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UllyB

BVR missiles "mechanic" question

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Is there a connection between sustainer motor (where it applies) parameter and the missile duration one ? I noticed that, when using missile view, they explode, in the air, ahead the enemy plane tens of meters, so that is why I ask, to determine if it is a relation bwteen them , in order to tweak a missile parameters to be as realistic as possible. Thank you.

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Hope this helps. Note all units, time, distances, etc., can be listed down the 6th decimal place (0.000000) in game.

ReleaseDelay=<--------------The time between when the launch button is pushed and the weapon is released is seconds.
FusingDistance=<-----------The distance in meters along the Y-axis from the 0.0 point of the weapon's level 1 LOD at which fuse action initiates.
ArmingTime=<----------------The amount of time after release before the weapon's warhead can detonate. It may also effect when the weapon starts guiding, i.e. maneuvering, toward the target.
MinLaunchRange=<--------The minimum range in meters at which the weapon will be allowed to lunch.
MaxLaunchRange=<-------The maximum range in meters at which the weapon will be allowed to lunch.
Duration=<----------------------The amount of time in seconds that the weapon will exist in game after launch unless it hits an object or terrain.
BoosterStart=<---------------The amount of time in seconds after release before the booster starts.
BoosterDuration=<---------The amount of time in seconds after the "BoosterStart=" time that the the booster will apply thrust.
BoosterAccel=<--------------The amount of acceleration the booster will apply in multiples of G, that is 9.81mps squared as defined in the EnvironmentSystem.ini file.
BoosterEffectName=<----The name of the booster's effect.
BoosterSoundName=<---The file name for the sound the booster makes while under thrust.
BoosterNodeName=<-----The name of the booster's mesh if the weapon’s LOD has a separate booster that can detach after burn out.
BoosterPosition=<----------The X, Y, Z, coordinates in meters for the  position of the booster effect relative to the weapon's level 1 LOD.
SustainerDuration=<-------The amount of time in seconds after the "BoosterDuration=" time end that the the sustainer will apply thrust.
SustainerAccel=<------------The amount of acceleration the sustainer will apply in multiples of G, that is 9.81mps squared.
SustainerEffectName=<--The name of the sustainer's effect.
SustainerSoundName=<-The file name for the sound the booster makes while under thrust.
SustainerPosition=<--------The X, Y, Z, coordinates in meters for the  position of the sustainer effect relative to the weapon's level 1 LOD.

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missile duration is how long it "lives" in the game world before self-destruction

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so it is as I thought. Now it's clear. Thank you for help everyone!

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"The maximum range in meters at which the weapon will be allowed to lunch".

I really love that. The missile gets a lunch break on the way to the target.

  • Haha 2

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