Jump to content

Recommended Posts


Yeah I can, use this to replace the avionics file and cockpit files for the bird. Can't help with the FM though. There isn't any range cue or Shoot cue though.

F-31Avionics.7z

Edited by EricJ

Share this post


Link to post
Share on other sites

I'm not giving up, because the ideal solution would be to polish up the Avionics for the F-31A Cockpit. It's has the moving tips of the canards visible, and the correct rear view. I have tried several substitutes in the mean time. Here is what I ended up using for now, if anybody else want's a quick fix.

the new F-16 ones with NV …. they functioned almost perfectly, but the damn Canopy kept opening and shutting in flight.

the F/A-18 ones from 3 different Planes … the "SHOOTCUE" stayed on all the time.

a couple of F-5 ones …. the speed indicator box was empty and the missile lock box was inconsistent.

The best temporary solution I have found is the Canopy from the "EF-2000 EuroFighter _RAF". everything functions as it should, the "SHOOT" indicator in a set of lights on the HUD display mounts, and a circle when in Combat MODE, so there is one. It's a pretty easy swap too. All you need is the "Canopy" folder and the COCKPIT and AVIONICS ini files.

 

I was going to make another video …. but I kind of like leaving off with that whole "can you help this little Pony"  bit … :)

Edited by FETCH2015
typo

Share this post


Link to post
Share on other sites

Check the link in my post above, it has a fix for the HUD.

Share this post


Link to post
Share on other sites

Thanks EricJ, but the RAF one works better. that one is practically the same except the range is not displayed. after a couple of minutes you can get used to the yellow. If that's one from a EF-2000, try the RAF one … and see what you think.

The next time I post for a Plane fix … I'm going to pull out a couple of Old Yeller Movie quotes. That Little Pony thing cracks me up.

I feel another video coming on …..

Edited by FETCH2015

Share this post


Link to post
Share on other sites

Well whatever works man, just thought that would be an easier fix.

Share this post


Link to post
Share on other sites

you might get a laugh out of this ...

I have a temp folder on my desktop called "The F-31A graveyard". That one is a pretty good fix and might help me tweek in the real one so I named it, model EJ1, so it wont get mixed up with all the ones that struck out.

 

Edited by FETCH2015

Share this post


Link to post
Share on other sites

Lol like I said, whatever works for you man...

Share this post


Link to post
Share on other sites

The one that I found where everything works actually is the EF-2000 RAF one in the Darius Campaign… it's pretty much the same cockpit you picked, slightly better avionics, funny I never noticed it before those cockpits show twin rudders in rear view …. MIG 29s maybe.?

I'm gonna double check and see what's in the most recent EF-2000 update.

Share this post


Link to post
Share on other sites

Well the one I picked was the original pit with a working HUD, not much else was in that 7z file, just something to get you flying with a working HUD.  Anyways, I don't think there has been much work on the EF2000 post Op Darius, as most of the players come and go, or come back, then go, or just go. So finding updates is going to realistically going to be hard as if a plane works well, not many people update it.

I don't fly many jets so I don't update as much as most people, and a little surprised I have a working HUD and you don't for your F-31.

Edited by EricJ

Share this post


Link to post
Share on other sites

I'm starting to understand little by little experimenting with these avionics. I want to help out, and with so many good Map creators, and Plane Modders here already, if I can get to a point where I can make a working avionics package … then I might be able to contribute too. That's one of the reasons I keep finding the unfinished ones and fiddling with them.

and I like flyin' them too …. 

And I also like Pony's … LOL

Edited by FETCH2015

Share this post


Link to post
Share on other sites

Lol okay

That's always good as my niche is skins, so I keep busy with that. But it's pretty cool wanting to learn the ins and outs, but you may have to get with somebody else who's experienced in avionics to get a leg up on that as I don't do avionics myself. But I recommend you start looking at avionics in real life, and stay away from the classified stuff as you can get into trouble, but it takes research for various things, such as displays. Stuff like the Raptor is just conjecture since nobody has access to the real jet as well as the Mustang, as its not even a real operational plane. But it's always fun like you said, to learn the ins and outs for stuff like that.

Edited by EricJ

Share this post


Link to post
Share on other sites

F-31A mod from 2010 ... model and cockpit etc are all by Dels.

https://combatace.com/files/file/10496-rockwellmbb-f-31a-mustang-ii-version-10-for-sf2/

The HUD is "missing" several symbols (all tga file stuff) because the game has got new effects in a later

update (2011-2012 or so) which require a new material section in the avionics ini file.

 

To fix the original avionics ini,

find the [HUD] section and add this line

HUDMaterial=HUDMaterial

and then below the [HUD] section the new HUDMaterial section:

[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

Save.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By ProblemChild
      I am new to this game but I am loving it and the dynamic campaign is amazing. my only and only problem is that planes just dissapear in the distance, literally just dissapear a short distance a way, around 200 - 500 meters away? not too sure but its very off putting and its clearly an issue for gameplay.
      I am using Patch July 2013 
      Wings over Korea mod
      I play on 3840x2160 4K resolution (I'd prefer playing on that) I have extracted the flightengine ini into SF2 Filght folder as well as to the korea folder and made some changes like turned off fade away and increased mesh values, but still to no avail? Anyway to fix this? Its literally the only thing destroying the fun I have with this game.
    • By JamesWilson
      Hi,
      after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
       And is it or it's not possible to do?
      Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:


      And 2 from the TMF F-14 (the inaccurate one):


       
      Thanks for helping.
    • By JamesWilson
      Hi everyone,
      I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
      I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
      I'm not talking about how to customize the callsign name, but the unit number after it.
      As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
      Here are some examples:


      The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200


      IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
      How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
      Thanks in advance for helping me.
       
    • By PJB
      just requesting to rise your voice for strike fighters 3 or atleast graphics engine update for Strike Fighters 2 series 

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..