Jump to content

Open Club  ·  12 members

Sign in to follow this  
VonBeerhofen

New Supertrees 2 variant

Recommended Posts

Using a very old texture design which used to be UHR (= 512 x 256) redesigned for standard texture size 256 x 256 in 8 bit. 3D model may still change as it was selected from my base library of models. Another one may be more impressive, you never know.

VonBeerhofen

Trees147.jpg

Edited by VonBeerhofen

Share this post


Link to post
Share on other sites

On 10/24/2019 at 5:06 PM, VonBeerhofen said:

Using a very old texture design which used to be UHR (= 512 x 256) redesigned for standard texture size 256 x 256 in 8 bit. 3D model may still change as it was selected from my base library of models. Another one may be more impressive, you never know.

VonBeerhofen

Trees147.jpg

Coniferous trees, I presume?  Many older coniferous trees have an elevated, flat bottom because they have had their lower limbs "trimmed" by deer and other, similar, animals.  The flat bottom is usually about 7 feet above the ground, as that is the limit of the deer's grazing capabilities.

I don't know if that level of detail is worth portraying in an aircraft simulation, but in a ground-level sim, it would be extremely important.

I note the presumably coniferous trees are all the same color.  There is certainly a color variation within coniferous trees.  Perhaps a few, slightly different, but appropriate hued trees, intermixed might not only be more visually interesting, but more realistic.

As always, submitted for consideration. 

Share this post


Link to post
Share on other sites

Supertrees II can display 12 different species in EAW out of a selection of some 150 species created for it. To make it easier to find the changed model in the EAW world only one specimen is asigned to all trees in my game. Notice that the groups of each 3D model  has twice as many trees then stock EAW. The use of less species improves framerates which is also an important aspect in my online games.

There's a library of models I can use for the skins of trees, their mapping of the skin varies and often require minor tweaks to the model to get the best out of it. As I wrote previously no such tweaks have been done yet, the picture merely displays the resolution these new 3D models are capable of obtaining. 

VonBeerhofen

Share this post


Link to post
Share on other sites
On 10/26/2019 at 2:57 AM, VonBeerhofen said:

Supertrees II can display 12 different species in EAW out of a selection of some 150 species created for it. To make it easier to find the changed model in the EAW world only one specimen is asigned to all trees in my game. Notice that the groups of each 3D model  has twice as many trees then stock EAW. The use of less species improves framerates which is also an important aspect in my online games.

There's a library of models I can use for the skins of trees, their mapping of the skin varies and often require minor tweaks to the model to get the best out of it. As I wrote previously no such tweaks have been done yet, the picture merely displays the resolution these new 3D models are capable of obtaining. 

VonBeerhofen

I understand your interest in maintaining framerates, and believe it a very worthwhile goal.  

Since displaying multiple species within a given depiction would be problematic, perhaps it would be almost as effective, and far more gratifying for an aerial sim, to change the hue of a certain number of randomly-scattered trees.  Is that a viable proposition?

Again, I am making this suggestion, as with all other previous suggestions, on the basis of realism, and certainly NOT as a negative criticism.

Share this post


Link to post
Share on other sites

RiBob,

as I wrote before, stock EAW uses multiple 3D models where each can use it's own texture. EAWPRO doubles the number of possible textures. Principally any object can be trees if you replace houses, factories etc. with a 3D tree model which would allow some 150 different drawings at once. Only one texture is used here to make finding the model easier, if there would be 12 or more you may have to fly a long way to find this model and saving time is essential when you're creating these things.

This goes for any model you see in the game and even terrainsets. You can not fly hundreds of miles to find a specific terrain tile to check if it's any good, so I use a tilemap with just one tile throughout the EAW world so it's displayed no matter where I take off from.

VonBeerhofen

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Similar Content

    • By Eagle114th
      Hello everyone!

      I am certain that there are simmers out there in this community that still fly old simulations for sake of nostalgic and enjoyment.  For me, it is the wonderful old Jane's series simulation. There is no another sim that do amazing jobs with it, especially with the ACCESSBILITY. I had to say it many times.  there were time when people asked me "Why didn'tyou fly Flaming Cliff 3 for "low fideity' sim? SF2 is so old? Jane's series sim, it is so ANCIENT sim!"

