Jump to content
dtmdragon

Kittyhawks and Coconuts - RNZAF in the PTO

Recommended Posts

Major overhaul of P-40 markings and theater bands etc. Serial numbers are different to aircraft numbers on the cowling as the cowling number was given in theater depending on the servicing unit the aircraft was assigned to.

P-40E Home Defense Squadrons (including Tonga and Fiji)

img00002.thumb.JPG.04b413fdb95cbc091d86f6bf9faea865.JPG

img00003.thumb.JPG.da63a43ba9adc93591abae12f46fe2d7.JPG

img00004.thumb.JPG.d4ae77d4c013c245bd4c3a47ab4b8a34.JPG

img00005.thumb.JPG.aa4b8af0edcf5d51b3b61442ff58b016.JPG

 

P-40K Operational Squadrons (Guadalcanal/ Solomon Islands etc)

img00006.thumb.JPG.e584c762686d728d562ab5796d81fb05.JPG

img00007.thumb.JPG.03f93b4cc53ae61c6206c7e6b80cda2e.JPG

img00008.thumb.JPG.acca5336db92a81a604dfc3629f1aa9a.JPG

img00009.thumb.JPG.9bc1d3e5cf8cab194244ce12ba8aa24e.JPG

 

P-40M Operational Squadrons (Guadalcanal/ Solomon Islands etc)

img00010.thumb.JPG.cc4771aa6ade2851026300d5243fe1d7.JPG

img00011.thumb.JPG.64c8a5f74df7b2eac2864dc317819507.JPG

img00012.thumb.JPG.f432a33749598b3e9b153b7164cdc9a3.JPG

img00013.thumb.JPG.a8603deff2fbb71da30d4a75ffc59c48.JPG

 

Single P-40L delivered to the RNZAF by mistake, however it was assembled in New Zealand and flown briefly before it was shipped back to the USA.

img00018.thumb.JPG.d3f6d82639429dd9ee354f8bb289e596.JPG

 

P-40N Operational Squadrons (Guadalcanal/ Solomon Islands etc) and OTU (Operational Training Unit) Squadrons

img00014.thumb.JPG.0b2827154178f83ec183541bf7cc0e62.JPG

img00015.thumb.JPG.047ba6a0856c86fae307ded1aff208b7.JPG

img00016.thumb.JPG.6546805ee317cea2c6969dc99fa7f690.JPG

img00017.thumb.JPG.c8194fd9d6a5dca2d8d8f9943a8ec7ef.JPG

 

488 (NZ) Squadron Buffalo Mk.I defending Singapore (in vain)

img00019.thumb.JPG.885bf1f08fa0739777389041d33d73a2.JPG

 

488 (NZ) Squadron Hurricane Mk.IIb (Buffalo loss replacments) defending Singapore at the bitter end

img00020.thumb.JPG.35dc4e3638cb9891fab87322d860b1fe.JPG

 

PBY-5 

img00021.thumb.JPG.7a28fb81cc739ba5ea3a9e4da72807c6.JPG

img00022.thumb.JPG.955ac75775a35e41c7d4632b002ef0a0.JPG

  • Like 9

Share this post


Link to post
Share on other sites

forgot about that ...

