Font as Glass Gauge. It's a free font it will match for the hud and DDi's but not for the ICP. (Like DCS F/A-18C)
View File Thirdwire Runways 2014
Thirdwire runways for SF2 series
Unlike the previous packs these include runways rescaled and reworked to Thirdwire standard and have the names of the Thirdwire runway textures - so this just replaces the stock ones.
A lot of existing runways use textures to this scaling so they can be used with those also.
includes 4 different sets with different runway colours - Covers 5 default runways in SF2 / SF2V / SF2E / SF2I
Just pick a set - the game will use just the one set.
Submitter MigBuster Submitted 04/14/2014 Category Base Mods
So yeah, on the A-37B dragonfly there is a large "whip" type antenna that is straight when the plane is stationary but is bent backwards as the speed increases, I guess I could animate this with vertex animations and assign it to some kind of function (automatic highlift device or?). Any idea on how to set it up? Ideally I want the antenna to animate smoothly from 0 to maximum speed but it would be okay if the antenna bends backwards at some preset speed like 50kts.