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My next project after I complete the BTR-40 open-top model will be the BM-21-Grad requested by Piecemeal.

BM-21_Grad_122mm_MLRS_Multiple_Launch_Ro

 

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Another excellent choice. I have a suggestion if you don't mind. while making this bear in mind you can use the base truck for many different vehicles from cargo trucks to radar carriers. maybe make the truck portion "modular" so in the future if you feel the need to make more versions it's easier. 

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Interesting project but as far as I know game engine does not support ground artillery. Snailman had made an interesting modification and he had made a video of a group of BM-21s firing against a target some kilometers away.

Edited by tiopilotos
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Thanks, whiteknight06604 noted.:good:  if you have anything, in particular, please list it so I can make it too.  hint hint :drinks:

Edited by GKABS
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3 minutes ago, tiopilotos said:

Interesting project but as far as I know game engine does not support ground artillery. Snailman had made an interesting modification and he had made a video of a group of BM-21s firing against a target some kilometers away.

It was a request by Piecemeal, and I told him I will make it for him.  Hi tiopilotos, if you don't mind can you share Snailman video URL

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Quote

but as far as I know game engine does not support ground artillery

it sure as hell does. Trust me on this ...I KNOW. There are terrains out there with fixed batteries, and they DO engage targets to the limit of the gun range. AND 800,000 years ago, Crusader added rockets to the stock 3W BM-21.

we also have other surface to surface rockets that work, too.

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2 hours ago, tiopilotos said:

Interesting project but as far as I know game engine does not support ground artillery. Snailman had made an interesting modification and he had made a video of a group of BM-21s firing against a target some kilometers away.

Artillery guns only fire in a straight trajectory, like with Tank guns; HOWEVER, rocket artillery can be implemented and is already in use on a number of terrains. As for vehicles, I believe there is a US MLRS somewhere in the d/l section as well as the BM-14-16 - the precursor to the BM-21: 

Capture_BM-14-16.JPG

GKABS, you might want to check out that model when it comes to seeing exactly how the system itself is implemented in the SF2 game engine

Edited by Piecemeal
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That's pretty interesting... Do you know guys which terrains support rocket artillery and which MLRS models fire rockets with ballistic trajectory?

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Yes, I'd like to know how sceneries can support rocket artillery please.

 

CC: @Gepard

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3 hours ago, bazillius said:

Hmmm... Well.. i stop mine then.

2UTD8.jpg

 

Hi bazillius, Nice job. :clapping: please don't stop as I didn't start yet.  I don't think Piecemeal mind. :drinks:

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No, no, dear friend! I want BM-21 Grad in the game many many years! This vehicle is most common on any battlefield. I have waited till once apon atime one brave man will do it. I have waited... i have waited.. and decided to do myself. I want the BM-21 in game but i don't want to do it . BUT! If you want to do, i can leave it to you )) The modeling for this game do not bring any money nor glory so i can  easy forget this model. It is important to me just to know will BM-21 Grad in game soon or not.

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8 minutes ago, bazillius said:

No, no, dear friend! I want BM-21 Grad in the game many many years! This vehicle is most common on any battlefield. I have waited till once apon atime one brave man will do it. I have waited... i have waited.. and decided to do myself. I want the BM-21 in game but i don't want to do it . BUT! If you want to do, i can leave it to you )) The modeling for this game do not bring any money nor glory so i can  easy forget this model. It is important to me just to know will BM-21 Grad in game soon or not.

Your model looks great and it's almost completed, its real shame to see you stop.   please, please, don't stop I would like to see this model coming from you.  it's my honor to tip my hat for you as you decided to start modeling. and I would be more than happy to lend a hand if you need any help. 

 

 

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22 minutes ago, bazillius said:

The modeling for this game do not bring any money nor glory

Don't stop my friend ;-)) It looks veeeeeery promising ;-)

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GKABS, okay, lets make a deal. i know you work fast. And your models are good. I work slowly.  As i read you up to in "BTR-40 open-top model". And when you finish that your work we will meet here, and i show the state of my BM-21. if my work with BM-21 moves forward, then I will finish this car. If not, you will make this car as ypu want and as you see. Lets keep communication here.

