Jump to content

Recommended Posts

Iran-Iraq War Terrain/Campaign


Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns.

 

Three of the campaigns compose the three periods of the Iran Iraq War-

 

1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions.

 

2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder

 

3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions

 

The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area.

 

Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79!

 

A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder.

 

This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers.

 

Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/

 

And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/

 

Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/

 

The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone!

 

A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign!

 

This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community!

 

I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this!


 

  • Like 5

Share this post


Link to post
Share on other sites

Well since I'm on duty tonight, I'll have this to make that time fly. Been looking forward to a new Iran-Iraq campaign for a long time. Thanks Spudknocker!

Share this post


Link to post
Share on other sites

Great work, Spudknocker!

 

I would like to hear what terrain modders think about the new terrain. It took me a long time, I hope it was worth the wait. Standalone releases will follow for ODS and Operation Darius, but I won't update the campaigns, they need major rework and I'll leave that to eburger and others. But I can help a little in regards to historical accuracy.

Share this post


Link to post
Share on other sites

Thank you Spud

 

Can you calirify the install ?

 

Shall I install in my DS directory and then add weapons and groundobjects from NATO 5 ?

Share this post


Link to post
Share on other sites

Add weapons ground objects and sounds from ods and flight folder from NF 5

Share this post


Link to post
Share on other sites

Add weapons ground objects and sounds from ods and flight folder from NF 

Ok, that's very clear

Share this post


Link to post
Share on other sites

Very good stuff!!! :good:

Share this post


Link to post
Share on other sites

Took a look in the targets ini, gonna have to make an Operation Scorch Sword mission now!

Share this post


Link to post
Share on other sites

Tested a little yestearday

 

It looks great, thank you

Share this post


Link to post
Share on other sites

it's very great one! thank you very much!

but I think maybe the type of aircraft and groundobject  should to be more , such as the F-7A/B/M, MiG-23MF/ML,Su-22M3/M4,H-6D and so on

maybe add this pack is very good:http://combatace.com/files/file/16303-iranian-air-force-support-aircrafts/

and I think maybe take it as a single pack is better.

the last, I think the map should be a NavalMap , so we can add the fleet to Strike 

 

thanks for you great work!

Share this post


Link to post
Share on other sites

the last, I think the map should be a NavalMap , so we can add the fleet to Strike 

 

Unless Spud changed anything, it should be a NavalMap. Better yet, wait for me to release the standalone versions of the terrain, they will contain more things, targets and a greater year span, including ODS and OIF.

  • Like 4

Share this post


Link to post
Share on other sites

Unless Spud changed anything, it should be a NavalMap. Better yet, wait for me to release the standalone versions of the terrain, they will contain more things, targets and a greater year span, including ODS and OIF.

Wow! It's amazing! I can't wait for that!

Share this post


Link to post
Share on other sites

 After a test with 1980 campaign :

It seems that I have a loadout issue with the MiG-21 MF for strike missions : no ordinances are selected and AI flights are flying "naked"

- The F-14 is only loaded with Sparrows in A2A missions. Is that correct?

I merged the game with NF5 as advised and put ODS groundobjects in.

Share this post


Link to post
Share on other sites

 After a test with 1980 campaign :

It seems that I have a loadout issue with the MiG-21 MF for strike missions : no ordinances are selected and AI flights are flying "naked"

- The F-14 is only loaded with Sparrows in A2A missions. Is that correct?

 

I merged the game with NF5 as advised and put ODS groundobjects in.

Historically, it should only be armed with Phoenix as the Sparrows and Sidewinders they had were USAAF versions : it took some times to adapt them without the help of the US

Note that there should not be ecm as "default" loadouts for iranian F4 as they were used in very limited number (The player can still have one)

 

Unless Spud changed anything, it should be a NavalMap. Better yet, wait for me to release the standalone versions of the terrain, they will contain more things, targets and a greater year span, including ODS and OIF.

Makes me think of a US Navy + French Navy campaign against Iran in 1988

Edited by jeanba

Share this post


Link to post
Share on other sites

 After a test with 1980 campaign :

It seems that I have a loadout issue with the MiG-21 MF for strike missions : no ordinances are selected and AI flights are flying "naked"

- The F-14 is only loaded with Sparrows in A2A missions. Is that correct?

 

I merged the game with NF5 as advised and put ODS groundobjects in.

check latest Mig-21F/MF/R pack for Iraqi Air Force...loadouts should work with most of the weaponpacks/instals. plus few new things there.

 

 

edit:

Someone got issue with weird-nontextured trees and some of the buildings ?

Its not realy nontextured its black...as coal..

 

 

 

for F-14 very possible scenario of loadouts should / could  be like this:

Nevermind weapon names - just idea of loadouts..

