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      2019 Drive   05/31/2019

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    • By 76.IAP-Blackbird
      225   Dear friends,
       
      The Summer is in full swing and we're working on finishing the Bodenplatte project. P-51D, P-38J, B-25 and Tempest 3D models are nearing completion, their textures are being made right now. Today we can show you the cockpit of Hawker Tempest Mk.V:
       


       
      As we announced before, all Bodenplatte planes will have 4K external textures. Here are Bf 109 G-14 shots that show the texturing made by Martin =ICDP= Catney:
      In addition to the models, we're working on the important features like more detailed pilot's physiology effects. Fatigue caused by a high G stress, (in)ability to bail out and other such things. After that, we'll get to repairing, refueling and refitting the aircraft on the ground.
       


       
      At the moment we're moving to a newer FMOD version and our sound designer converts all the sounds to the newer sound engine. The main result of this work should be a fix of the disappearing sounds issue after playing for a while that was caused by having too many of them. We also started the research on making the aircraft and ships visible from several times farther distances. This task is very complex since it involves many various parts of the project - we can't make it at the cost of a significant performance loss in the graphics and network subsystems.
       
      The work on the Bodenplatte map is nearing completion and we'll be able to show you the screenshots showing the result of this tremendous work soon. This also means we started the work on the Career mode for it that will be called Battle of Rheinland. Starting on September 17th, 1944 and ending on April 1st, 1945, it will include several new mission types characteristic for this timeframe on the Western front. All the required information - squadron histories and emblems, pilot biographies, awards, news, etc. - was accumulated with the help from our community members and we're very grateful to those who participated in this task.
       
      Another important thing we must tell you is that American, British and German infantrymen models for Bodenplatte project are finished - they will man the guns, drive the vehicles and appear as airfield personnel. And here's the model of the Royal Air Force pilot for Summer of 1944:
       

       
      Now let's talk about other our projects. For Tank Crew, the next update will bring Pz.Kpfw.IV Ausf.G that has autonomous electric turret turn mechanism for instance. And in September we plan to release the two scenario campaigns for Tank Crew - Breaking Point and Last Chance, telling about the fighting near Prokhorovka. Players will be able to participate in the battle from both sides. Today we can show you the title art for these campaigns that were created using in-game tank models and the screenshots of Pz.Kpfw.IV Ausf.G in the sim.
       


       


       
      The next update is planned to include two - actually four - new aircraft for Flying Circus - Halberstadt CL.II, Halberstadt CL.IIau, Bristol Fighter F2 Falcon 2, Bristol Fighter F2 Falcon 3. After that, to complete this project we'll have to release Amiens-Arras-Lille map that will come with improved visual models for ground vehicles. Here are the screenshots of the coming planes:
       


       


       
      You can discuss the news in this thread
    • By 76.IAP-Blackbird


      Dear Pilots!

      SUMMER SALE HAS LAUNCHED! 

      June 25th - July 9th 2019

      In Official Webstore and on Steam

      Battle of Kuban = 50% Off (First time at this price)
      Battle of Stalingrad = 66% Off
      Battle of Moscow = 66% OFF
      All Collector Planes = 50% Off (Including the U-2VS)
      All Scripted Campaigns = 50% Off
      All Rise of Flight Content = 66% Off
      Cliffs of Dover BLITZ = 66% Off

      OFFICIAL WEBSTORE

      STEAM

      As usual, if you purchase a plane you already have you can send it as a Gift to a friend or squadron mate.

      NOTE: having at least the base game (Stalingrad) on Steam means you can launch it from the Steam client without entering a login and password and you can access your IL-2 content purchased elsewhere if you link the accounts.

      I recommend to buy it directly from the original webstore
    • By 76.IAP-Blackbird
      Update 3.101  
      Dear friends,

      Today we have finished another huge update and it is already available to you. It includes the new war machines you can control - jet fighter/bomber Me 262 A Schwalbe for Bodenplatte, Т-34-76 made by UVZ factory in early 1943 for Tank Crew - Clash at Prokhorovka and airplanes S.E.5a and Albatros D.Va for Flying Circus - Volume I.

      Upping the exterior textures to 4К quality level for Bf 109 F-4 and Fw 190 A-8 are another neat feature, as well as adding visible crews to player controllable Pz.III Ausf.M and M4A2. All VR users get the long-awaited fix of an aircraft propeller that looked distorted with VR reprojection turned on. There are many changes in aircraft and ground AI. The level of detail of player controllable tank systems and their damage model is nearly final. And as usual, there are many improvements in FM and aircraft systems modeling.

