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SF2_and_SF1_Dogfightv2.3

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Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)

 

If you had problems with the previous version not seeing your install this version
is far better at finding the files it needs and will produce a log file to help identify problems
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).

 

The action begins at a seperation of 2-4 km.

 

To use you:
1) Start Dogfight.
2) Select aircraft types, numbers and heights, Pilot training etc.
3) Press the Red WRITE MISSION button.
4) LEAVE Dogfight running.
5) Start the Thirdwire Simulator.
6) Go to the Single Mission page and then Load Mission Menu.
7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").

 


8) When you want to change the mission click on Alt and Tab simultaneously.
9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12) Play the mission!

Repeat 8-12 as many times as you want

 

This sounds a bit long winded but you do soon get used to it.

 

Installion
-------------
Unzip Dogfight.zip.

 

Find the folder called Dogfightv2.3 containing:
templates (folder)
df.cfg
df.exe
readme.txt

 

COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
an Options.ini file in this directory as well.

 

i.e Dogfightv2.3 and Objects are at the same level.

 

OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
(or wherever you want to launch if from).

 

Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.

 

The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.

 

Thanks

 

Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.

 

I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.

 

I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.

 

Gary Ireland


 

  • Like 2

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Hello,

 

Very good tool,

 

The "furball" type dogfights are amazing! :good:

 

Coupi.

Edited by Coupi

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Just thought I'd share this - on the comments for dogfight someone asked if it's possible to change your position...

 

It is possible, unfortunately not though the interface though. In the templates folder there is a file called location.tpl

If you open this in notepad you will see a list of terrains. Find your terrain's name.

 

Change the A1PosX and a1PosY values.

 

Unfortunately there is no graphical way of selecting position - but if you have a mission that takes place over an area

that you would like to use then go to the missions folder and open the mission. Make sure that it's mission map matches your

terrain name:

e.g. MissionMap=wwiCambrai

 

You can use any of the positions structured:

examples are:

Waypoint[01].Position=122200.0,130040.0,1500.0 //  the default for cambrai

Waypoint[01].Position=170050.000000,70750.000002,0.000000

Waypoint[06].Position=121976.049685,123437.102765,150.000000

Waypoint[09].Position=85249.999919,142324.000000,152.000000

 

the first 2 values are the x and y positions.

 

Unfortunately once set you're stuck with that position until you change it again!

 

Basically in order for you to select a position over the terrain you would need to select the position on

a map and I have no intention of turning it into a full editor.

 

I may mod it so that there is more than one position. But that's the most that I'm likely to do.
 

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Very cool, man! (Strange that I did not notice you mod, when you rolled it out originally - must have been real life getting in the way...)

 

Hooked up onto SF2NA, set a flight 2 F-14 against 3 expert A-4 over SWUS and got a little closer to Top Gun... :biggrin:  (Just that they are REALLY trying to kill you instead of shooting at you with blanks... :baby: )

 

Being used to starting my missions at ground, at first I got puzzled by jumping into flight immediately - but no big deal.

 

"As is" this mods starts with "unmarked" birds (at least the player ones, which can be changed in the "Loadout" - did not see the Skyhawks close enough - but assume same). What's that linked to? Would be great to "paint" the A-4 as "Adversaries", too...

 

Anyhow, many thanks!!!

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Hi Stingray77,

 

Glad it's useful!

I know the starting range is a bit close for jet combat!

Actually I've been experimenting with a 10 km range for sraam combat - though the enemy seem to be able to set things up a lot faster than a human player.

So you often just fly straight into a sidewinder!

 

I'm afraid that there is no way of selecting the paint job of the enemy at the moment.

The best I can offer is suggesting that you make the scheme you want to select the first skin.

Sorry.


Hi Cood,

 

There should be one start position on each terrain that you have loaded.

What terrains do you have?

Edited by Nippy

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  • Similar Content

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      Fixed bug which prevented some aircraft textures from being displayed.
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.

      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
      The action begins at a seperation of 0.5-4 km.
      To use you:
      1)  Start Dogfight.
      2)  Select aircraft types, numbers and heights, Pilot training etc.
      3)  Press the Red WRITE MISSION button.
      4)  LEAVE Dogfight running.
      5)  Start the Thirdwire Simulator.
      6)  Go to the Single Mission page and then Load Mission Menu.
      7)  Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
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      9)  Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
      12) Play the mission!
       
      Repeat 8-12 as many times as you want
      This sounds a bit long winded but you do soon get used to it.
      Installion
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      Unzip Dogfight.zip.
      Find the folder called Dogfightv2.6 containing:
      templates (folder)
      df.cfg
      dogfight.exe
      readme.txt
      COPY Dogfightv2.6 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is 
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      i.e Dogfightv2.6 and Objects are at the same level.
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      Testing
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      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
      The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
      Thanks
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
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      See the Readme for more in depth instructions
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    • By Nippy
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      Major changes in 2.6
      The Loadouts of the aircraft as defined in each aircrafts loadout.ini can now be selected. If you hover over the loadout in the list it will display the ordanance carried.
      Fixed bug which prevented some aircraft textures from being displayed.
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.

