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Grinseed

Why would aircraft explode at the start of a mission?

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The skunkworks Albatros D3 works fine in my FE2, Jan Tuma, Flanders setup. When I add peter01's data.ini for that aircraft, with bombs selected or not, the aircraft of the entire squadron blow up.

What in peter01's data.ini could be causing that to happen?

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Have you tried checking the collision points and hit boxes in that data.ini file?

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From what I remember, the peter01 FM is for the stock Alb. D3 that comes with FE2....as are my later FM tweaks. Getting the A-Team models to work with data inis not specifically made for them is a real pain. You'll probably have to compare collision points, min/max sizes between the two data inis to find what's wrong - also good is to double check the names of the components, support component names, etc., for wings, tails, fuselage sections - they are probably not the same across the two data inis. Hopefully someone who flies the A-Team Alb. D.III will be able to give more specific suggestions.

Von S :smile:

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Thank you gentlemen for your time and info. I made the mistake of thinking peter01's data.ini was for the Skunkworks D3 instead of the stock AlbatrosD3_160 because he had not made a version for the stock AlabatrosD3_170. I suppose I might start comparing the stock D3_160 to peter01's 170 to see if there is more differences than just the SLPowerDry between the two.

All is good.

Rather than flying and dying in FE I find I spend most of my scarce spare time tinkering with the aircraft and their mods which I find very satisfying.

Aa I lack a joystick (and the reaction times of my youth), I content myself with bombing missions. BSU still makes a challenging pastime.

Just about finished tidying up older versions of the game I have saved along with peter01's mods and now about to start on yours VonS in a separate game version. I'll probably be back to pester you some more.:biggrin:

Edited by Grinseed
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