Jump to content

Open Club  ·  12 members

Sign in to follow this  
VonBeerhofen

EAWPRO's ''Buggy'' 3D shadows

Recommended Posts

Let me assure you that there's nothing ''buggy'' about them, but I guess that some people just lack the skill to create them as they're not easy to create and require quite a bit of time. Sure enough they're different then the flat shadows which simply don't have a perspective view. Ofcourse they're not true shadows, just as the default shadows also aren't true shadows and are lacking certain aspects we all associate with shadows.

For instance 2D shadows are incapable of showing the tailfin because it has none, nor is it capable of showing a sideway view of the fuselage and a topdown view depemding on the viewangle, as opposed to the 3D shadow. They're just flat and boring, at least that's my view, and I wouldn't call them buggy for that reason, they're just one solution to add shadow to a game which is incapable of doing the real calculations we see in more modern games.

The 3D shadows are another solution which I and many others feel is much more interesting and possibly can be properly animated one day with the roll or dive of airplanes showing the model at appropiate angles, something which is impossible with the 2D shadows. So that leaves the question which is more buggy? Ofcourse the shadows can easily be replaced by their 2D counterparts, which are still in the game's 3D CDF, I mean you don't have to like them just because I like them but calling them ''buggy'' seems a bit over the top.

VonBeerhofen

3D_Shadows.jpg

Edited by VonBeerhofen

Share this post


Link to post
Share on other sites

Real shadows on any flat surface like this runway are two dimensional, and having three dimensional mirror images as shadows may be creative, but it is pointless.

The default 1.2 shadows are much more realistic:

mfd08ct6r8idid7zg.jpg

I leave it to the readers to decide

Edited by Jel

Share this post


Link to post
Share on other sites

The only place where the stock shadows are realistic are on the equator at exactly 12 noon, all other times and locations they're wrong in my opinion. Still, there's no reason to call either ''buggy'' if you'd leave the opinion to the reader.

VonBeerhofen

Edited by VonBeerhofen

Share this post


Link to post
Share on other sites

Actually, from the Tropic of Cancer to the Tropic of Capricorn, not just at the equator. However, that would be splitting hairs, I suppose.

I think a bigger problem is using shadow files that use texture elements rather than transparent elements.

I always try to use transparent elements because I can make the shadows less distinct. If they're less distinct they look more realistic and the "flatness" becomes a non-issue.

FWIW though, I don't spend too much time on the aircraft shadows. A basic shape that matches the plane is good enough. I mean if you're spending time admiring the shadow of your plane, you're going to get shot down.

Share this post


Link to post
Share on other sites

I agree that there are limitations in the source code that always cause the shadows to be drawn as though the sun is directly overhead, ans never take into account the real direction of the sun.

I cannot see that anyone has the time to write some new shadow code to make them appear correctly. However, given that limitation I still prefer the ones that look more realistic, especially as 3-D shadows do not exist on plane surfaces.

Share this post


Link to post
Share on other sites

EAWPRO has no problems with transparent shadows, in fact the 3D shadows can have both transparent and none transparent parts. That way the cockpit glass can be portrayed tranparent while the fuselage is none transparent. However those who prefer transparent or none transparent 2D shadows have a choice. Even groundobjects can have transparent shadows in EAWPRO.

VonBeerhofen

Share this post


Link to post
Share on other sites

Yep eye on the target at all times..And doing ground starts I always stay inside the cockpit  and in the air just use the cockpit or no cockpit view

Share this post


Link to post
Share on other sites

It's perhaps not an important detail but in EAWPRO you can jump from plane to plane and you will notice the shadows when you're 3rd or 4th on the runway or all the way at the back of the group. They're also noticable when you're diving towards ground targets or low flying enemy planes. From higher up they're practically indistinguishable from the stock shadows. Not that I care how they look or which ones are used, but they're just not ''Buggy''.

