Jump to content

Open Club  ·  12 members

Sign in to follow this  
VonBeerhofen

EAWPRO X-Mas upgrade

Recommended Posts

Since the work on EAWPRO is a continuous effort I've decided an interim upgrade would be nice. Those who've kept their game updated can simply extract the upgrade into their EAWPRO gamefolder, allow overwrites and it should be good to go.

Older installs will require the latest release version on top of an official Microprose version 1.x after which the new upgrade can be added the same way as above.

The upgrade is available here:

https://rabartel.home.xs4all.nl/Members/FXEXE.zip

Some appetizing pics:

NewFX1.jpg

NewFX2.jpg

Enjoy and have a nice X-Mas

VonBeerhofen

Share this post


Link to post
Share on other sites

Damn VB looks good!! thanks

Edited by rwatson
spelling

Share this post


Link to post
Share on other sites

Cool damages / particles.

BTW VBH, All updated on the EAWPRO1.0_Basic.zip file on my mediafire account, ready for more downloads. :)

Share this post


Link to post
Share on other sites

Thx guys, it may take a while before anything new comes up, with X-Mas and all, but in any case the work continues!

VonBeerhofen

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Similar Content

    • By MarkEAW
      Okay here's the first release of it.
      I forgot to mention in the readme that its hooked for direct input and has a virtual joystick.
      That will allow you to configure the game flight controls to keyboard and cam to mouse.
      (I don't think the virtual Joystick if selected in game will work) Its best to stay with keyboard until you get a physical joystick.
       
      EAWPRO DXWnd Profile
      https://www.mediafire.com/file/sia0o8hby2r44tm/EAWPRO10_(Basic)-DXWnd.zip/file
       
      For this Wrapper Program
      http://sourceforge.net/projects/dxwnd/
       
    • By VonBeerhofen
      Thx to Erik and Stratos a special EAWPRO club was erected where further devellopment of my work can take place without unnecessary interruptions. Anyone is welcome to read it's contents which remains uncensored, but discussions are limited to members only and admittance to the club is exclusively under my control. Ofcourse crticism about EAWPRO can still be posted in the General EAW forum and when possible will be taken to heart. I'm sorry that there is no other way to present my work but it will not hamper further devellopment in any way.
      You can find the club through the forum's main page or by selecting CLUBS in the top from any page in the CA forum or by clicking the picture below:
       
    • By VonBeerhofen
      8 hours to unravel it's R/S secrets and 8 more to tweak the model into a light fleet/escort cariier. From here the model can be turned into any carrier class or split up into a multipart model. As a single 3DZ it can be a moving interdiction target (not landable) as well as a static target in harbours or alongside the coast. This is just a start as the model will be turned into a 100% model and It's texture will be upgraded soon.
      VonBeerhofen

      This picture shows the R/S check of a beached carrier with a few additions already :) The model will be added to PTIV as the new EAWPRO exe has freed a slot for an extra ship.

    • By VonBeerhofen
      The Reichenberg was the first and last plane I created in 2010, but with some recently acquired knowledge I felt the model should benefit from it, hence II. The initial model had it's cockpit more integrated into the fuselage but pictures show it was more of a small cubicle on top of the body. The old version also only used 6 sides and now 10. It may be further improved someday but for now this is where it stands. Weapons wil be added later too.
      As usual a rock solid R/S, new skin, semi 3D pilot (as in the Ohka) and dashboard (not visible yet in this picture but it's already there).
      VBH

    • By VonBeerhofen
      Derived from my Reichenberg and still carrying some of it's details but with a fully working Rendering Sequence. There is a pilot inside too but I couldn't use the Reichenberg's tranparency file but he's in there. The skin is largely from the Reichenberg with a white overlay and all colors removed from the plane and a quick Nippon dot replacing the German insignia. Later a proper skin with proper shading will be added but first the model needs to be tweaked so all V1 details are properly adapted to get the model as it should be. Notice that the model has 8 sides, like my Reichenberg, giving it a rounder shape then the stock V1. Couldn't squeeze more out of it due to the model's small size which limits the circumference of a circle polygon. However large planes can use this technique too and may be able to use 10 or 12 sides.
      VonBeerhofen



×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..