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VonBeerhofen

EAWPRO upgrade for the adventurous!

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Alt_N/autopilot to homebase bugfix 
On screen HUD info was spaced out more for better readabillity on high resolution monitors
View Objects horizon fix with closer zoom
Runway line up spacing based on planesizes
Parameter selection fix for all operating systems
New NoCD drive version (original Microprose code)
More agile and agressive AI
Further integration of previously None Flyable Aircraft
Further expansion on ACE skill level
New Invader, Attack-Bomber, Figher-Bomber capabillity
JU87 (Stuka) new FIXED GEAR entry in PLANES.DAT
New cockpit gunflash

A few other changes and fixes and more optimised code for improved FPS
Current count: 42.833 bytes changed in comparison with v1.2
of wich 9.511 were removed from the gameloop!

Work in progress:
Raised bridges not fully working yet!
JU87 brakes fix
Gunflash positions
Engine sounds

The upgrade is available here:

http://rabartel.home.xs4all.nl/HOTLINK.zip

Requirements:
A standalone and original EAWPRO version, available from Mark EAW's Helpsite, extracted into any official Microprose version.

https://eaw.neocities.org

To install:
extract the .ZIP into your EAWPRO gamefolder (where the EAW.EXE resides) and allow overwrites.

I hope you guys like, :) !

VonBeerhofen

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    • By MarkEAW
      Okay here's the first release of it.
      I forgot to mention in the readme that its hooked for direct input and has a virtual joystick.
      That will allow you to configure the game flight controls to keyboard and cam to mouse.
      (I don't think the virtual Joystick if selected in game will work) Its best to stay with keyboard until you get a physical joystick.
       
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      https://www.mediafire.com/file/sia0o8hby2r44tm/EAWPRO10_(Basic)-DXWnd.zip/file
       
      For this Wrapper Program
      http://sourceforge.net/projects/dxwnd/
       
    • By VonBeerhofen
      Thx to Erik and Stratos a special EAWPRO club was erected where further devellopment of my work can take place without unnecessary interruptions. Anyone is welcome to read it's contents which remains uncensored, but discussions are limited to members only and admittance to the club is exclusively under my control. Ofcourse crticism about EAWPRO can still be posted in the General EAW forum and when possible will be taken to heart. I'm sorry that there is no other way to present my work but it will not hamper further devellopment in any way.
      You can find the club through the forum's main page or by selecting CLUBS in the top from any page in the CA forum or by clicking the picture below:
       
    • By VonBeerhofen
      8 hours to unravel it's R/S secrets and 8 more to tweak the model into a light fleet/escort cariier. From here the model can be turned into any carrier class or split up into a multipart model. As a single 3DZ it can be a moving interdiction target (not landable) as well as a static target in harbours or alongside the coast. This is just a start as the model will be turned into a 100% model and It's texture will be upgraded soon.
      VonBeerhofen

      This picture shows the R/S check of a beached carrier with a few additions already :) The model will be added to PTIV as the new EAWPRO exe has freed a slot for an extra ship.

    • By VonBeerhofen
      The Reichenberg was the first and last plane I created in 2010, but with some recently acquired knowledge I felt the model should benefit from it, hence II. The initial model had it's cockpit more integrated into the fuselage but pictures show it was more of a small cubicle on top of the body. The old version also only used 6 sides and now 10. It may be further improved someday but for now this is where it stands. Weapons wil be added later too.
      As usual a rock solid R/S, new skin, semi 3D pilot (as in the Ohka) and dashboard (not visible yet in this picture but it's already there).
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    • By VonBeerhofen
      Derived from my Reichenberg and still carrying some of it's details but with a fully working Rendering Sequence. There is a pilot inside too but I couldn't use the Reichenberg's tranparency file but he's in there. The skin is largely from the Reichenberg with a white overlay and all colors removed from the plane and a quick Nippon dot replacing the German insignia. Later a proper skin with proper shading will be added but first the model needs to be tweaked so all V1 details are properly adapted to get the model as it should be. Notice that the model has 8 sides, like my Reichenberg, giving it a rounder shape then the stock V1. Couldn't squeeze more out of it due to the model's small size which limits the circumference of a circle polygon. However large planes can use this technique too and may be able to use 10 or 12 sides.
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