      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
      The action begins at a seperation of 0.5-4 km.
      To use you:
      1)  Start Dogfight.
      2)  Select aircraft types, numbers and heights, Pilot training etc.
      3)  Press the Red WRITE MISSION button.
      4)  LEAVE Dogfight running.
      5)  Start the Thirdwire Simulator.
      6)  Go to the Single Mission page and then Load Mission Menu.
      7)  Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8)  When you want to change the mission click on Alt and Tab simultaneously.
      9)  Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
      12) Play the mission!
       
      Repeat 8-12 as many times as you want
      This sounds a bit long winded but you do soon get used to it.
      Installion
      -------------
      Unzip Dogfight.zip.
      Find the folder called Dogfightv2.6 containing:
      templates (folder)
      df.cfg
      dogfight.exe
      readme.txt
      COPY Dogfightv2.6 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is 
      an Options.ini file in this directory as well.
      i.e Dogfightv2.6 and Objects are at the same level.
      OPEN THE Dogfightv2.6 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
      The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
      Thanks
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
      Gary Ireland
      See the Readme for more in depth instructions
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      View File Dogfight
      Dogfight version 2.5 for Thirdwire Simulators (Strike Fighter and First Eagles Series 1 and Series 2)
      Major changes in 2.5
      You can now select from multiple terrain positions.
      You can now select the texture that each flight of aircraft will use.
      You can now have 16 aircraft in each flight.
      Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
      The action begins at a seperation of 0.5-4 km.
      To use you:
      1)  Start Dogfight.
      2)  Select aircraft types, numbers and heights, Pilot training etc.
      3)  Press the Red WRITE MISSION button.
      4)  LEAVE Dogfight running.
      5)  Start the Thirdwire Simulator.
      6)  Go to the Single Mission page and then Load Mission Menu.
      7)  Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8)  When you want to change the mission click on Alt and Tab simultaneously.
      9)  Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
      12) Play the mission!
       
      Repeat 8-12 as many times as you want
      This sounds a bit long winded but you do soon get used to it.
      Installion
      -------------
      Unzip Dogfight.zip.
      Find the folder called Dogfightv2.5 containing:
      templates (folder)
      df.cfg
      dogfight.exe
      readme.txt
      COPY Dogfightv2.5 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is 
      an Options.ini file in this directory as well.
      i.e Dogfightv2.5 and Objects are at the same level.
      OPEN THE Dogfightv2.5 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
      The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
      Thanks
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
      Gary Ireland
      See the Readme for more in depth instructions
      Submitter Nippy Submitted 09/30/2022 Category Utilities / Editors  
    • By Nippy
      Dogfight version 2.5 for Thirdwire Simulators (Strike Fighter and First Eagles Series 1 and Series 2)
      Major changes in 2.5
      You can now select from multiple terrain positions.
      You can now select the texture that each flight of aircraft will use.
      You can now have 16 aircraft in each flight.
      Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
      The action begins at a seperation of 0.5-4 km.
      To use you:
      1)  Start Dogfight.
      2)  Select aircraft types, numbers and heights, Pilot training etc.
      3)  Press the Red WRITE MISSION button.
      4)  LEAVE Dogfight running.
      5)  Start the Thirdwire Simulator.
      6)  Go to the Single Mission page and then Load Mission Menu.
      7)  Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8)  When you want to change the mission click on Alt and Tab simultaneously.
      9)  Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
      12) Play the mission!
       
      Repeat 8-12 as many times as you want
      This sounds a bit long winded but you do soon get used to it.
      Installion
      -------------
      Unzip Dogfight.zip.
      Find the folder called Dogfightv2.5 containing:
      templates (folder)
      df.cfg
      dogfight.exe
      readme.txt
      COPY Dogfightv2.5 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is 
      an Options.ini file in this directory as well.
      i.e Dogfightv2.5 and Objects are at the same level.
      OPEN THE Dogfightv2.5 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
      The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
      Thanks
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
      Gary Ireland
      See the Readme for more in depth instructions
    • By Nippy
      FE2_and_FE1_Dogfightv2.3
      View File Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
       
      If you had problems with the previous version not seeing your install this version
      is far better at finding the files it needs and will produce a log file to help identify problems
       
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
       
      The action begins at a seperation of 2-4 km.
       
      To use you:
      1) Start Dogfight.
      2) Select aircraft types, numbers and heights, Pilot training etc.
      3) Press the Red WRITE MISSION button.
      4) LEAVE Dogfight running.
      5) Start the Thirdwire Simulator.
      6) Go to the Single Mission page and then Load Mission Menu.
      7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8) When you want to change the mission click on Alt and Tab simultaneously.
      9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
      12) Play the mission!
       
      Repeat 8-12 as many times as you want
       
      This sounds a bit long winded but you do soon get used to it.
       
      Installion
      -------------
      Unzip Dogfight.zip.
       
      Find the folder called Dogfightv2.3 containing:
      templates (folder)
      df.cfg
      df.exe
      readme.txt
       
      COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
      an Options.ini file in this directory as well.
       
      i.e Dogfightv2.3 and Objects are at the same level.
       
      OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
       
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
       
      The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
       
      Thanks
       
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
       
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
       
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
       
      Gary Ireland
      Submitter Nippy Submitted 03/19/2016 Category First Eagles - WWI and Early Years - Missions and Campaigns  
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