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anti-airfield denial weapon. VERY NASTY

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I think JP233 was better as anti-airstrip wepoan, but MW-1 is generally better idea than JP. Much better.

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I'm busy last time, but German IDS is going slowly forward. It will be ready soon ;-)

2UZkH.jpg

2UZkJ.jpg

2UZkK.jpg

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Must see video. Low alt Tonka HUD view.

 

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Lot of flights to update flight model ;-)

2Woto.jpg

2Wotp.jpg

2Wotq.jpg

2Wotr.jpg

2Wots.jpg

2Wott.jpg

2Wotu.jpg

2Wotv.jpg

2Wotw.jpg

2Wotx.jpg

2WotF.jpg

2WotG.jpg

2WotH.jpg

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All planes datas are checked and corrected to remove unbalance cause of pods weight.

Avionics update for all models. All soon ... end of September I think, common with MFG IDS .

2Wtrd.jpg

2Wtre.jpg

2Wtrf.jpg

2Wtrg.jpg

2Wtrh.jpg

2Wtri.jpg

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Maybe you answered this already but how does one steer a TV weapon from the WO cockpit?

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Can you ask more precisely ? ;-) Where exactly is problem ?

Jump to WO (SHIFT 3), select laser guided weapon .... then

... wait ... too far

2WuDC.jpg

.. locked, you can drop / fire  ;-)

2WuDD.jpg

Well, in Tonka you have only LGB or Brimstones in GR.4.

 

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5 hours ago, JosefK said:

Maybe you answered this already but how does one steer a TV weapon from the WO cockpit?

I think JosefK is asking how do you manually guide the weapon; the answer to which query is you cannot atleast not in SF2. Till then enjoy the view from the WSO's office as provided by guuruu

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Thanks guys, it's clear now.

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No idea If you're interested in Cold War machines, but a work on the A-6 Intruder avionics by you would be really amazing!!

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Yup, A-6 is one of favourite planes, maybe someday I'll do new cockpit for this bird.

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Pierre's MFG Harms ;-)

 

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4 hours ago, guuruu said:

Yup, A-6 is one of favourite planes, maybe someday I'll do new cockpit for this bird.

That would be amazing! 

tFeocc0.jpg

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On 2019-08-29 at 7:51 AM, guuruu said:

Yup, A-6 is one of favourite planes, maybe someday I'll do new cockpit for this bird.

Oh yes, please do! The A-6E is  among my favorite mud movers in SF2.

Your work on the Tornado is amazing - I had no idea that a WO cockpit could even be modeled to that extent!

I'm looking to produce some AAR's based on SF2 NF5 missions that work in conjunction with missions for the Global Mobilization expansion for ArmA 3 - 1983 cold war ground conflict around the vicinity of Weferlingen in the GDR. My idea is to have SEAD and CAS missions in SF2 NF5 affect the amount of Shilkas and T--55s that are on the battlefield in my ArmA3 GM missions. The Weferlingen area is covered in SF2 Euros with airbases in the vicinity, so it definitely seems doable. Considering I'll be focusing on the Tornado and F-4F Phantom II in SF2 missions, this mod will be very beneficial to my project.
My biggest hangup so far is figuring out how to script missions with the ArmA3 Eden Editor, so that they allow for armor strength/numbers to be auto-adjusted based upon the the results of  SF2 missions. Like SF2 though, there's lot of quality fan-made tools for Eden editing, so it's just a matter of continuing to throw myself at the learning curve. ;) 

Edited by Arrow
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Yeah, MFG camo looks cool, but I really like much more this Italian tricolor ;-)

2WJne.jpg

Edited by guuruu
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@guuruu these are really nice screenshots and great progress. Has the model already been released (and where can I find it) or are you still in testing phase?

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36 minutes ago, phispooky said:

@guuruu these are really nice screenshots and great progress. Has the model already been released (and where can I find it) or are you still in testing phase?

 

 

 

 

 

 

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  • Similar Content

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      =============
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      The original readmes, if any, and all other pieces of the package MUST remain intact.
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      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
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