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Will SFP1 and WOV run in Windows 10

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I have had both sims for years on disc, and they've been on a shelf.  Will they work with Windows 10?  I have installed all updates/patches, but they will not work.  Just very slow screens.  Pete

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I got SF1 games to work in Windows 10 when I migrated from Windows 7 but they usually crashed to desktop when coming out of a mission.

 

To give it a try you need to first install DX9.

 

Then try starting the games in a Windows XP SP3 compatibility mode.  You may need to experiment with these modes to see which if any work best for you.

 

The consensus seems to be SF1 games don't work in Windows 10 for most people but I think there may be a few exceptions.

 

I finally just built a Windows 7 computer and my SF1 games run fine on it.

 

Good luck.

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Hmm, seems like a lot of work for the "possibility" of the sims working in Windows 10.  DCS, from what little I know about it (and I actually have it installed) is quite popular.  I have been simming since around 2004.  Mostly I fly FSX (carrier ops), but then happened upon SFP1 and WOV, and thought I would try installing them and flying.  But it appears too much of a problem!  Thanks all for your comments/advice.  Pete

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I don't have a Win 10 PC to experiment on, but there has to be a way to get it working. Win 8/10 isn't that much different from Win Vista/7. So what changed from 8 to 10 to break the old games? I would love to figure out the cause of the problem which might make for an easy fix/work around. Since all of my games still run well on Win 7 and none of them require Win 10, I refused the free "upgrade" to Win 10. Of course my next PC will have to be Win 10. But I can keep this Win 7 PC as a legacy machine because it runs every game I own and I started buying games with Jane's Fighters Anthology. 

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Thing is, I really like Windows 10.  'Cepting for the occasional problem such as this, I am happy with it...   Pete

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Hmm, seems like a lot of work for the "possibility" of the sims working in Windows 10.  DCS, from what little I know about it (and I actually have it installed) is quite popular.  I have been simming since around 2004.  Mostly I fly FSX (carrier ops), but then happened upon SFP1 and WOV, and thought I would try installing them and flying.  But it appears too much of a problem!  Thanks all for your comments/advice.  Pete

 

They were replaced by SF2 and SF2 Vietnam respectively....both of which do currently work on the latest Win 10 (64) okay without doing much at all (for me)...sadly the latest builds are stuck in 2013 and TK only officially supports them on Win 7.

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I Use The Enbseries HDR MOD To Make My Gen1 Series Run Under A Win10 64bit Installation.
Quote From Original Readme
For Sfp1 and derivatives:
Drop the d3d9.dll in the root directory of your installation.
For WoE that would be C:\Program Files\Wings Over Europe\
Now drop the enbseries.ini inside your flight folder.
Start the game and enjoy!
File Is In
Downloads/Strike Fighters 2/Maps/Terrain Mods
Last Two Pages Version 1,,1.01A,1.03

post-62958-0-42068900-1485479769.jpg

post-62958-0-47733500-1485479782_thumb.jpg

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EMCON360,

 

This sounds interesting but I can't find a copy of Enbseries HDR MOD on the web. 

 

I find plenty of references to it but no where to download it that looks trustworthy.

 

Where can it be obtained?

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HDR Mod In Download Section SF2 Maps Terrain Mods Is Same Thing.

Original Mod Was Uploaded To SF1.

 

 

The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
 
That May Be A Dead Link By Now But The dll File Is Still Hear
 
The enbseries.ini Looks Like This
 
 

 

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=0
EnableDepthOfField=0
[iNPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=100
ChromePower=100
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=1
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[bLOOM]
BloomPowerDay=0
BloomFadeTime=400
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=95
BloomCurveDay=0
BloomPowerNight=18
BloomConstantNight=0
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=24
BloomAdaptationMultiplier=100
BloomAllowOversaturation=1
BloomMaxLimit=100
[sSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=0
UseForAlphaBlend=0

[colorCORRECTION]
DarkeningAmountDay=30
ScreenLevelDay=70
ScreenLevelNight=1
DarkeningAmountNight=-30
GammaCurveDay=0
GammaCurveNight=-2
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[sHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=100
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=1
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=10

 

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I can confirm that this does seem to work.  Well done EMCON360, you’re a life saver.  I would recommend that this thread is made ‘sticky’.

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I might have traced the CTD after missions to the apphelp.dll file in Windows 10 system32 folder.

 

It's a protected file but seems to be the fault of the CTD's after exiting missions.

 

I'm not sure about replacing it with an older version, such as Window 7's as it might cause other Windows 10 apps to malfunction.

 

Any thoughts on how to fix this?

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Win 8/10 core is the same as Win7, an NT one, so with a DirectX9 library in place game should work there , too, even without Vorontsov job. Personally I don't see any major differences between Win 7 and Win 10, so for the moment I will stick with Win 7. The gaining team is never changed in a soccer game.

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THANK YOU!!!!   Put the files in as instructed and SFP1 is now working for me on Windows 10!!  (Can't live without this game - I even have DCS World installed, but just can't beat the playability and modability of the Strike Fighters series!!)

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Geary, did you ever find out how to fix the CTD?  Gameplay works perfectly, but program sometimes crashes after the end of the mission.....

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11 hours ago, Labyrinth said:

Geary, did you ever find out how to fix the CTD?  Gameplay works perfectly, but program sometimes crashes after the end of the mission.....

 

Yes. Using d3d9.dll, DDdraw.dll and enbseries.ini I was able to get SF1 working in Windows 10.

It still occasionally glitches, but nothing I can't live with. 

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