Flanker562 Posted April 8 Author Posted April 8 Flanker562 Helicopter Pack RC190 - Changed the classname for the UH-92 CheroHawk (now to be permanent) for some troubleshooting reasons - Fixed muzzle flash issue on M230 cannons for the CheroHawk - Aircraft should appear in Zeus now.
Flanker562 Posted April 12 Author Posted April 12 Flanker562 M119A3 RC6 - AAF version now on the appropriate side (AAF) Flanker562 Helicopter Pack RC191 - UA-57 now is placeable in Zeus - Fixed some entries for the basic containers, ensuring the proper RVMAT is used for rendering in-game. - MH-92DAP should spawn with four Scalpel racks - UH-92 CheroHawk will fire both guns at the same time (thanks to Null045 for bringing it up). - Pylon weapons added to various helicopter/UAV Fire Geometries - Added and fixed some Fire Geometries of the missiles and the gun systems as well. This is to support better visibility with the above fix. ADuke's UH-1Y Venom RC25 - Tweaked Flight Model, making it easier to sling load without Auto-Hover
Flanker562 Posted April 19 Author Posted April 19 Flanker562 Wipeout Skins RC18 - Re-added the "SAFE" option to the jets, now that it works again. https://steamcommunity.com/sharedfiles/filedetails/?id=667732385 ADuke Kiowa Warrior RC26 - Fixed pylon height, should seat properly now - Now by default spawns with two M229 Rocket pods - Added pylon proxies to Fire Geometry - Added some needed geometry lods to the M299 racks, enhancing detail. https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 ADuke's UH-1Y Venom RC26 - Fixed the ability for AI units to occupy the Door gunner slots when part of a four-man team of pilots/crew. https://steamcommunity.com/sharedfiles/filedetails/?id=667728800 AH-1Z RC27 - Enhanced 3D models of the M299 and Hellfire models, as well as the AH-1Z, adding needed geometries and other touch-ups. https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051 Flanker562 Helicopter Pack RC192 - With help from the Arma Discord, managed to improve the Ka-125. It now features pylon weapons, and also removed the additional slots that showed up in the Eden Editor and Arsenal in the game. - Hellfire/Rattler racks now have Fire Geometries - M134s and M240 door guns now have a SAFE feature, simply use F to change the modes (default keybind) - "Russian Federation" renamed to "Russian Armed Forces", and now appears in Zeus (thanks to C. Eagle pointing out an error I had made that was causing it) as intended. - Added needed geometries for the weapons, with particular emphasis on the M299 racks https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Flanker562 Posted April 23 Author Posted April 23 Flanker562 ACPC2-CP Mags RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3712739832&result=1
Flanker562 Posted April 26 Author Posted April 26 AH-1Z RC28 - Removed some texture errors - Hopefully cleared another rpt error Flanker562 Weapons Pack RC131 - Tweaked the TA64 3D scopes to be more friendly to head trackers by pulling the memory point back a bit. - Added 7-round magazines for the ACP2-CP using the Magazine Well system. Also available are JHP+ magazines - Adjusted the cost of the bullets, increased them to make them more likely to be used by AI - Fixed class name inheritance for the .45ACP rounds, should be close to what they really are. Flanker562 Helicopter Pack RC193 - Weapons on the Ka-125 pylons sit on them as they're supposed to on - Added a "UH-80D Ghost Hawk" that has a full datalink system, unlike the apparent receive-only setup, which should help in missions with datalinked units - Removed the old ESSS pylons on the Battle Hawk and replaced them with the ones mounted on the CheroHawk. - Cleaned up and added new UI images for a wide variety of helicopters - UA-57 Sentry Gun works as intended, has rotating barrels and muzzle flash. - Removed Laser Designator from the TF562 Sharpshooter
Flanker562 Posted May 3 Author Posted May 3 Flanker562 Weapons Pack Rc132 - Fixed the JTAC vest (thanks to PoToo for pointing it out) Flanker562 Helicopter Pack RC194 - Fixed some geometries on the UA-57 - Tweaked the model of the UA-57, thanks to C.Eagle by hooking me up with some models from Toadie2K (the magazine and feed chute models) to enhance the look of the system, to make it a bit more believable. - Adjusted the depression of the FLIR balls on the HH-60H's (thanks from gatordev bringing that up), now depresses 25 degrees. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Flanker562 Posted May 10 Author Posted May 10 Flanker562 Helicopter Pack RC195 - Standard MQ-17 can lift 500kg now, don't know why it was set to 50kg - Added a requested (from Helldiver on the Steam page) "UH-60M UAS" troop carrying version, can be used as a drone, but can carry troops as well, up to 12. It can be found in the US Army/Drones menu in the Editor.
Flanker562 Posted May 17 Author Posted May 17 Flanker562 Taliban Fighters RC17 - DSHKM Now has a working muzzle flash https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Flanker562 MQ17 RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992 Flanker562 Helicopter Pack RC196 - Improved the ability for the MQ-17 to lift the assigned weight (thanks to Null045 for bringing it up). - Tweaked the config entry for the UH-60M UAS to flesh it out some more. - Due to a request, the turret that was not operational, is now operational on the MQ-17 Hawk, and has a laser designator. Also gave it capability to use the 20mm gun pods from the Buzzard. - Condensed some MQ-17 textures to clean the models up. - S-70/94/94U have basic HMD support. Until I find (or somebody hooks me up), they will have the same military HMD symbology. It is subject to change if I find somebody who knows how to code HMDs (I do have one person who may be able to help me, so it'll probably change in the future). https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Flanker562 Posted yesterday at 10:46 AM Author Posted yesterday at 10:46 AM Flanker562 MQ17 RC2 - Fixed RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM) https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992 Flanker562 Helicopter Pack RC197 - Fixed MQ-17 RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM) - Adjusted UH-60M UAS RCS, should be more visible to radar due to just pure size. - UH-60M UAS is available in Zeus. - SOAR SKRAM bags now have correct pistol ammo - Tweaked RCS, Visual values to enhance the aircraft as a whole. All manned helos were adjusted/added - Applied missing textures on the HH-60H (Minigun) that were missing from the mod. - Adjusted MQ-37 RCS, Visual, and IR values - Condensed NVGs into one folder, so when I post it in the GitHub, I don't need to mess with the NVGs anymore. - UA-57 can be disassembled now - UA-57 backpacks are now part of the TF562 GMV and Offroad vehicles, with one system per vehicle - Removed the UA-57 from Task Force 160 to Task Force 562. Classname is the same - 11-round magazines displayname corrected for the appropriate amount of rounds. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 Taliban Fighters RC28 - DSHKM Weapon Bag properly named, should be easier to find in the Arsenal - DSHKM can now be assembled/disassembled like any other HMG in the game https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Flanker562 Cherokee Containers RC36 - Fixed model path for the Light Howitzer Container, now shows up as intended https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 Flanker562 Wipeout Skins RC19 - 30mm gun has 1350 rounds instead of 1000 https://steamcommunity.com/sharedfiles/filedetails/?id=667732385
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