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bazillius, I don't think I will be working fast from this minute my hand just started hurting  :biggrin: as I really would like to see you complete the model :drinks: 

 

 

 

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9 hours ago, JosefK said:

Yes, I'd like to know how sceneries can support rocket artillery please.

 

CC: @Gepard

 

IIRC i had static artillery (mortars or so) on my Afghanistan terrain for WOI in the area of Jalalabad. The mortats of both sides fired on each other. In First Eagles i made a similar thing where battleships and ground arty made fire exchanges.

The objects (arty, ships, tanks) were placed as static ground objects on the map. In the Afghanistan_types.ini the objects are defined as artillery:

[TargetType094]
Name=RPG-7
FullName=RPG-7
TargetType=Artillery       <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This line
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=RPG-7
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType095]
Name=T-55
FullName=T-55
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=T-55
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType096]
Name=BTR-60
FullName=BTR-60
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=BTR-60
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType097]
Name=BTR-70
FullName=BTR-70
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=BTR-70
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType098]
Name=M113
FullName=M-113
TargetType=Artillery
ActiveYear=2001
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=M113
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType099]
Name=Taliban
FullName=Taliban
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Taliban
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType100]
Name=Granatwerfer
FullName=recoilless gun
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Granatwerfer
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType101]
Name=M3A1
FullName=Bradley
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=M3A1
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

 

 

 

But this was made for a first generation sim like WOE or WOI.

I dont know, wheter it would work in SF2 world.

 

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it works in sf2. (at least standard tube artillery; rockets too iirc)

the original American SouthWest has defense posts on the Blue (Texan) side with arty positions - watch a CAS mission against one of the forts; the arty engage the tanks. Also, Brownsville/Matamores batteries shoot at each other.

one of the Israel maps (can't remember if it's IME or Isreal2) has Bar Lev fortress, with M-109s that engage Egyptian forces across the canal. They fire back with D-20s

some WW2 PTO maps, 

I seem to recall working SCUDs in either the ODS or Iran/Iraq terrains (maybe both)

We been doing this a while -- we do know how to make things work. I should know, I've done it

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Does anyone remember what happened with the Crotale Sam launcher once being made. I think whiteboysamurai who was leading the proyect has long left the site, but who knows if he lent any part of the work here. 

 

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Welcome back, glad you are still working on the model. :ok:

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Looking great :ok:

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Will the Grad fire its rockets?

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12 minutes ago, JosefK said:

Will the Grad fire its rockets?

Gepard stated that there was a way for SP1 but he doesn't know if it will work with SP2.  so I hope bazillius will test this with his new model.

Quote

IIRC i had static artillery (mortars or so) on my Afghanistan terrain for WOI in the area of Jalalabad. The mortats of both sides fired on each other. In First Eagles i made a similar thing where battleships and ground arty made fire exchanges.

The objects (arty, ships, tanks) were placed as static ground objects on the map. In the Afghanistan_types.ini the objects are defined as artillery:

[TargetType094]
Name=RPG-7
FullName=RPG-7
TargetType=Artillery       <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This line
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=RPG-7
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType095]
Name=T-55
FullName=T-55
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=T-55
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType096]
Name=BTR-60
FullName=BTR-60
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=BTR-60
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType097]
Name=BTR-70
FullName=BTR-70
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=BTR-70
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType098]
Name=M113
FullName=M-113
TargetType=Artillery
ActiveYear=2001
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=M113
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType099]
Name=Taliban
FullName=Taliban
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Taliban
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType100]
Name=Granatwerfer
FullName=recoilless gun
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Granatwerfer
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

[TargetType101]
Name=M3A1
FullName=Bradley
TargetType=Artillery
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=M3A1
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50

 

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