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Republic of Korea Navy Ulsan class frigate pack
By
WhiteBoySamurai, in Thirdwire: Strike Fighters 2 Series - File Announcements
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I am using Patch July 2013
Wings over Korea mod
I play on 3840x2160 4K resolution (I'd prefer playing on that) I have extracted the flightengine ini into SF2 Filght folder as well as to the korea folder and made some changes like turned off fade away and increased mesh values, but still to no avail? Anyway to fix this? Its literally the only thing destroying the fun I have with this game.
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Hello
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Bonjour a tous . J'ai réalisé de nouvelles textures 1024x1024 pour le superbe terrain Korea Mig-alley de Gepard mais comment peut-on augmenter la distance d'apparition des arbres ? merci pour vos futures réponses !
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By 71Bengal__Lancer
Anyone has KAI T-50 or F/A-50 mod for SF-2??
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By GKABS
View File Fragata Niteroi F-40 Frigate
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
3 Fragata Niteroi F-40 Frigate models.
GK-Niteroi_F-40 <--- Helo hangar closed
GK-Niteroi_F-40DO <--- Helo hangar Open
GK-Niteroi_F-40NH <--- Without helideck
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please and to SOUNDLIST.INI under Flight folder and change the XXX with the correct number from your Soundlist:
SoundFileXXX=AAA
SoundFileXXX=ShipEngine2
SoundFileXXX=ShipMovement
SoundFileXXX=MissileEngine
SoundFileXXX=Vickers_Gun
SoundFileXXX=Trinity_Mk3
[AAA]
Priority=NORMAL
Looped=FALSE
NumBuffers=4
3DSound=TRUE
DopplerEffect=TRUE
MaxDist=1200.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[ShipEngine2]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=2500.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[ShipMovement]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=False
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=2
MaxDist=1500.000000
MinDist=100.000000
InsideConeAngle=60
OutsideConeAngle=180
ConeOutsideVolume=90
[MissileEngine]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=4
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=60
OutsideConeAngle=180
ConeOutsideVolume=90
[Vickers_Gun]
Priority=NORMAL
Looped=FALSE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[Trinity_Mk3]
Priority=NORMAL
Looped=FALSE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.1.0
updated the Exocet-40MMB2 data file, thanks to guuruu for testing and sending this update.
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Big thanks Wilches for requesting the model and making the decals and final touches on the skin plus adding the helideck to the data file.
Angelp as I have learned from his data file for Durand de la Penne model and his support.
KJakker for correcting the data file.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Submitter GKABS Submitted 07/19/2021 Category Frigates
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