 

 

[AirToAir]

Loadout[01].WeaponType=AIM-9J

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9J

Loadout[02].Quantity=1

Loadout[05].WeaponType=AIM-7E-

Loadout[05].Quantity=1

Loadout[06].WeaponType=AIM-7E-

Loadout[06].Quantity=1

Loadout[13].WeaponType=AIM-54A

Loadout[13].Quantity=1

Loadout[14].WeaponType=AIM-54A

Loadout[14].Quantity=1

Loadout[15].WeaponType=AIM-54A

Loadout[15].Quantity=1

Loadout[16].WeaponType=AIM-54A

Loadout[16].Quantity=1

 

[AirToAir_78]

StartDefaultDate=1978

DefaultFor=CAP,INTERCEPT,SWEEP,ESCORT

Loadout[01].WeaponType=AIM-9J

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9J

Loadout[02].Quantity=1

Loadout[05].WeaponType=AIM-7E-

Loadout[05].Quantity=1

Loadout[06].WeaponType=AIM-7E-

Loadout[06].Quantity=1

Loadout[13].WeaponType=AIM-54A

Loadout[13].Quantity=1

Loadout[14].WeaponType=AIM-54A

Loadout[14].Quantity=1

Loadout[15].WeaponType=AIM-54A

Loadout[15].Quantity=1

Loadout[16].WeaponType=AIM-54A

Loadout[16].Quantity=1

 

[AirToAir_80]

StartDefaultDate=1980

DefaultFor=CAP,INTERCEPT,SWEEP,ESCORT

Loadout[01].WeaponType=AIM-9J

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9J

Loadout[02].Quantity=1

Loadout[13].WeaponType=AIM-54A

Loadout[13].Quantity=1

Loadout[14].WeaponType=AIM-54A

Loadout[14].Quantity=1

Loadout[15].WeaponType=AIM-54A

Loadout[15].Quantity=1

Loadout[16].WeaponType=AIM-54A

Loadout[16].Quantity=1

 

[AirToAir_81]

StartDefaultDate=6/1981

DefaultFor=CAP,INTERCEPT,SWEEP,ESCORT

Loadout[01].WeaponType=AIM-9J

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9J

Loadout[02].Quantity=1

Loadout[05].WeaponType=AIM-7E-

Loadout[05].Quantity=1

Loadout[06].WeaponType=AIM-7E-

Loadout[06].Quantity=1

Loadout[09].WeaponType=AIM-7E-

Loadout[09].Quantity=1

Loadout[15].WeaponType=AIM-54A

Loadout[15].Quantity=1

Loadout[16].WeaponType=AIM-54A

Loadout[16].Quantity=1

 

[AirToAir_85]

StartDefaultDate=1985

DefaultFor=CAP,INTERCEPT,SWEEP,ESCORT

Loadout[01].WeaponType=AIM-9J

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9J

Loadout[02].Quantity=1

Loadout[05].WeaponType=AIM-7E-

Loadout[05].Quantity=1

Loadout[06].WeaponType=AIM-7E-

Loadout[06].Quantity=1

Loadout[09].WeaponType=AIM-7E-

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-7E-

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-7E-

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-7E-

Loadout[12].Quantity=1

Edited by yakarov79

Share this post


Link to post
Share on other sites

That is a little strange all weapons needed are included in the package for the Iranian side I will take a look to be sure thou

Share this post


Link to post
Share on other sites

Weapons are there and available. They are not in the default loadouts. Only Sparrows or Phoenix.

The same goes for Fishbeds MF in air to ground : only... well nothing. But I can select the weapons and fly with them. This issue obviously is a concern for the AI.

Share this post


Link to post
Share on other sites

Someone got issue with weird-nontextured trees and some of the buildings ?

Its not realy nontextured its black...as coal..

 

Black means untextured.

Most likely Spudknocker didn't correct the entries in the terrain _data.ini. I prefer .jpg textures over .bmp for space conservation, but Spud converted all .jpg textures to .bmp. The _data.ini may be referencing wrong file extensions, .jpg instead of .bmp or viceversa, depending on what is effectively inside the terrain folder.

Also, I decided to remove various TODs for buildings and trees from my latest terrain versions (Spud's terrain still has the additional old TODs), since I don't like them very much, they are very old and I would love to see Stary or other artists improve the tileset someday.

 

So, wait for my standalone releases (it will take a while), the issues you are encountering are already fixed.

  • Like 1

Share this post


Link to post
Share on other sites

thats really strange that Yak is still having that issue... my terrain works with no black anything and I simply zipped it and uploaded it

Share this post


Link to post
Share on other sites

Weapons are there and available. They are not in the default loadouts. Only Sparrows or Phoenix.

