Jump to content
  • Similar Content

    • By 76.IAP-Blackbird
      Hey folks,
      After a few weeks spent with IL-2: Battle of Bodenplatte plus the intervening two years of development, I wanted to present to you my full review for IL-2: Battle of Bodenplatte.
       
      This latest title is more evolution than revolution that iterates on the series while giving us some legendary aircraft to fly. I think the developers made the right choice picking a late war western front scenario and I think the features and iterative evolution of the series over these last two years have made the IL-2 series stronger than ever.
       

       
      https://stormbirds.blog/2019/12/03/il-2-battle-of-bodenplatte-full-review/
       
      I hope you enjoy the review and I of course welcome others to share their own take on reviewing IL-2: Battle of Bodenplatte!
    • By 76.IAP-Blackbird
      Dear Pilots!

      We have a few important announcements to share with you about our latest Collector Plane Pre-Orders, BOBP and FC Steam Releases and BOBP Standard Edition Release in the Official Webstore. 

      Hurricane Mk.II, Yak-9 and Yak-9T Pre-Order Available

      We are proud to announce that we have begun taking Pre-Orders for the Yak-9, Yak-9T and Hurricane Mk.II Collector Planes. 

      The legendary British-built Hurricane came to fame during the Battle of Britain where it did the heavy lifting for the RAF in that pivotal battle. The Hurricane Mk.II series which consisted of the a,b,c and d variants was outfitted with a few different armament configurations. This included either the 12 x .303 machine guns in the wings or 4 x 20mm Hispano cannons also fitted in the wings. Many of the Mk.II’s were of the ‘Hurribomber’ variety with wing racks for 250lb or 500lb bombs. One later variant could also carry two 40mm cannons for anti-armor duty. The Hurricane was built in large numbers and the Mk.II series was sent to all corners of the war to fly and fight, including the Eastern Front where the Soviet VVS put them to good use in several sectors. Pre-Order this legendary plane today right HERE!

        

      The Yak-9 was the first model in the most mass-produced family of the WWII Soviet fighters - with its many modifications the total amount of units produced reached 16,769. The work on the new long-range recon and fighter plane began in the Yakovlev design bureau during Spring 1942. Compared to the earlier Ya-7, it had a boosted M-105PF engine, a lighter wing of composite structure, and the lower spine with a bubble canopy that significantly improved the rearward visibility. However, the armament was reduced to one nose-mounted 12.7mm UBS MG and one engine-mounted 20mm SHVAK cannon firing through the propeller hub. The mass production of the new fighter and its arrival to the front-line units begun only in 1943. In combat, the Yak-9 proved itself as very maneuverable and easy to control fighter, earning the love and respect of many Soviet pilots along with volunteer French from the Normandie Niemen fighter regiment. Pre-Order this Soviet ace-maker HERE!

        

      An important variant of the Yak-9 family was the Yak-9T (tank), which appeared in early 1943. In addition to one 12.7mm UBS MG it was armed with a 37mm engine-mounted cannon model 11P (later NS-37) instead of the usual 20mm SHVAK. The installation of such a heavy and large weapon required reinforcing the airframe in the nose section and moving the pilot cabin 40cm (1.31 ft.) rearward, which resulted in worse forward and underside visibility. Combat trials showed that Yak-9T is capable of not only engaging bombers and various ground targets, but it could also hold its own as dogfighter. Its flight characteristics were only marginally worse than Yak-9 while packing a much bigger punch. Its production started in March 1943 and ended only in June 1945 with a total of 2,748 units produced. Pre-Order your tank-killing Yak right HERE!

        

      BOBP, P-38J-25, Fw-190 D-9 and FC Steam Release Date

      We are thrilled to announce that Battle of Bodenplatte and Flying Circus are coming to the Steam store immediately after the Autumn Sale ends. We are aiming for December 3rd 2019 for the release. The BOBP release on Steam will be the Standard Edition with the two additional Collector Planes being sold separately. Flying Circus will include all ten aircraft, same as on our website. Each product will have a launch discount equivalent to the current Early Access discount enjoyed by customers on our website. The prices are as follows.

