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Slant6

Meteors are 200 mph slower at altitude than they should be!

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Noticed with Meteors (both TW and user-made) that trying to intercept Tu-16s at 20,000 feet is like a fat man chasing a trolley. Top speed of any Meatbox at that altitude is about 350 kts when it should be nearly 200 kts more! Can this be fixed in data.inis?

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Sooo, KIAS or KTAS?  The number down in the lower left is KIAS.  If you turn on the debug, you can see KTAS, which at high altitudes has a significant delta from KIAS.

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AT 20000 feet, KIAS is 360, KTAS is 499 (at full throttle). Still seems a bit slow for an aircraft rated at around 580 mph at that altitude.

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Well, 499 knots is 574.3 mph, so that's pretty close.  The line in the data.ini dictating maximum speed in the Meteor F8 shows:  MachLimit=0.811.  You could bump it up a little bit, which should change your max speed.  Usually, the player aircraft winds up a few hundredths of a Mach lower than that number, and that number establishes a hard limit, regardless of other aerodynamic/engine values.

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Knots

True

Air 

Speed

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TK's probably got it right. There's no way a Meteor F.8 could hope to intercept a Tu-16 at altitude and certainly not in a tail-chase.

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