 

The same goes for Fishbeds MF in air to ground : only... well nothing. But I can select the weapons and fly with them. This issue obviously is a concern for the AI.

For teh specific station code we have in the F14 data.ini :

AIM54

and in the missile data.ini :

F14IRAN, we need  to change to the same name

 Also, I have strike missions with Iran F14, it never occured

 

My install is based on ODS : no sparrow and no AIM9 available :(

 

But the Mig-21 looks ok

Edited by jeanba

Share this post


Link to post
Share on other sites

thats really strange that Yak is still having that issue... my terrain works with no black anything and I simply zipped it and uploaded it

 

You're right Spud, in fact I am a bit stupid recently, you would have noticed about it after all, during all the campaigns' testing.  Makes me think that the terrain was not unzipped correctly. yakarov, try to unzip the terrain again from the mod package. If the issue shows up again, feel free to post screenshots. I can tell from them which are the tiles affected by the bug.

BTW, IIRC it seems that SF2 does have this bug sometimes; when too many mods and resources are being used, something shows up totally black, it fails to load the textures. It happened to me sometimes with ground object and aircraft alike.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Menrva


      View File Operation Desert Storm: 30th Anniversary Edition
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns  
    • By Spinners


      View File [Fictional] McDonnell Douglas F-4M USAFE
      McDonnell Douglas F-4M (USAF) Phantom for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock F-4M_75 to give a fictional USAFE Phantom F-4M with markings for all three squadrons of the 48th Tactical Fighter Wing based at RAF Lakenheath during the mid 1970's.

      BACKSTORY
      During late 1966 with the USA getting more and more embroiled in the Vietnam war it was decided to re-equip several USAFE units with the British licence-built F-4M so as to release older tactical aircraft such as the F-100D and F-105D for Vietnam where attrition was now a very serious issue. 
      McDonnell Douglas had already brought together a UK sub-contracting team consisting of BAC, Hawker Siddeley, Rolls-Royce (for the Spey turbofan engines) and Shorts with final assembly and flight testing being carried out at St. Louis but, with one eye on the European market, McDonnell Douglas moved final assembly to Brough (North Humberside) with flight testing at Holme on Spalding Moor. This decision came a bit late for the Royal Navy whose F-4K aircraft continued to be assembled and flight tested in the USA but all F-4M's were produced in the UK with all odd production numbers being allocated to the RAF and all even numbers to the USAFE with Lakenheath and Bitburg becoming the first USAFE wings to re-equip with the type.
      Entering service with the 48th Tactical Fighter Wing based at RAF Lakenheath in England in 1970 the F-4M's received a modest upgrade during 1973-1974 to emerge with the Marconi ARI18228 RWR mounted on the fintip and also gained 'slimer' formation-keeping strip lights. The USAF F-4M's had a relatively long career with USAFE and were eventually replaced by F-15E's during 1990 and just missed out on participation in Operation Desert Shield and Desert Storm.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-4M_74 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-4M_74 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 16th, 2024.
      Submitter Spinners Submitted 01/23/2010 Category What If Hangar  
    • By Spinners
      McDonnell Douglas F-4M (USAF) Phantom for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock F-4M_75 to give a fictional USAFE Phantom F-4M with markings for all three squadrons of the 48th Tactical Fighter Wing based at RAF Lakenheath during the mid 1970's.

      BACKSTORY
      During late 1966 with the USA getting more and more embroiled in the Vietnam war it was decided to re-equip several USAFE units with the British licence-built F-4M so as to release older tactical aircraft such as the F-100D and F-105D for Vietnam where attrition was now a very serious issue. 
      McDonnell Douglas had already brought together a UK sub-contracting team consisting of BAC, Hawker Siddeley, Rolls-Royce (for the Spey turbofan engines) and Shorts with final assembly and flight testing being carried out at St. Louis but, with one eye on the European market, McDonnell Douglas moved final assembly to Brough (North Humberside) with flight testing at Holme on Spalding Moor. This decision came a bit late for the Royal Navy whose F-4K aircraft continued to be assembled and flight tested in the USA but all F-4M's were produced in the UK with all odd production numbers being allocated to the RAF and all even numbers to the USAFE with Lakenheath and Bitburg becoming the first USAFE wings to re-equip with the type.
      Entering service with the 48th Tactical Fighter Wing based at RAF Lakenheath in England in 1970 the F-4M's received a modest upgrade during 1973-1974 to emerge with the Marconi ARI18228 RWR mounted on the fintip and also gained 'slimer' formation-keeping strip lights. The USAF F-4M's had a relatively long career with USAFE and were eventually replaced by F-15E's during 1990 and just missed out on participation in Operation Desert Shield and Desert Storm.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-4M_74 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-4M_74 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 16th, 2024.
    • By Menrva
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..