Strike Fighters 2 Tutorial: Radars, RWR, and Missiles
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GKABS, in Thirdwire: Strike Fighters 2 Series - General Discussion
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By JamesWilson
Hi everyone,
I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
I'm not talking about how to customize the callsign name, but the unit number after it.
As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
Here are some examples:
The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200
IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
Thanks in advance for helping me.
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By JPMoney
I’m flying an F-16I Sufa mod for Strike Fighters 2 Israel. I’ve modified the loadout ini file in an attempt to change the missile types and positions on the pylons. I’m having a consistent issue with the outer pylons (not the wingtip mounts, but the furthest pylons from the fuselage under the wings). I want these to carry one AMRAAM each, and as far as I can tell I have modified the loadout ini, the related missile object inis, and aircraft ini to be able to accommodate this. However, when I go to a single mission in-game and access the loadout screen, those outer pylons are always empty (no missiles). When I go to add missiles manually to these pylons, all AMRAAM types only are available in “4s” and not “2s.” So in other words it’s trying to mount 2 AMRAAMs on each pylon, which shouldn’t be possible (realistically), as these are set up for single missiles only. The F-16I ini file does have a relatively complex series of pylon rules, but I believe I have it set up to be able to mount AMRAAMs on these pylons, and I can’t find any setting in any file that would allow me to indicate there should only be the option to mount one missile per pylon in the loadout screen in game. I suspect a setting related to this “4 missiles” issue is preventing my loadout ini file from operating correctly and defaulting my vipers to have AMRAAMs on those pylons.
Any thoughts on a setting I am missing here?
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By PJB
just requesting to rise your voice for strike fighters 3 or atleast graphics engine update for Strike Fighters 2 series
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By AcariaPlainum
What do those things mean in missile data files?
RadarSearchCW=FALSE
RadarTrackCW=FALSE
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By Nyghtfall
View File SF2 Vietnam Scooters
SF Vietnam Scooters - v0.95
===========================
*** SF2, SF2V required. Tested in full 5-merged installation ***
This pack includes 111 Skins for Thirdwires A-4 Skyhawk-models during Vietnam war from 1964 to 1972. It combines the former v0.01 and v0.02 releases into 1 pack.
The data.inis for the planes itself are changed from the stockfiles (rearranged weaponsstations, added invisible skids for belly-landings, added new droptanks and missilerails, etc.).
Sometimes a skin is provided for 2 different Skyhawk-models. This is done to represent different changes througout an ongoing deployment:
- transition from one Skyhawk-variant to another (for example A-4E to A-4F)
- retrofit of ECM-equipment (Project Shoehorn) (A-4C to A-4C_65, A-4E to A-4E_65, A-4E_65 to A-4E_67)
- change in Camouflage (VA-155)
Skins included (Timeframe 1964 to 1972):
(compl.) means, that skins, for all deployments to Vietnam are finished for a squadron.
Navy Squadrons:
VA-12 Flying Ubangis (compl.)
VA-15 Valions (1 of 2)
VA-22 Fighting Redcocks (compl.)
VA-23 Black Knights (compl.)
VA-34 Blue Blasters (compl.)
VA-36 Roadrunners (compl.)
VA-46 Clansmen (compl.)
VA-55 Warhorses (4 of 7)
VA-56 Champions (compl.)
VA-72 Blue Hawks (compl.)
VA-76 Spirits (1 of 2)
VA-93 Blue Blazers (1 of 4)
VA-94 Mighty Shrikes (3 of 6)
VA-95 Green Lizards (compl.)
VA-106 Gladiators (compl.)
VA-112 Broncos (compl.)
VA-113 Stingers (1 of 3)
VA-144 Roadrunners (5 of 6)
VA-146 Blue Diamonds (1 of 3)
VA-152 Fighting Aces (compl.)
VA-153 Blue Tail Flies (compl.)
VA-155 Silver Foxes (compl.)
VA-163 Saints (compl.)
VA-164 Ghost Riders (compl.)
VA-172 Blue Bolts (compl.)
VA-192 Golden Dragons (compl.)
VA-195 Dambusters (4 of 5)
VA-212 Rampant Raiders (compl.)
VA-216 Black Diamonds (1 of 3)
Marines Squadrons:
VMA-121 Green Knights (compl.)
VMA-211 Wake Island Avengers (1 of 4)
VMA-214 Black Sheep (compl.)
VMA-223 Bulldogs (compl.)
VMA-225 Vagabonds (compl.)
VMA-311 Tomcats (1 of 6)
H&MS-15 Angels (compl.)
Unfortunately I failed at finishing this MOD! For different reasons, I decided to not invest any more time into this.
I hope you can still enjoy this pack. Have fun!
Unpacking and installation:
===========================
!!! IMPORTANT !!!
!!! I recommend using this pack for a standalone-Vietnam-War MOD-folder, as planes.inis are changed accordingly
!!! That means, that no exportusers are in userlist.ini
Backup your A-4B. A-4B_65, A-4C, A-4C_65, A-4E, A-4E_65, A-4E_67 and A-4F planefolders, as .inis will be overwritten
1. Create a temporary folder, copy all 3 zip-files into that folder and unpack them into this folder (overwrite is ok)
Info: If you do NOT want to include the changed data.inis to your installation, just go to all planes-folders in the temporary folder (Objects/Aircraft/A-4B, etc.) and delete all ini.files in each planes-folder.
2. open "Put_Contents_In_Your_MOD_Folder" from the temporary folder and copy the contents you want to your Vietnam-MOD-folder
3. if asked to overwrite, say 'yes'
4. Thats it!
Credits
=======
- Thirdwire and TK the game and models
- FastCargo for the fakepilot
- Alejandro for Escapac-Seat
- OldDiego for pilotmodels
- ravenclaw_007 for AGM-12C+E Bullpup
- ???? for Walleye_I model
- ???? for sounds
- me - template, skins, decals, ini- and 3D-work of tanks, rails and addons, walleye-repaint
P.S.
====
This MOD or parts of it may not be included in any PAYWARE-packs, PAYWARE-mods or "PAY"-related. It is free!
If you use the MOD or parts of it, you should give proper credits.
Submitter Nyghtfall Submitted 10/13/2022 Category A-4
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