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JonathanRL

TSF Saab 105 (Sk 60) Flygvapnet Package

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TSF Saab 105 (Sk 60) Flygvapnet Package


Saab 105
by AngelP & JonathanRL

The Saab 105 is a Swedish high-wing, twinjet trainer aircraft developed in the early sixties as a private venture by Saab AB. The Swedish Air Force, which had opted procured the type for various roles, issued the aircraft with the designation Sk 60. The Sk 60 entered service in 1967, replacing the ageing De Havilland Vampire fleet.

The Swedish Air Force bought a total of 150 aircraft and another 40 were exported to Austria, designated Saab 105Ö. The Saab 105 is also the aircraft used by Swedish Air Force display team Team 60 and was formerly used by two display teams of the Austrian Air Force, "Karo As" and "Silver Birds".

This package contains two Flyable Aircraft.

Sk 60B:
Two-seat attack version for the Swedish Air Force, modified from Sk 60A with new weapons sight.

Sk 60C:
Two-seat ground attack/reconnaissance version for the Swedish Air Force with extended camera nose. One new-build prototype and 29 conversions from Sk 60A.

INSTALLATION:
Copy the package into your Mod Folder of your choice.

Have fun.

CONDITIONS FOR USE:
Modders Agreement is in effect.

Credits:
3D model & Skin by AngelP
Cockpit by Stary
Weapons by Ravenclaw_007
Corrections, fact checking, adjustments and loadouts by JonathanRL

 


 

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Morning,

I haven't been playing a lot lately but I heard this A/C was out so I picked it up.  Seen lots of videos of the SK60s on YouTube.  :)

I noticed the plane wouldn't load via the loadout.  It would work manually though.    Otto said to check the LOADOUT.ini and get rid of the special character A and replace it with a standard A.  Work's fine now.  My system wouldn't recognize the character in the title of the loadout.

Change:
[Lätta Attacken-Raketer] to [Latta Attacken-Raketer]
Same for the 2nd loadout.

For the modder, the seat wasn't included.  I don't know if this is a standard seat from a different load but I didn't have it.  Just letting you know.

Maybe even break out Photoshop for some detailing if I can remember how :)

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Thanks for the headsup!

I will fix it and upload. Interestingly enough, SF2 have had little issues with special characters before. They work fine in the Campaign but it is a bit annoying they do not work well with the loadouts.
Will have a look at the seat too!

EDIT: New version sent for approval now. Seats, pilots and loadouts shout be properly fixed now.

Edited by JonathanRL

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Right on.

The speed brakes...are they modeled?  I don't see them in the lod viewer but I see them in the data.ini.

 

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OK.  Thanks

 

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Added landing lights.  You can finesse the Y position is you wish.

On the right and left wings in the data.ini

SystemName[008]=LandingLightR

SystemName[008]=LandingLightL


[LandingLightR]
SystemType=LIGHT
Color=0.66,0.66,0.60
Brightness=0.15
Position=0.64,0.42,-0.96
LightSrcOffset=2.5,50.0,3.5
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE

[LandingLightL]
SystemType=LIGHT
Color=0.66,0.66,0.60
Brightness=0.15
Position=-0.64,0.42,-0.96
LightSrcOffset=2.5,50.0,3.5
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE

Fun jet for zipping around in and carrying huge gun pods.

img02968.JPG

img02967.JPG

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In the data.ini...right aileron

ReverseModelOrientation=FALSE  <<<<< set to this

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I'm finding on the take off roll with or without weapons, the A/C is pulling right.

In level flight with AP on, then switched off, it would start to roll to the left.

Can't isolate that one.

 

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Don't forget to add to the main ini

[DamageTexture]
DamagedPostFix=_Holes.tga
DestroyedPostFix=_Shredded.tga

Copy in your fave damages and rename to the lods name.

I changed the pilots position.
Position=-0.308,2.75,0.30
Offset=-0.33,-0.15,-0.22

Almost in the exterior pilots helmet there.

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Amend above to

Position=-0.308,2.75,0.33
Offset=-0.33,-0.15,-0.22

 

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The fix above is for the original A-37 pit.  The position is not checked against the Mossie pit that is in the package now.

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      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
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      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
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