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    • Erik

      2019 Drive   05/31/2019

      Can you lend a hand?  GET STARTED TODAY

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Hi !

I'm currently editing the Mirage Factory F-84F (based on its SF2 version release).
No release planned, unless I end up with something good enough.

I'm repainting the good old F-86F pit done by Zurawski

And I need a clear picture of this item :

5cdef019e2d45_F-84FRADC.jpg.fc04ef247dfcc94347d0c3619ad409d5.jpg

It's called a "Rocket Angle Dive Control" and in fact it had several functions.

I'd like to use it as a weapon selector, the lower part (rocket/guns/bomb) by using the accelerometer needle, but I would like also to paint the rest of the thing.

If you have a precise picture, or if you can describe what is written, it would be cool.
Or maybe pointing an already existing pit that has the same instrument (?)

Thanks !

Original picture by C.v.Grinsven / found on the net

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Hi!! I took a look at a couple of books I have at home, but the photos are not clear enough. Maybe you could take a look at Cybermodeler Online I found some good shots there. Unfortunately the definition is not high enough as to see whats written. I think it's some kind of measure, probably degrees from 0 to 90 in a 10 degree interval. I remember the Dassault Mystere used a similar knob. I have number 003 of Die Flugzeuge der Bundeswehr magazine, "The Thunderstreak in Luftwaffe Service", but the same happens, it ingludes cockpit and panels photos and captions, but you can't see what's written in the knob. 

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Hello !

This link should be interesting...

 

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Cliff7600,

If you are doing more than just the cockpit, I think I recently made a template for skins for this plane.

If you are interested in it, let me know and I'll see if I can find it for you.

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I don't think it going to work, as when Zur built the cockpit, it's not animated

Remember, too, that 98.6% of what I did to get it SF2-ish, simply doesn't work in 1stGens. And stary's pit lods are all in unicode, that can't be seen by the 1stGen engine

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8 hours ago, Geary said:

If you are doing more than just the cockpit, I think I recently made a template for skins for this plane.

If you are interested in it, let me know and I'll see if I can find it for you.

Thanks :good: there's already  a template in the SF2 release.

But just releasing without a new skin seems pointless, so I'll try to do something from the Belgians versions.
Otherwise I would just release the repaint of the cockpit.

Thanks to all !

@Crusader : It could not be better ^^ perfect !

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It gives that :

PitRepaintRDAC.jpg.2a414c3c724916ed39551ab409b30fb2.jpg
I didn't make the "rocket dep. angle" turning writing.
Maybe later... if I learn how to do that the right way.

BAF_3rdSquad_56.thumb.jpg.802fbc1a7e01545c30aa1916a5405db9.jpg
Looks great !

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New decals ! :dance2:

All nose codes and serial numbers redone to match the real ones
and stripes on the tail for two birds YLH and YLU (but still one folder ^^)

5ce7d4418f57f_BAF_3rdSquadwStripes.thumb.jpg.a1d7443d3aca4856066b4415463c249d.jpg

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Same process for the 2nd squadron, 1 folder but 2 redtailed birds.

RedTailsSqd2.thumb.jpg.7f413f188323595db5658eddca639948.jpg

It was an endless nightmare and it involves too much decals.
I know I should tone down the decal to make it looks as if it was painted, but I don't want to. I want it to shine ! lol
(I drawn some rivet lines though)

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27th squadron / 10th Wing 1958

The good thing is all the blue and white stripes come from the same TGA.
The bad thing is 30 decal entries...
At first I tried to paint it on the bmps but some gap in the mapping made me choose the decals way (and the pattern of the stripes is almost the same for the 23rd and 31st squadron)

I toned it down this time : )

27thSquad10thWing_1.thumb.jpg.afc61634a8f6de99043fe0aefa746b85.jpg

27thSquad10thWing_2.thumb.jpg.d53e52073be64c2850e5a6f454ff072a.jpg

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