MiG-15 Bis cockpit HD
By
Stary, in Thirdwire: Strike Fighters 2 Series - File Announcements
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Similar Content
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By JamesWilson
Hi,
after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
And is it or it's not possible to do?
Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:
And 2 from the TMF F-14 (the inaccurate one):
Thanks for helping.
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By JamesWilson
Hi everyone,
I just noticed that the speed indicator in the F-14 Tomcat by TMF (TheMirageFactory) only shows up to 800 kts, and the Mach indicator does not move, not letting you know the speed of the aircraft if you have your HUD turned off.
As you can see down here, i'm at Mach 2.23, but the indicator only shows 800 kts and doesn't go above. Obviously it adapts to my altitude, so if i'm higher, then the IAS is lower, but still should move, making it impossible flying at high speed without HUD turned on as i have it down here:
Another issue, maybe even worse than the previous one, is that the fuel indicator shows wrong numbers, or as i may think, it shows "a number less". For example: if i have 20000 pounds of fuel left, it should show 20000, but it shows 02000. This is a theory on how it works, not confirmed, and i'm gonna explain you why i think it is like that:
I hardly think i truly have 2000 pounds of fuel left, cause i choose Fuel 100% and tried climbing and flying for a long time with full afterburner, and the numbers slowly started going down, even reached the point of burning the engine at Mach 2.30and the fuel wasn't gone yet, it showed i had like 00700 left, so i presume it's 20000 in reality, otherwise i would have been out of fuel in no time, since it's a quantity even under the bingo quantity, but i flew for minutes and minutes in full afterburner, and at 8x speed, so. Speaking of Bingo, there's no bingo indicator.
Here's a picture of the fuel indicator:
I tried the default F-14 cockpit, and even if that one shows correctly both speed and fuel indicators and even if it's a great cockpit, i personally like more and find more realistic and immersive the TMF one.
In the end, since these two indicators are crucial, especially for flying without HUD, and the fuel indicator especially, since there's no way to know how much fuel you have left even with HUD turned on other than the cockpit indicator.
So, what i'm asking is:
Is there a way to fix these? A mod that remakes the indicators? Or another cockpit that is not the default one that i can use to swap this one?
Thanks in advance for helping me.
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By Spinners
View File Soviet Spitfires x 2 for STRIKE FIGHTERS 2
Soviet Spitfires x 2 for STRIKE FIGHTERS 2
This is a simple mod of the stock Spitfire IXc and clipped-wing Spitfire IXe to create flyable Spits in service with the Soviet Air Force in the 1943-1945 timeline. I've chosen to put these into the 'what-if' hangar due to the very generic nature of the 'winter' schemes and markings but please note that both of the 'summer' schemes are based on real aircraft and include Spitfires flown by the famous pilots Juan Lario Sanchez (Yellow 3) and Alexander Karpov (White 32).
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Aircraft folder.
2. From the DECALS folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Decals folder.
That's it!
Please note that you will need a suitable 'prop' pilot.
Please also note that you should really create a new nation for a WW2 Soviet Union. Experienced WW2 players will probably already have one but check your nation name as it might be different from my preferred nation name of 'SovietWW2'.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Extra special thanks to Starfighter2 for the Spitfire cockpit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - August 23rd, 2023
Submitter Spinners Submitted 08/23/2023 Category What If Hangar
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By Spinners
Soviet Spitfires x 2 for STRIKE FIGHTERS 2
This is a simple mod of the stock Spitfire IXc and clipped-wing Spitfire IXe to create flyable Spits in service with the Soviet Air Force in the 1943-1945 timeline. I've chosen to put these into the 'what-if' hangar due to the very generic nature of the 'winter' schemes and markings but please note that both of the 'summer' schemes are based on real aircraft and include Spitfires flown by the famous pilots Juan Lario Sanchez (Yellow 3) and Alexander Karpov (White 32).
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Aircraft folder.
2. From the DECALS folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Decals folder.
That's it!
Please note that you will need a suitable 'prop' pilot.
Please also note that you should really create a new nation for a WW2 Soviet Union. Experienced WW2 players will probably already have one but check your nation name as it might be different from my preferred nation name of 'SovietWW2'.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Extra special thanks to Starfighter2 for the Spitfire cockpit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - August 23rd, 2023
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By muhammad
Hi everyone!
after few miles of scrolling .INI files and testing everything on the game
FINALY:
" Cockpit Shadows " !!
--! enabling process is same for each plane ! --
--! enabling process should apply on each plane you like to have cockpit shadows on 'em ! --
--! Be Advised !: This "Cockpit Shadows" has some little BUGs so we all should work on it together to make it better !--
It's better than nothing :D
* Q: How to enable Cockpit Shadows?
- A: All you need to do is to make a .INI file with the same name and right at the place your chosen plane cockpit 3D file ( .LOD ) is located.
Example:
!! [ Cockpit file are located at the folder with the same name (most of the times) ] !!
SHO to Viper team F-16 BLK 30 to act like a test plane
here the plane's Cockpit 3D model is the LOD file named " Cockpit_F-16C_B30.LOD " and above of that, our personally made .INI file;
Now
Inside the .INI file we should drop this :
[Shadow]
CastShadow=TRUE
ShadowCastDist=5000
MaxVisibleDistance=800
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* you are free to change the numbers
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here's an example file which you have to change it's name to the plane's cockpit file name !
plane's cockpit file name.INI
*with this simple trick you can enable shadows for every .LOD file.
feel free to ask.
alexis99 thanks for that little help
sorry for bad English :)
hope ya'll enjoy!
one love.
plane's cockpit file name.INI
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