 

VonBeerhofen

Edited by VonBeerhofen

Share this post


Link to post
Share on other sites

Decided to check things out guess it depends on the view point these look OK

Shadows.jpg

Share this post


Link to post
Share on other sites

Russ
From different angles they do not look good

y6397wqfo866p8pzg.jpg

wd8tw0b15060aa9zg.jpg

From the position of the wing shadow there is no way that you would see the shadow of the cockpit and the tail fin
These are the 1.2 equivalents with no problems

5fqy88hox1i8qxozg.jpg

7z7x208qo6n8d87zg.jpg

VBH
You have provided a package of the exe, cdf and fxe files and a few additional files.
There is some excellent and creative stuff, but for me there are some files that give a poor impression and detract from the whole thing.

Apart from the shadows, it seems that the terrible 1.2 forests are included, and I know that you have your own much better versions
6c0lb1bbw690mfczg.jpg

The wave-crests are creative, but they look wrong when you see them running in random directions due to the tile orientation.
I recall your providing a removal too with Pactide III.
If you are flying low over the sea with water tile after water tile being loaded the seaweed keeps continually generating in front of you because of the "EAW_TTD.dat" file.
It is not a nice effect.

3zvrxqaf8c1gurozg.jpg

Jel

Share this post


Link to post
Share on other sites

Yes it's true, I have better stuff then what you portray, better waves, better trees and forrest, runways, ground objects etc. etc. but I've not heard anyone complain about models which are in nearly every addon I've seen and which anyone can replace with what ever is available. The procedure is quite simple, if you want to replace the pillboxes you download a .ZIP with for instance Per Von Oben's version and you extract it into the folder and voila. Per has the Supertrees mod on his website, which works exactly the same.

There's a huge range of objects available, to add them to EAWPRO would only unnecessarily increase the package and eat my time which I need for other things. I only added a few things because there were no objects in EAW for the new slots, and it was done in the same way as described above and anyone can do it. These objects came from various sources, when not there EAWPRO may not work properly.

It's been done like that for ages. Whatever I have is not important, as I explained several times before, the good stuff is for the Final Cut addon and other addons I'm working on since I do not want to use the same things that everyone else uses. The Basic version can be dressed up just like we did with EAW in the past and as you're doing with v1.60

VonBeerhofen

Share this post


Link to post
Share on other sites

Here's an idea, I'll take the shadows, waves and seaweed out of the CDF and put them into the gamefolder again. I'll add a list of the 3D slots and write an instruction on how to erase them and how to add new models. I think everyone already knows but it's easy enough for me to do. That way people can experiment as much as they like (or not) and have fun again building their own EAWPRO world and be happy.

It's a bit of a shame really because after your initial complaint of a messed up folder and finally cleaning it all up, it's going to be a bit of a mess again but maybe some people will find it easier this way after all.

VonBeerhofen

Share this post


Link to post
Share on other sites

I figure the shadows aren't what I would call a bug.A bug is something that messes up game play..I really don't worry over the shadows ,trees or whatever ..I fly different versions of EAW for different reason ..Some versions offer different features and I fly the ones I choose to Seems most guys do air starts and the shadows aren't an issue.I usually do ground starts but always from a cockpit view,,some times toggling the cockpit off and never noticed the shadows ans frankly don't care about them...Or the trees and water If I want top notch graphics I fly IL-2 1946

Edited by rwatson

Share this post


Link to post
Share on other sites

Fair enough, they are not bugs in that sense. However, with the releases of the 1.28 series people would report occasional graphics issues such as cockpit needles in the wrong places, and refer to them as bugs, so I had used the term "minor bugs" in the broader sense. They were not problems with the exe, but problems with support files :smile:

Edited by Jel

Share this post


Link to post
Share on other sites

Welcome to the ''buggy'' world of EAWPRO, in which you're very likely to hear certain people describe the addon as such, inspite of it's intentional differences with v1.2.