      IL-2 Sturmovik team wishes you nice summer weather and enjoyable flying in our sim!  

      Main features
      1. Jet fighter-bomber Me 262 A "Schwalbe" is now available for all owners of "Battle of Bodenplatte";
      2. Albatros D.Va is now available for all owners of "Flying Circus";
      3. S.E.5a is now available for all owners of "Flying Circus";
      4. T-34-76 UVZ made in early 1943 is now available for all owners of "Tank Crew - Clash at Prokhorovka" (includes crew);
      5. Bf 109 F-4 exterior textures are now available in 4К quality, including damage, thanks to =BlackHellHound1=;
      6. Fw 190 A-8 exterior textures are now available in 4К quality, including damage, thanks to =ICDP=;
      7. Crew models added to M4A2;
      8. Crew models added to Pz.III Ausf.M;
      9. In VR, active reprojection won't cause a rotating propeller to flicker;
      10. The game launcher (non-Steam version) now offers more options (enabling or disabling VR, 4K textures, GUI autoscale and mods);

      AI improvements
      11. AI fighters may cancel the attack run when hit by a bomber gunner fire;
      12. AI fighters aim better when engaging a straight flying target;
      13. AI fighters open fire earlier when engaging a straight flying target;  
      14. AI fighters maneuver more carefully when covering bombers;
      15. AI keeps the formation much better;
      16. AI ground attack planes and fighters RTB if they have no ammo for forward-firing armament left;
      17. AI bombers open bomb bay doors during the bombing run only if there are bombs inside;
      18. AI bombers won't open bomb bay doors during the route by mistake;
      19. AI won't attempt to land on tank spawn points in multiplayer in case of an emergency;
      20. AI gunners fire only at targets selected as 'Engageable' (Mission Editor parameter);
      21. AI guns and tanks aim in a more realistic way, there is a slight fire delay after aiming and before re-engaging;
      22. Driveable tanks controlled by AI keep formation better, including cases of losing one or more tanks of a platoon;
      23. Ground AI can set and keep User Formation by mission command (current relative position of vehicles in the group);
      24. Ground AI has three new formations: line left, line right, centered line (relative to the group leader);
      25. Ground AI now correctly selects and uses APHE ammo (it used only AP ammo before);
      26. Ground AI won't fire at crewmen escaping from friendly vehicles;

      New features for player controllable tanks
      27. It's possible to limit the maximal gear by X and Z key;
      28. Enter key invokes the damage control overlay;
      29. Headlights state, engine damage and overheat, low oil pressure and battery charge, maximal selected gear limit are shown in the quick info interface panel;
      30. Lots of instruments and controls are now animated: odometers, service meters, engine revolutions counters, ignition switches, starter buttons, oil temperature indicators, amperemeters, voltmeters, fire detection lamps, radio tuning dials, parking brake handles, turret locks;
      31. Transmission damage affects the changing of gears, they become harder or impossible to switch;
      32. Oil system damage causes engine damage at a progressing rate;
      33. Cooling system damage affects oil and cylinder heads cooling effectiveness;
      34. Electrical system damage affects the functionality of lighting, powered turret traverse and engine starter;
      35. Engines have a heat model that is affected by damage;
      36. Cold engine yields less power until it heats up;
      37. An engine with overheated oil or cylinder heads accumulates damage fast;
      38. 'Warmed up engine' option is valid for tanks too;
      39. Fuel or oil leak could lead to a fire that can kill the crew and cause the ammo detonation;
      40. In case of fire, the crew uses fire extinguishers if there are any left. It takes up to 2 seconds using automatic fire extinguishers and up 5 seconds using regular ones;
      41. Damaged suspension springs or torsions can become lame;
      42. If the coolant is boiling, there is a visible vapor exhaust from radiators;
      43. A damaged engine can fill the tank interior with smoke;
      44. Firing the gun and MGs can obscure vision in the tank interior;
      45. Crew clothes, faces, hands, etc. can become dirty from smoke;
      46. The turret traverse speed decreases with the inclination of the tank, it may be impossible to turn the turret at a high inclination angle;
      47. The driver instruments functioning was updated;
      48. Powered (electric) turret traverse mechanism added to KV-1s and Т-34-76-UVZ-1943 with the manual traverse as the backup one. The powered traverse mechanism won't work if it is damaged, there is no power or the engine is off;
      49. Powered (hydraulic) turret traverse mechanism added to M4A2 and PzKpfw. VI Ausf. H-1 with the manual traverse as the backup one. The powered traverse mechanism won't work if it is damaged or the engine is off;  
      50. Backup (pneumatic) engine starter added to KV-1s and Т-34-76-UVZ-1943 that is used if there is no power;
      51. Additional (panoramic) gunsight added to KV-1s and Т-34-76-UVZ-1943;
      52. Backup gunsight (iron sights) added to Pz.III Ausf.M;
      53. The shaft between the flywheel clutch and the gearbox on M4A2 is correctly animated;
      54. Pz.III Ausf.M brake drums are correctly animated;
      55. Pz.VI Ausf.H1 engine cooling fans are correctly animated;
      56. Tanks won't 'jump' on rubble left from destroyed buildings;
      57. A rare issue that could cause a still functioning tank to appear destroyed, but with functioning turret has been fixed;
      58. A rare issue that could cause a still functioning track to appear destroyed has been fixed;
      59. A small visual issue (grey square near the gun gunsight) has been fixed for Pz.III Ausf.M and Pz.VI Ausf.H1;
      60. KV-1s paint color has been corrected;
      61. The motion of a damaged right track of Pz.III Ausf.M has been corrected;