      Becasue it does not have accessbility that Janes' series sim and SF2 have: Subtitles and target box that help me spotting them, along with arrow for padlocking, due to sensory disability.  Another amazing features of Jane's Fighter Anthology / Jane's IAF / Jane's USAF and another Jane's sim is amazing tutorials and training. it actually feel very involving and immersive experiences for me.  No another sim does that before.  I wish SF1 / SF2 would have that immersive experiences, but again, it was develloped by 1 man so it can't be helped.  Jane's comat simulation was developed by team.

      However, another thing I love about Jane's series sim is excellent "low fideity" envoriment. SF2 is the only sim that came in excellent envoriment after Jane's series sim.  However, SF2 still is lacking of enriched air to ground targetting system / radar / other anvionics that Jane's IAF / USAF / other sim have. (Jane's FA is too basic, I do realize, but it was their firs tsteps toward advacing into more advanced features in next generation simulation in the 1990s.)

      And this might will surprise peope, I am currently working on mods for Jane's Fighter Anthology and Jane's USAF.  for jane's USAF, it is texture overhaul projects.  I am currenlty on a break from SF2 because it requires too much times of researching for accurate data, being just one man project, I do not have that time for now.  If I do have time for it with great resources on my hand, I might will restore the projects (SFCE). 

      However, .I have been looking everywhere to find the right tools to view / open .P3D files for Jane's USAF.  Have anyone successfully opened or view the old 3D models? With that, I wil be able to quickly preview the 3D model with the new super resolution texture (By upscaling them 4x or 8x, work on it, then re-size it to 2x of the orignial resolution).

      Just in case, if any of you wonder why I am modding ancient simulation? It is the same reasons with the people who mods the old classic car and modernize them.  Same thing with old furnitures and technologies.  I am like that with the old simulation.  I want to modernize them as much as possible.with excellent software and technologies we have now.  It is straight from passions and heart.  it is a shinig gems for us who loves old simulation that enriched us with childhood joyful memories.

      I still fly SF2 from time to time, because it is also one of my gems. 

      I wish there are newer simulation that does 'lwo fideity' like Jane's series sim and SF2, with excellent accessiblity features. 

      Thank you,

      Eagle114th
    • By MarkEAW
      Okay here's the first release of it.
      I forgot to mention in the readme that its hooked for direct input and has a virtual joystick.
      That will allow you to configure the game flight controls to keyboard and cam to mouse.
      (I don't think the virtual Joystick if selected in game will work) Its best to stay with keyboard until you get a physical joystick.
       
      EAWPRO DXWnd Profile
      https://www.mediafire.com/file/sia0o8hby2r44tm/EAWPRO10_(Basic)-DXWnd.zip/file
       
      For this Wrapper Program
      http://sourceforge.net/projects/dxwnd/
       
    • By VonBeerhofen
      People may have noticed the poor looking city models in EAW where it is actually possible to have at least twice and sometimes even three times as many buildings in a city block. With this knowledge I set out to create new 100% city blocks, to make EAW look more populated. Here you can see the difference between an original EAW block in the foreground vs a newly created block with the tower behind it. Notice that the original textures were replaced with the cleaner looking demo versions with replaced red roofs, so old and dirty black and new clean red can be mixed freely as required.

      The plan is to turn these models into flat roofed variants which can be used in my Suez addon as well, with appropiate modifications ofcourse and complementing the buildings I already created for it. A mediterranean set is already in the works too and nearing completion.
      You heard it first on combatace.com!
      VonBeerhofen
    • By VonBeerhofen
      A few screen shots of EAWPRO's Supertrees II in action. Supertrees was originally released as a standalone addon at Sandbagger's to replace the 'ugly' forrest models and single trees with tree clumps, providing the game with roughly 4 times as many trees. It's been widely copied into many different addons over the years and most likely you also have a version or variant in your game. Supertrees II uses newly designed tree models which now have 25 trees in a single 3DZ, making it another 100% model using all 255 available polygons. EAWPRO can use two of these in a single object slot. This now again doubles the number as each treeslot contains 50. Here's a few screnshots of how it looks in the Final Cut. Notice the maxed out view depth on the tiles which also causes objects to remain visible from above the clouds! 




      VonBeerhofen
    • By VonBeerhofen
      It still had some room for improvements so I added more rigging to keep the crows nest more stable and added 3 machine guns on the aft balcony and arrestor wire, hope that's the right terminology. Plz correct me if I'm wrong, :D I still have some room left so maybe I can cram something else in.
      VonBeerhofen


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..