All I can say that in this respect EAWPRO has boatloads more of such ''bugs''. Illuminated airfields, streetlights and searchlights, which come on at night. Glass and transparent shadows on groundobjects, new cockpits, bullet flyby sounds, relocating enemy positions, double length animations in 8 times higher resolution, just to name a few.

It stands to reason that due to the difficulty of reprogramming EAW, certain issues are unavoidable and often take time to solve, but the 3D shadows don't belong in that category. Still, this shouldn't hold back any releases, because if it did there wouldn't be any.

I'm willing to make it easier to control any annoyances but EAWPRO will not be turned into a custom version for each person who has a problem with what I've created. As has been customary throughout the years of EAW, the motto is still the same, if you don't like it, don't play it.

My goal is to introduce even more of such ''bugs'', which reflect my view on the game and how it can be improved.
I'm sorry if it's not what you expect or think what should change, but perhaps the next release has more for you to like then to dislike. You can please some people sometime, but you can't please all people all of the time.

Warning! When you're afraid of getting hammered or being bothered with 3D plane shadows, it is adviced to NOT ENGAGE in flying EAWPRO, there's plenty of much less dangerous, less ''buggy'' and much more cumbersome versions of EAW available.

VonBeerhofen

Edited by VonBeerhofen

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Similar Content

    • By MarkEAW
      Okay here's the first release of it.
      I forgot to mention in the readme that its hooked for direct input and has a virtual joystick.
      That will allow you to configure the game flight controls to keyboard and cam to mouse.
      (I don't think the virtual Joystick if selected in game will work) Its best to stay with keyboard until you get a physical joystick.
       
      EAWPRO DXWnd Profile
      https://www.mediafire.com/file/sia0o8hby2r44tm/EAWPRO10_(Basic)-DXWnd.zip/file
       
      For this Wrapper Program
      http://sourceforge.net/projects/dxwnd/
       
    • By VonBeerhofen
      Here's a quick mock-up of 3 different rock models using the same skin in a desert environment. These models were not additionally resized but instead a sloping hilly terrain was used and the models were grouped so close together so multiples look like a single rock formation, each model isn't larger then a default forrest 3DZ. Ofcourse one could use different drawings on each model too and it could probably mimic the cliffs of Dover with an appropriate drawing and a special coastal tile for it or perhaps reefs or mountain ridges. Plenty of ideas here but a lot of work, 



      An Old Rocker
    • By VonBeerhofen
      Thx to Erik and Stratos a special EAWPRO club was erected where further devellopment of my work can take place without unnecessary interruptions. Anyone is welcome to read it's contents which remains uncensored, but discussions are limited to members only and admittance to the club is exclusively under my control. Ofcourse crticism about EAWPRO can still be posted in the General EAW forum and when possible will be taken to heart. I'm sorry that there is no other way to present my work but it will not hamper further devellopment in any way.
      You can find the club through the forum's main page or by selecting CLUBS in the top from any page in the CA forum or by clicking the picture below:
       
    • By VonBeerhofen
      8 hours to unravel it's R/S secrets and 8 more to tweak the model into a light fleet/escort cariier. From here the model can be turned into any carrier class or split up into a multipart model. As a single 3DZ it can be a moving interdiction target (not landable) as well as a static target in harbours or alongside the coast. This is just a start as the model will be turned into a 100% model and It's texture will be upgraded soon.
      VonBeerhofen

      This picture shows the R/S check of a beached carrier with a few additions already :) The model will be added to PTIV as the new EAWPRO exe has freed a slot for an extra ship.

    • By VonBeerhofen
      The Reichenberg was the first and last plane I created in 2010, but with some recently acquired knowledge I felt the model should benefit from it, hence II. The initial model had it's cockpit more integrated into the fuselage but pictures show it was more of a small cubicle on top of the body. The old version also only used 6 sides and now 10. It may be further improved someday but for now this is where it stands. Weapons wil be added later too.
      As usual a rock solid R/S, new skin, semi 3D pilot (as in the Ohka) and dashboard (not visible yet in this picture but it's already there).
      VBH

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..