      New features in aircraft physics, systems and animations
      62. Infinitely firing aircraft of other players shouldn't randomly appear in multiplayer anymore;
      63. Additional steps were taken that should eliminate a rare problem of another player plane being invisible before opening fire;
      64. PTAB sub-munitions effect on ground targets has been corrected;
      65. Damage calculations for AP, APHE and HEAT aircraft-launched rockets have been significantly improved;
      66. Physical models of all aircraft engines have been revised, many rare bugs were found and fixed;
      67. A rare issue that could crash the sim when all fuel was spent (or leaked away) on Ju-88 and He-111 H6/H16 has been fixed;
      68. A rare issue in P-47 turbocharger that could crash the sim was found and fixed;
      69. The error that caused the Flying Circus aircraft propellers to have more power than RoF ones has been found and fixed. The notable difference was found at lower flight speeds, but additional research showed that this error made during porting of RoF planes to Flying Circus more or less affected all flight characteristics of the Flying Circus aircraft. In this update this error is fixed, so flight characteristics of all Flying Circus planes fully correspond to RoF before update 1.034. You can see the updated flight characteristics of Albatros D.Va and S.E.5a in their in-game descriptions, while updated descriptions for other Flying Circus aircraft will follow in the next update when we redo all the required measurements;
      70. All aircraft: when starting or shutting down the engine with all three difficulty options "Cruise control", "Throttle auto limit" and "Engine auto control" turned off you need to move the engine controls during the startup or shutdown procedure yourself;
      71. All aircraft: wind noise sound with jettisoned or broken canopy won't disappear at 720 kph and higher speeds;
      72. All aircraft: new technochat message informs the player about the engine failure (when it shuts off by itself without player or throttle limiter input);
      73. All aircraft: new technochat message informs the player that the engine start command is ignored if the startup requirements are not met;
      74. Fw-190 D9 and Me 262 A: there is a tip in chat clarifying that the engine throttle is blocked from moving to cutoff position when the engine is on;
      75. Sopwith Camel and Sopwith Dolphin skid steering animations were corrected;
      76. Weight values listed for all large gunsights of Flying Circus planes and for the camera on SPAD XIII.C1 have been corrected;
      77. Weight values listed for additional Lewis MGs on Sopwith Dolphin have been corrected, speed loss information added;
      78. Moving horizontal stabilizers control levers or wheels can be heard;
      79. When an engine is turned off, the motion speed of a throttle lever with engine helpers turned on has been increased (it is now the same as its motion speed with engine helpers turned off);
      80. In multiplayer, you can hear the engine starter of another player. 

      Because of the huge amount of changes, the track and mission format was changed. If you're an author of a custom mission or campaign, you need to resave your creation (it can be done quickly using 'Convert missions to binary in folder' in the Mission editor).
       

       

       


       
      Please discuss the update in this thread.
    • By 76.IAP-Blackbird
      Hello everybody,

      The Spring ends soon, and we're preparing the next update for you. In the next 2-3 weeks, we plan to finish the testing of the new game version, which has started already - this week we started the beta testing of Flying Circus S.E.5a and Albatros D.5a and today we add T-34 UVZ mod. 1943 from Tank Crew project to it. And the next week the beta testing of the long-awaited Me 262 A for Battle of Bodenplatte will begin.

