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Posted

Flanker562 Helicopter Pack

RC190
- Changed the classname for the UH-92 CheroHawk (now to be permanent) for some troubleshooting reasons
- Fixed muzzle flash issue on M230 cannons for the CheroHawk
- Aircraft should appear in Zeus now.

Posted

Flanker562 M119A3

RC6
- AAF version now on the appropriate side (AAF)

Flanker562 Helicopter Pack

RC191
- UA-57 now is placeable in Zeus
- Fixed some entries for the basic containers, ensuring the proper RVMAT is used for rendering in-game.
- MH-92DAP should spawn with four Scalpel racks
- UH-92 CheroHawk will fire both guns at the same time (thanks to Null045 for bringing it up).
- Pylon weapons added to various helicopter/UAV Fire Geometries
- Added and fixed some Fire Geometries of the missiles and the gun systems as well. This is to support better visibility with the above fix.

ADuke's UH-1Y Venom

RC25
- Tweaked Flight Model, making it easier to sling load without Auto-Hover

Posted

Flanker562 Wipeout Skins

RC18
- Re-added the "SAFE" option to the jets, now that it works again.

https://steamcommunity.com/sharedfiles/filedetails/?id=667732385

ADuke Kiowa Warrior

RC26
- Fixed pylon height, should seat properly now
- Now by default spawns with two M229 Rocket pods
- Added pylon proxies to Fire Geometry
- Added some needed geometry lods to the M299 racks, enhancing detail.

https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051

ADuke's UH-1Y Venom

RC26
- Fixed the ability for AI units to occupy the Door gunner slots when part of a four-man team of pilots/crew.

https://steamcommunity.com/sharedfiles/filedetails/?id=667728800

AH-1Z

RC27
- Enhanced 3D models of the M299 and Hellfire models, as well as the AH-1Z, adding needed geometries and other touch-ups.

https://steamcommunity.com/sharedfiles/filedetails/?id=1515670051

Flanker562 Helicopter Pack

RC192
- With help from the Arma Discord, managed to improve the Ka-125. It now features pylon weapons, and also removed the additional slots that showed up in the Eden Editor and Arsenal in the game.
- Hellfire/Rattler racks now have Fire Geometries
- M134s and M240 door guns now have a SAFE feature, simply use F to change the modes (default keybind)
- "Russian Federation" renamed to "Russian Armed Forces", and now appears in Zeus (thanks to C. Eagle pointing out an error I had made that was causing it) as intended.
- Added needed geometries for the weapons, with particular emphasis on the M299 racks

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

Posted

AH-1Z

RC28
- Removed some texture errors
- Hopefully cleared another rpt error

Flanker562 Weapons Pack

RC131
- Tweaked the TA64 3D scopes to be more friendly to head trackers by pulling the memory point back a bit.
- Added 7-round magazines for the ACP2-CP using the Magazine Well system. Also available are JHP+ magazines
- Adjusted the cost of the bullets, increased them to make them more likely to be used by AI
- Fixed class name inheritance for the .45ACP rounds, should be close to what they really are.

Flanker562 Helicopter Pack

RC193
- Weapons on the Ka-125 pylons sit on them as they're supposed to on
- Added a "UH-80D Ghost Hawk" that has a full datalink system, unlike the apparent receive-only setup, which should help in missions with datalinked units
- Removed the old ESSS pylons on the Battle Hawk and replaced them with the ones mounted on the CheroHawk.
- Cleaned up and added new UI images for a wide variety of helicopters
- UA-57 Sentry Gun works as intended, has rotating barrels and muzzle flash.
- Removed Laser Designator from the TF562 Sharpshooter

Posted

Flanker562 Weapons Pack

Rc132
- Fixed the JTAC vest (thanks to PoToo for pointing it out)

Flanker562 Helicopter Pack

RC194
- Fixed some geometries on the UA-57
- Tweaked the model of the UA-57, thanks to C.Eagle by hooking me up with some models from Toadie2K (the magazine and feed chute models) to enhance the look of the system, to make it a bit more believable.
- Adjusted the depression of the FLIR balls on the HH-60H's (thanks from gatordev bringing that up), now depresses 25 degrees.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

Posted

Flanker562 Helicopter Pack

RC195
- Standard MQ-17 can lift 500kg now, don't know why it was set to 50kg
- Added a requested (from Helldiver on the Steam page) "UH-60M UAS" troop carrying version, can be used as a drone, but can carry troops as well, up to 12. It can be found in the US Army/Drones menu in the Editor.

Posted

Flanker562 Taliban Fighters

RC17
- DSHKM Now has a working muzzle flash

https://steamcommunity.com/sharedfiles/filedetails/?id=668919514

Flanker562 MQ17

RC1
- First Release

https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992

Flanker562 Helicopter Pack

RC196
- Improved the ability for the MQ-17 to lift the assigned weight (thanks to Null045 for bringing it up).
- Tweaked the config entry for the UH-60M UAS to flesh it out some more.
- Due to a request, the turret that was not operational, is now operational on the MQ-17 Hawk, and has a laser designator. Also gave it capability to use the 20mm gun pods from the Buzzard.
- Condensed some MQ-17 textures to clean the models up.
- S-70/94/94U have basic HMD support. Until I find (or somebody hooks me up), they will have the same military HMD symbology. It is subject to change if I find somebody who knows how to code HMDs (I do have one person who may be able to help me, so it'll probably change in the future).

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

Posted

Flanker562 MQ17

RC2
- Fixed RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM)

https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992

Flanker562 Helicopter Pack

RC197
- Fixed MQ-17 RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM)
- Adjusted UH-60M UAS RCS, should be more visible to radar due to just pure size.
- UH-60M UAS is available in Zeus.
- SOAR SKRAM bags now have correct pistol ammo
- Tweaked RCS, Visual values to enhance the aircraft as a whole. All manned helos were adjusted/added
- Applied missing textures on the HH-60H (Minigun) that were missing from the mod.
- Adjusted MQ-37 RCS, Visual, and IR values
- Condensed NVGs into one folder, so when I post it in the GitHub, I don't need to mess with the NVGs anymore.
- UA-57 can be disassembled now
- UA-57 backpacks are now part of the TF562 GMV and Offroad vehicles, with one system per vehicle
- Removed the UA-57 from Task Force 160 to Task Force 562. Classname is the same
- 11-round magazines displayname corrected for the appropriate amount of rounds.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

Flanker562 Taliban Fighters

RC28
- DSHKM Weapon Bag properly named, should be easier to find in the Arsenal
- DSHKM can now be assembled/disassembled like any other HMG in the game

https://steamcommunity.com/sharedfiles/filedetails/?id=668919514

Flanker562 Cherokee Containers

RC36
- Fixed model path for the Light Howitzer Container, now shows up as intended

https://steamcommunity.com/sharedfiles/filedetails/?id=776690780

Flanker562 Wipeout Skins

RC19
- 30mm gun has 1350 rounds instead of 1000

https://steamcommunity.com/sharedfiles/filedetails/?id=667732385

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