while updating the VEnturas and Harpoons, started on the Hudson's hit boxes and FM...must revisit it!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By 76.IAP-Blackbird
      Dear friends,
      Update 5.202 is live. It brings a lot of new content and improvements in different parts of the sim.
      The Battle of Normandy has been expanded to include 9 aircraft instead of the standard 8: Spitfire Mk.IXc, which we released today. As it was a mainstay of the RAF in early 1944, it is a great addition to the career mode during the Normandy period. This addition is retroactive, so all existing owners of Battle of Normandy will get this new bird for free.
      The second and last 'long' version of the IAR fighter, I.A.R. 80-B, is also included in this update, which means that IAR-80/81 is officially released. Owners will get two aircraft in the same purchase, the 'short' 80-A and the 'long' 80-B, each with its own set of historical modifications, including fighter/bomber ones, and paint schemes.
      In this update we also show some love to our older planes - our engineering team has thoroughly checked and improved the FM of several planes thanks to new historical data found by enthusiasts. P-47 critical AoA and maximum wing lift have been increased and made less stable (please be more careful with the flight stick until you get used to it). All Fw 190-A roll rates have been increased. The P-40 received the 1942 engine modification that allowed it to run on emergency power for a longer period thanks to reinforced ball bearings. WW1 aircraft shaking from damage is reduced and visible damage is tuned to better match actual damage. We were also able to add manual fuel gauges to more aircraft: all Il-2s, all Fw 190-A series, all He 111s, Ju 87, and I-16.
      These FM improvements are even more enjoyable because the control mapping process has been streamlined: not only can you search for an assigned command by pressing a button on your control device or entering the command name, but many new on/off commands have been added to assign them to HOTAS switches - parking brakes, engine superchargers, cockpit open/close, bomb bay doors, air brakes, Ju 87 siren, individual engine propeller feathering, etc.
      There are also many improvements to mission generation. Flying Circus pilots get their own Advanced Quick Mission Generator on the Western Front WWI map, which was previously only available on WWII maps. There are several improvements to the career mode: the flight altitude over the Western Front during WWII is higher than on the Eastern Front, 12-13,000 feet, and there is a new mission type, Airfield Defense (see other changes below). AI pilots should now generally do a better job of attacking head-on. The historical campaign Lightning Strikes has been heavily reworked and improved, and there are fixes for the Ten Days of Autumn and Steel Birds campaigns.
      New experimental mission editor features mentioned in our last DD are also in - to enable them, you can add the line full_editor = 1 to the [SYSTEM] part of the data\startup.cfg file. Changes you make to water and forest maps in the editor will be visible in the game in Mods On mode. The landscape change menu will also be accessible, but it's intended for enthusiast teams working on the new maps (a map with a changed landscape will not load in the game in Mods On mode and will cause an error during loading).
      All in all, we have done our best to include something nice for everyone in this update, and we hope you enjoy it!
      See you in the skies!
      5.202 Changelist
      The Romanian I.A.R.80/81 fighter is available in both variants (short and long) for all owners of the corresponding Collector Planes kit; British Spitfire Mk.IXc fighter is available for all owners of Battle of Normandy; Advanced Quick Mission mode has been added to the Western Front WWI map for owners of any Flying Circus module; A search by command name and assigned key/axis has been added to the control mapping settings; For easy assignment of HOTAS toggle switches, several cyclic commands are duplicated as separate on/off commands: bomb fuses, bomb bay doors, air brakes, Ju 87 siren, engine superchargers, canopy open/close, all propeller feathering, specific engine propeller feathering, tail wheel lock, and parking brakes; P-47: updated FM, reduced stability margin to better match historical data, increased maximum wing lift and critical angle of attack; P-40: added "Engine V-17190-39 (1942)" modification to reflect improvements in engine design that increased the allowable operating time at emergency modes; Fw-190 A-series: roll rate brought to historical values (increased); Fuel gauge switch control is implemented on all IL-2s, I-16, all Fw 190-A series, all He 111s and Ju-87; Career: the altitude of intercepting and escorting bombers in Rheinland and Normandy careers has been increased to 4000-4500 meters; Corrected the visual display of damage and reduced shaking when WWI airplanes are damaged; IAR 80/81: its unique bomb control system has been improved to better match the historical prototype - in the bomb drop mode the bombs are released by the main trigger (command "fire all guns"); Career: updated Airfield Defense mission; Career: Spitfire Mk.XIV fighters in Rheinland career are equipped with E-wing (two 12.7mm instead of four 7.7mm machine guns); Fixed a problem with AI pilots pulling away from a frontal attack too early; Improved routine for detecting an enemy attacking a group of AI planes from blind spots; Fixed a problem with AI gunners aiming in tanks with coaxial machine guns; Experimental features for editing water and forest maps have been added to the editor: to enable them you can add the line full_editor = 1 to the [SYSTEM] part of the data\startup.cfg file. Water and forest map changes you make in the editor will be visible in the game in Mods On mode. The landscape change menu will be also accessible, but it is intended for enthusiast teams who are working on the new maps (an existing map with an altered landscape won't load in the game in Mods On mode and will result in an error during loading). Career: in the transport escort missions for the Eastern Front career, the front line has been restored; Career: fighter-bombers have been added as targets in the Attack Intercept and Attack Escort missions; Career: Fixed rocket launches in the air without gaining the right altitude in Assault Escort missions; Career: fixed very long attack of a target by attacking aircraft on the runway for Attack Escort missions with start on the runway; Career: for Transport Escort missions for Eastern Front careers, fixed smoke hanging in the air that should be on the ground; Career: redesigned the template for escorting transports that bring cargo to the airfield instead of dropping it on parachute containers, fixed a bug with escorted transports not being able to land; Career: Fixed early scoring of mission success when the plane has not even reached its airfield yet; Career: Fixed takeoff at Malye Chapurniki airfield on Stalingrad map; Career: Added a new engine for AI P-40 fighters in Stalingrad and Kuban careers; Western Front" map: fixed takeoff at Braizieux airfield; Updated "Lightning Strikes" campaign; Added sound for all La and LaGG on the release of the bomb drop button; On La-5F and La-5FN, changed the limitation of camera downward movement when the canopy is open; IAR 80/81: Bomb racks removed from fighter modifications; Fw-190 (all): corrected animation of cockpit canopy opening handle; Ju 88 C-6: fixed a bug displaying one of the bombs in the bomb bay; Several popular multiplayer servers have their icons in the server list (please contact our Community Manager if you want to assign one to your server); Small fixes have been made to the "10 Days of Autumn" and "Steel Birds" campaigns; Improved air behavior of parachute containers and Ar 234 rocket boosters; Fixed a problem with artillery gun crews when repairing them by MCU Command: Damage.
    • By Spinners


      View File [Fictional] McDonnell Douglas Phantom RNZAF
      McDonnell Douglas Phantom F-4M_89 for STRIKE FIGHTERS 2
      This is a simple mod of the stock Third Wire Phantom FGR.2 (F-4M_75) to give a fictional 'Kiwi' Phantom with markings for No.2 squadron of the Royal New Zealand Air Force as they might have appeared during the 1990's. It goes without saying that you will need to have the F-4M_75 from SF2:Europe.