      For Bodenplatte we also have the Summer US pilot ready, German and British pilots will receive their summer outfits soon. We can show you the US one today:
       


      Jet engine Jumo-004B-1 for Me 262 A fighter/bomber is nearly finished - it is installed on the aircraft, its characteristics are set up and it is being tuned right now. For our project, we have chosen the updated variant of this engine which had a modified valve that made the throttle controls more trouble-proof. However, sharp throttle changes still can cause an engine fire, so it requires a degree of caution. Speaking of available modifications, this aircraft in the game will have the following ones:
      - EZ 42 gyro gunsight with automatic deflection calculation,
      - R4M unguided air-to-air rockets, 12 per mounting,
      - Armored pilot headrest,
      - Pilot back armor,
      - Removal of the gun mounting armor for making the aircraft less nose-heavy,
      - Removal of two Mk 108 guns,
      - Bomber variant capable of carrying two SC 250 or one SC 500 bombs.

      The list of this plane peculiarities includes the dangerous effect of Mach tuck at higher speeds that at first decreases its yaw stability. This yaw stability decrease not only makes the aircraft harder to handle but also warns the pilot of the increasing danger of an uncontrollable dive. The nose landing gear is omnidirectional and has additional brakes. While the plane is capable of reaching up to 837 kph near the ground it has good controllability at low speeds thanks to wing slats. It should be noted that the longitudinal center-of-gravity depends on the remaining fuel, ammo and modifications installed very heavily. For instance, if you remove the nose gun armor and two guns, it becomes so tail heavy with full tanks that it is dangerous to fly. Positive characteristics include good roll controls at any flight speed. All in all, the plane is going to be controversial, unusual and very interesting to fly:
       



      Next Flying Circus planes, S.E.5a and Albatros D.5a, are completely finished and are being tested at the moment. The new level of visual quality allows us to have a fresh look at the aircraft of the Great War - previously invisible details became apparent, the materials became more lifelike. We hope to be able to show you the first screenshots of the Arras map soon. Meanwhile, we started the work on the next pair of WWI planes we have to develop - Bristol Fighter and Halberstadt CL.II. Bristol Fighter was a general purpose frontline aircraft that served as fighter, light bomber and recon plane while Halberstadt CL.II was a specialized frontline attack aircraft, sometimes also used for recon. But today we can show you the screenshots of S.E.5a and Albatros D.5a:
       


       



      Tank Crew owners will also get much new stuff in this update - our partners from Digital Forms have finished the work on T-34-76 UVZ mod. 1943 and it will also be added to Early Access. There is much info on T-34 available, but some things can be repeated. Fast, maneuverable, with good armor and weapons - sloped angle armor made it only slightly less armored than heavier KV-1s. However, long 75 mm and 88 mm German guns in 1943 were very dangerous and this armor was no longer enough, so this means that T-34 crews need to rely on the main advantages of this tank - speed and mobility - even more.

      However, the new tank isn't the only addition to Tank Crew you'll get in the next update. We're currently testing the new, more detailed tank damage model. The damage sustained will be indicated on a special overlay toggled by Enter key and in the messages on the left of the screen. The following systems can be damaged:
      - Engine,
      - Cooling system (coolant leaks that eventually lead to an engine overheat and damage),
      - Oil tanks (oil leaks lead to fire danger),
      - Fuel tanks (fuel leaks also increase the danger of fire, more for gas engines and less for diesel ones),
      - Transmission and gearbox (longer gear shifting, inability to change the gear, complete transmission failure),
      - Steering (more difficult turning),
      - Electric system (inability to start the engine, inability to use powered turret traversing mechanism, internal and external lighting, radio),
      - The left part of the suspension and left track,
      - The right part of the suspension and right track,
      - Radio,
      - Main turret traverse mechanism,
      - Manual turret traverse mechanism,
      - Gun mounting,
      - Main gun,
      - Machine guns,
      - Crew.

      Of course, this feature is linked to another - the possibility of field repair. It is also being worked on and most of it will be usable for aircraft as well. The crew will be able to repair the tank systems in the field as long as the tank is not completely destroyed. In addition, the mission designer can add special repair and ambulance tracks that accelerate this process both to single and multiplayer missions. Later, during Summer, we plan to add refueling and ammo trucks to replenish the fuel, oil, water and ammo reserves. And today we can show you the screens of the coming T-34-76 UVZ mod. 1943:
       





       
      You can discuss the news in this thread
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