Jump to content
Sign in to follow this  
amariani

Decals & clear parts

Recommended Posts


not anymore. SF2 killed that

Share this post


Link to post
Share on other sites

well i thought its still possible..

I got tac numbers on side door glass of French gazelles from Operation Daguet

 

and here..

nose and front glass..

post-85812-0-11276700-1482253806.jpg

  • Like 3

Share this post


Link to post
Share on other sites

well i thought its still possible..

I got tac numbers on side door glass of French gazelles from Operation Daguet

 

and here..

nose and front glass..

attachicon.gifimg00003.jpg

How?

Share this post


Link to post
Share on other sites

indeed! Give us the secret!!!  :biggrin:

we'd had several other mods that used that, and they came up "broken" when transfered from SF1 to SF2

Share this post


Link to post
Share on other sites

I just set decal on "glass" part as on any other...

I tought (seriously) its normal ...considering my old pc setup i didn't expect to have someting "more" and extra

 

this Loacho is not converted from sf1.

It is exported straight to sf2 using sf2 exporter.

 

Or it might have something to do with material asigned to node ?

 

here on rear door glass, tac number. Just another  decal..

post-85812-0-70833100-1482266225.jpg

  • Like 2

Share this post


Link to post
Share on other sites

I just set decal on "glass" part as on any other...

I tought (seriously) its normal ...considering my old pc setup i didn't expect to have someting "more" and extra

 

this Loacho is not converted from sf1.

It is exported straight to sf2 using sf2 exporter.

 

Or it might have something to do with material asigned to node ?

 

here on rear door glass, tac number. Just another  decal..

attachicon.gifmonthly_10_2015.jpg

Can you post your decal.ini?

Share this post


Link to post
Share on other sites

well i thought its still possible..

I got tac numbers on side door glass of French gazelles from Operation Daguet

 

and here..

nose and front glass..

attachicon.gifimg00003.jpg

 

That makes me want to listen to Hall of the Mountain kings, Flight of the Valkyries, and Dance of the Hungarian Kings.

Cl

Share this post


Link to post
Share on other sites

 

[Decal001]

MeshName=Fuselage_Belly

DecalLevel=2

DecalFacing=Left

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/UsSerial

Position=0.72,-0.32

Scale=0.2

DecalMaxLOD=3

 

[Decal002]

MeshName=Rotor_Head

DecalLevel=2

DecalFacing=Right

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/No

Position=-0.855,1.32

Scale=0.62

DecalMaxLOD=3

 

[Decal003]

MeshName=Rotor_Head

DecalLevel=2

DecalFacing=Left

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/No

Position=-0.855,1.32

Scale=0.62

DecalMaxLOD=3

 

[Decal004]

MeshName=EngineDoors_R

DecalLevel=2

DecalFacing=Right

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Art_R

Position=-1.3,0.14

Scale=0.85

DecalMaxLOD=3

 

[Decal005]

MeshName=EngineDoors_L

DecalLevel=2

DecalFacing=Left

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Art_L

Position=-1.3,0.14

Scale=0.85

DecalMaxLOD=3

 

[Decal006]

MeshName=Glass_Front

DecalLevel=2

DecalFacing=Front

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/1-9Cav

Position=-0.0,0.0

Scale=0.50

DecalMaxLOD=3

 

[Decal007]

MeshName=Nose

DecalLevel=2

DecalFacing=Front

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/1-9Cav

Position=-0.0,0.0

Scale=0.50

DecalMaxLOD=3

 

[Decal008]

MeshName=Fuselage

DecalLevel=2

DecalFacing=Right

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Art2_

Position=-0.7,0.6

Scale=0.64

DecalMaxLOD=3

 

 

[Decal009]

MeshName=Fuselage

DecalLevel=2

DecalFacing=Left

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Art2_

Position=-0.7,0.6

Scale=0.64

DecalMaxLOD=3

 

[Decal010]

MeshName=Fuselage_Belly

DecalLevel=2

DecalFacing=Bottom

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Mouth

Position=0.0,1.295

Scale=1.15

DecalMaxLOD=3

 

[Decal011]

MeshName=Fuselage_Belly2

DecalLevel=2

DecalFacing=Bottom

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Mouth

Position=0.0,1.295

Scale=1.15

DecalMaxLOD=3

 

 

[Decal012]

MeshName=Gunner

DecalLevel=2

DecalFacing=Front

FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/helmet

Position=0.552,0.787

Scale=0.189

DecalMaxLOD=3

 

 

and from gaz...

 

 

[Decal001]

MeshName=LeftDoor

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/Code

Position=2.085,-0.35

Rotation=0

Scale=0.6

DecalMaxLOD=3

 

[Decal002]

MeshName=RightDoor

DecalLevel=2

DecalFacing=Right

FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/Code

Position=2.085,-0.35

Rotation=0

Scale=0.6

DecalMaxLOD=3

 

[Decal003]

MeshName=Fuselage

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/Code

Position=2.085,-0.35

Rotation=0

Scale=0.6

DecalMaxLOD=3

 

[Decal004]

MeshName=Fuselage

DecalLevel=2

DecalFacing=Right

FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/Code

Position=2.085,-0.35

Rotation=0

Scale=0.6

DecalMaxLOD=3

 

 

[Decal005]

MeshName=LeftRear_Glass

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/TailNo

Position=0.725,0.42

Rotation=0

Scale=0.6

DecalMaxLOD=3

 

[Decal006]

MeshName=RightRear_Glass

DecalLevel=2

DecalFacing=Right

FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/TailNo

Position=0.725,0.42

Rotation=0

Scale=0.6

DecalMaxLOD=3

 

[Decal007]

MeshName=Nose

DecalLevel=2

DecalFacing=Front

FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/No

Position=-0.0,0.27

Rotation=0

Scale=0.2

DecalMaxLOD=3

 

 

 

also Royal Navy gaz and some Cobra got this in some parts...for sure Japanese Wakana Kisarazu special paint decal is on canopy glass.

  • Like 1

Share this post


Link to post
Share on other sites

It might be something to do with the 3d model itself 'cause I'm doing the exact same thing and I'm not getting the same results.

post-55453-0-24965400-1482352595_thumb.jpg

Share this post


Link to post
Share on other sites

I can almost bet (real) money it related to the applied material of the model

Share this post


Link to post
Share on other sites

IIRC if glass isnt mapped on the tga then the dec wont show or will be messed up....I flatten windows on tga so it wont affect the shine etc....maybe thats why it wont show on some models....glass may just be assigned tga and the glass mesh is just a mess of polys...

Share this post


Link to post
Share on other sites

might be im usually mapping glass parts like any other part of model...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..