      BACKSTORY
       
      During the build up to Operation Corporate (the UK's military operation to retake the Falkland Islands) the UK Government were overwhelmed at the support given by the countries of the Commonwealth and, in particular, the response of the Australian and New Zealand Governments who provided ships to maintain the UK's NATO commitments and thus allow the Royal Navy to maximise the number of ships it could send to the South Atlantic.
      In the following years there were many reciprocal deals made and favours given to the Commonwealth nations (and even Chile!) and one such 'favour' was the transfer of 18 ex-RAF Phantom FGR.2's in 1988. The 18 FGR.2's, only recently withdrawn from RAF service, were ferried out to New Zealand (most still in their dirty grey camo scheme) during Operation Saddleback before arriving at Ohakea for refurbishment by a joint McDonnell Douglas/RNZAF team that saw the aircraft eventually emerge in a new 'Forest' style camo scheme and with digital INAS, upgraded RWR and new outer wing panels. Entering service with No.2 squadron in early 1989 (supposedly as the Karearea but they were always simply called Phantoms) the aircraft gave good service to the Royal New Zealand Air Force during the 1990's until finally being retired in December 2001 when, indeed, all 'Air Combat Force' aircraft were sadly withdrawn from service.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-4M_89 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-4M_89 folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the SUU-23G folder into your Weapons folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 18th, 2024.
       
      Submitter Spinners Submitted 01/15/2010 Category What If Hangar  
    • By Spinners
      McDonnell Douglas Phantom F-4M_89 for STRIKE FIGHTERS 2
      This is a simple mod of the stock Third Wire Phantom FGR.2 (F-4M_75) to give a fictional 'Kiwi' Phantom with markings for No.2 squadron of the Royal New Zealand Air Force as they might have appeared during the 1990's. It goes without saying that you will need to have the F-4M_75 from SF2:Europe.

      BACKSTORY
       
      During the build up to Operation Corporate (the UK's military operation to retake the Falkland Islands) the UK Government were overwhelmed at the support given by the countries of the Commonwealth and, in particular, the response of the Australian and New Zealand Governments who provided ships to maintain the UK's NATO commitments and thus allow the Royal Navy to maximise the number of ships it could send to the South Atlantic.
      In the following years there were many reciprocal deals made and favours given to the Commonwealth nations (and even Chile!) and one such 'favour' was the transfer of 18 ex-RAF Phantom FGR.2's in 1988. The 18 FGR.2's, only recently withdrawn from RAF service, were ferried out to New Zealand (most still in their dirty grey camo scheme) during Operation Saddleback before arriving at Ohakea for refurbishment by a joint McDonnell Douglas/RNZAF team that saw the aircraft eventually emerge in a new 'Forest' style camo scheme and with digital INAS, upgraded RWR and new outer wing panels. Entering service with No.2 squadron in early 1989 (supposedly as the Karearea but they were always simply called Phantoms) the aircraft gave good service to the Royal New Zealand Air Force during the 1990's until finally being retired in December 2001 when, indeed, all 'Air Combat Force' aircraft were sadly withdrawn from service.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-4M_89 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-4M_89 folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the SUU-23G folder into your Weapons folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 18th, 2024.
       
    • By Spinners


      View File [Fictional] Hawker Hunter FGA.9 'Kiwi' (RNZAF)
      Hawker Hunter FGA.9 'Kiwi' for STRIKE FIGHTERS 2
      This is a simple mod of the stock Third Wire Hunter FGA.9 to give a fictional 'Kiwi' Hunter with markings for No.14 and No.75 Squadrons of the Royal New Zealand Air Force as they might have appeared during the 1960's.
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the HunterFGA9nz folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the HunterFGA9nz folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - January 9th, 2024
      Submitter Spinners Submitted 01/09/2010 Category What If Hangar  
    • By Spinners
      Hawker Hunter FGA.9 'Kiwi' for STRIKE FIGHTERS 2
      This is a simple mod of the stock Third Wire Hunter FGA.9 to give a fictional 'Kiwi' Hunter with markings for No.14 and No.75 Squadrons of the Royal New Zealand Air Force as they might have appeared during the 1960's.
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the HunterFGA9nz folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the HunterFGA9nz folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - January 9th, 2024
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..