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Kuz is firing Shipwreck missiles on Nimitz.

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(missile launch position is not correct. WIP)

first missile salvo missed the target, was flying over the deck

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second salvo fired

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this time one hit.

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and sunk

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Edited by Gepard
i found a way to making the Kuz firing ship to ship missiles.
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Kuz is firing unguided rocket from depth-charge launcher (ASW weapon system) at enemy ships.

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Edited by Gepard
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Shipnames and tactical numbers are now made as decals. Position and size are not perfect, its just a try.

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Will you guys add more vehicles on deck? Tows, the firefighter truck...

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21 hours ago, Gepard said:

Shipnames and tactical numbers are now made as decals. Position and size are not perfect, its just a try.

img00410.thumb.JPG.843e44e95737cac351dcff802a46d5dd.JPG

I have one small suggestion as a person who is currently learning Russian. There should't be the accent mark (this one: ' ) above the "o" letter - it's not really used in writing. What's more, the labels look a little bit different.

GE8sP21.jpg

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6 hours ago, kblomkvist said:

I have one small suggestion as a person who is currently learning Russian. There should't be the accent mark (this one: ' ) above the "o" letter - it's not really used in writing. What's more, the labels look a little bit different.

 

Good remark. I will make new decals. No problem at all.

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I will try it out as soon as possible. Thanks for sharing.

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Some new decals made by PeacePuma on the Kuz.

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Situation report: Decals placement adjusted. The bow crest included. Name decals for Tbilissi, Riga and Varjag modified.

KuzBug.thumb.jpg.09538a8cfb7e369df4c8c34fb188163e.jpgKuzHeck.thumb.jpg.87e2d2f7a2b8afa2f6510b303bdc4f95.jpg

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Ups, there was something wrong with the decal!

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I think this is better.

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Tblisi and Riga got Soviet creast on stern, while Kuz and Varjag have no crest.

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Edited by Gepard
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On 10/11/2019 at 9:46, Gepard said:

Situation report: Decals placement adjusted. The bow crest included. Name decals for Tbilissi, Riga and Varjag modified.

KuzBug.thumb.jpg.09538a8cfb7e369df4c8c34fb188163e.jpgKuzHeck.thumb.jpg.87e2d2f7a2b8afa2f6510b303bdc4f95.jpg

Hi Gepard, can you give me the positions of the stickers to have as a reference for a kuz? I can't find the position for such large models ... by the way, there is some advice to quickly locate stickers ...

Edited by PeacePuma

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Mue's Lod Viewer.

works a charm on anything

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Back to the roots.

I have gone one step back and started to mod the old, already uploaded Kuz to make them working.

The LOD had some malefunctions. the guns does not look in the right direction. The gun turrets mostly are of wrong type. But as a first step ...

I tried to include the skin of the new Kuz into the old one. I added names and shipnumbers, which i had already done and, and, and ......

So it looks now:

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Not perfect, but better than nothing.

 

 

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that'll go very nicely when I finish modernizing the Hawaii terrain.

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Two weeks. :drinks:

Edited by Gepard
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  • Haha 2

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Wonder if we can get a Liaoning out of it please and how many LRASM hits can that carrier take on:

 

Edited by JosefK

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Liaoning could be a repainted Kuz.

Sinking the ship is at the moment a little problem. It withstand a lot of hits and the CIWS is very effective. I attacked the Kuz with 16 F-18, fired 32 Harpoon and it happens very often, that all 32 missiles were destroyed by CIWS and short range SAM. It needs finetuning.

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Liaoning

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Okay, this is a quick and dirty mod. I have only changed the decals.ini and used USNshipNumbers.

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@Gepard, your picture works perfectly.  The People's Liberation Army Navy (PLAN) didn't do much to the carrier and frankly what they did to upgrade the design with the Shandong follow-on carrier isn't what I'd call significant for the purposes of SF2.

Edited by JosefK
explained why I mentioned the Shandong

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I have some issues with the old Kuz.lod

1: the guns are wrong orientated. The gun barrels move wildly and always in the wrong direction. This is a problem with the LOD. Is not to solve.

2: 8 turrets are of wrong type. They should be Kashtan double guns with SAM containers side by side. LOD problem, not to solve.

3: The missiles from VLS silos does not start from silo, but from center of the ship. LOD problem, not to solve

4: The chinese Ship does not appear in game. I have a J-15 Sea Flanker, i have a terrain with setting EnemyNation1=China. And if i start a mission with the J-15, it takes off always from a land base.

This is the entry in the Kuz_data.ini

[MissionData]
NationName=Soviet
ServiceStartYear=1990
ServiceEndYear=2050
GroundObjectRole=WARSHIP
WarshipClass=AIRCRAFT_CARRIER
Availability=RARE
FormationSizeBase=1
FormationSizeVariation=0
Exported=TRUE
ExportStartYear=2010
ExportAvailability=RARE

CarrierBaseSize=MEDIUM
CarrierNumSquadrons=2

 

If i change the line

NationName=Soviet to NationName=China

The J-15 starts from carrier. But soviet planes in other terrains does not use the carrier anymore.

 

Issue 4 should be to solve, but at the moment i'm to stupid to find the solution of the problem.

 

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Just now, Gepard said:

Issue 4 should be to solve, but at the moment i'm to stupid to find the solution of the problem.

The only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved.

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5 minutes ago, Menrva said:

The only solution is to make a separate folder for it. We (KJakker and me) had same issues for the Brazilian São Paulo, which is an exported Clemenceau-class carrier. By making it stand-alone, problem solved.

Is not satisfying but if it is so, then it is so.

 

And i forgot a issue no.5: I cant sink this f..cking ship!!!!!

There must be something wrong with the hit boxes!

It drives me mad!

Edited by Gepard

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That sucks, looking forward to this

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I'm working on something that could sink this monstrosity...

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