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7 minutes ago, EricJ said:

Is it? If you ask me it looks complete.

I think so :biggrin:. Gimmie 2 days for tests ;-)

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3 hours ago, guuruu said:

I think so :biggrin:. Gimmie 2 days for tests ;-)

Okay! :good:

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Not bad as for only 8 planes strike and poor Kormorans 1 ;-)

33A36.jpg

33A38.jpg

33A37.jpg

33A39.jpg

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Engine smoke and heat emitter ... next Pierre (my private Spielberg :smile:) video.

 

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On 02/04/2020 at 7:58 AM, guuruu said:

Not bad as for only 8 planes strike and poor Kormorans 1 ;-)

 

33A38.jpg

 

 

I have 50% hit rate with Kormoran.

What are your firing parameters ?

For me, alt = 3000 ft, distance = 20 nm (around)

Edited by jeanba

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It's really not so easy ;-)

 

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On 9.04.2020 at 1:34 PM, jeanba said:

I have 50% hit rate with Kormoran.

What are your firing parameters ?

For me, alt = 3000 ft, distance = 20 nm (around)

Depends of Kormoran version. K2 is really good missile (however it's range still could be higher) , K1 is not so amazing ;-) Your firing parameters looks very reasonable and probably are exactly same what I 'm using. Anyway, british Sea Eagles with their long range abilities looks to be better anti-ship weapon.

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Thank's

The Mk1 Kormoran seems slightly inferior (in game) to the Exocet.

Or maybe I have more experience with the SuperE ?

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Preparing for ECR.... so , MFG won't be final standart. 2.0 will be :biggrin:.

3d model at least 99% correct (corrected, remapped and reskinned), improved (centered) HUD and cockpit with new skins and almost no bugs ...

34ajY.jpg

34ajZ.jpg

34ak1.jpg

34ak2.jpg

34akq.jpg

34aks.jpg

34akr.jpg

34akt.jpg

34aku.jpg

34akv.jpg

 

 

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Great job Guuruu, Marineflieger Tonka is superb as usual. The cockpit is even better than before.
Have you planned to update also your previous Tonkas (Italian AF, RAF, etc.)?

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Yes, but I need something different 1st, so ECR and GR.4 .

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ADV is in plan ;-)

34i2i.jpg

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Is there any way to target ships at long distances? Usually the modern ships have far longer range than the ones the CTRL+E combo could provide. How you guys do it? closing to the target?

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I've changed MaxVisibleDistance in GroundObjects for all ships ;)

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10 minutes ago, guuruu said:

I've changed MaxVisibleDistance in GroundObjects for all ships ;)

Pretty interesting, gonna try it. Any tip for proper distances?

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I've set CVN for 100km and patrol boats for 15.

Cruisers 70, destroyers 60, frigates 40 or 50 ... can't remember. Civil ships depending how big they are ;-)

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2 hours ago, guuruu said:

I've changed MaxVisibleDistance in GroundObjects for all ships ;)

I did the same, to match, at least the range of the Harpoon in my SF2NA installation

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5 hours ago, guuruu said:

I've set CVN for 100km and patrol boats for 15.

Cruisers 70, destroyers 60, frigates 40 or 50 ... can't remember. Civil ships depending how big they are ;-)

How do I do that? What file do I edit?

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In the data.ini of the ship (under directory Objects/Groundobject):

Search for :

MaxVisibleDistance (under [DetectSystem])

and change the value (in m)

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53 minutes ago, jeanba said:

In the data.ini of the ship (under directory Objects/Groundobject):

Search for :

MaxVisibleDistance (under [DetectSystem])

and change the value (in m)

Thanks, now I'll be able to hit ships without getting shot down :biggrin:

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11 hours ago, jeanba said:

In the data.ini of the ship (under directory Objects/Groundobject):

Search for :

MaxVisibleDistance (under [DetectSystem])

and change the value (in m)

Priceless.

Here's some conversion for us from miles to meters then:

1 mile = 1609.34 meters/m

5 miles = 8047 meters/m

10 miles = 16093 meters/m

15 miles = 24140 meters/m

25 miles = 40234 meters/m

50 miles = 80467 meters/m

90 miles = 144841 meters/m

100 miles = 160934 meters/m

150 miles = 241402 meters/m

200 miles = 321869 meters/m

 

Just remember 1,000 meters = 1 kilometer/km also if you have data in that regard.

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Thanks for the visibility distance trick, is a great finding!

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      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
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