      Battle of Bodenplatte on Steam - $44.99 (Reg. $49.99) 
      P-38J-25 Collector Plane - $17.49 (Reg. $19.99) 
      Fw-190 D-9 Collector Plane - $17.49 (Reg. $19.99)
      Flying Circus on Steam - $69.99 (Reg. $79.99)

      Note: The launch discounts on Steam will be in effect for two weeks once launched.  


      BOBP Standard Edition, P-38J-25 and Fw-190 D-9 IL-2 Webstore Release

      We are also happy to announce that we are releasing the Standard Edition of BOBP along with the P-38J-25 and Fw-190 D-9 Collector Planes in the Official Webstore on Dec. 3rd, 2019. We will also offer an equivalent Launch Discount for these three items until Dec. 17th, 2019. 

      Early Access Discount for BOBP Premium and FC Extended in the IL-2 Webstore

      And finally, we have extended the Early Access discount of $10 Off for BOBP and FC in the Official Webstore until December 17th, 2019. After that date the price will rise to its standard price of $79.99 and likely remain there for an extended time. Hurry if you have not already taken advantage of this great deal before it expires! Grab your copy HERE and HERE! 


      The Sturmovik Team
    • By 76.IAP-Blackbird
      Update 4.002  
      Dear Friends,

      Our team is glad to announce that we finished another update 4.002. In this version, all Tank Crew owners get the SU-122 assault gun. In addition, everyone gets many improvements - some of them our community asked for a long time. After additional work on the aircraft visibility modeling against the clouds is improved. We also added automatic dive-recovery controls to four bombers from Battle of Stalingrad and Battle of Moscow. The login time has been drastically decreased, it will now happen up to ten times faster than before. Tank and aircraft turrets aiming will be more convenient and there are many other minor improvements. Let's go into detail about the automatic dive-recovery controls:

      Ju-87
      When the dive system is engaged, the plane enters a dive when the air brakes are extended and will recover from the dive either by pressing the bomb drop button or when the air brakes are retracted. The dive system controls are separate: the trimmer tab on the right elevator is controlled by the dive system while the pilot controls the trimmer tab on the left elevator. Therefore the pilot input and dive system input of the trimmers are independent, and when the dive system is in operation, there is no indication of a trimmer position change in the technochat.

      Ju-88
      When the dive system is engaged, the plane enters a dive when the air brakes are extended or when the dive button (LCtrl + D by default) is pressed. The plane will recover from the dive either by pressing the bomb drop button or by pressing the dive button (LCtrl + D by default). The dive system will return to the neutral position of the elevator trim, while the full range of trimmer travel from the pilot’s input is preserved. Therefore the pilot input and dive system input of the trimmers are independent, and when the dive system is in operation, there is no indication of a trimmer position change in the technochat. Also, the elevator trim is automatically shifted when the stabilizer is moved to the landing position (when flaps are released to the landing position). This also shifts the trim back to the neutral position.

      Pe-2 (both series)
      When the dive system is engaged, the plane enters a dive when the air brakes are extended (pass through the 45° position) and will recover from the dive when you press the bomb drop button or the dive recovery button to exit the dive (LCtrl + D by default). The dive system controls the elevator trim -for correct operation, the trimmer must be in the range between -4.5 ° to + 4.5 ° before turning on the dive system. If the trimmer is outside this range or if the airplane is trimmed manually while the dive system is in operation or if the air brakes are retracted the dive system will disengage.

      Ju-87 and Ju-88
      Contact altimeters are installed on these aircraft. The RShift + K and RCtrl + K commands (by default) set the bomb release (contact) altitude. When the dive system is engaged, the buzzer will sound 250 m above the contact altitude. Buzzer turns off when the contact altitude is reached or when the dive system is disengaged. The pressure setting is adjusted by the same command as on the main altimeter (with a short pause after setting the pressure on the main altimeter). The contact altimeter is not connected with the dive system, it is a separate device that just gives an audio signal at a contact height.

      Main features
      1. SU-122 assault gun made by Ural heavy machinery factory in 1943 is now available for all Tank Crew owners;
      2. Guns and MGs aiming using the mouse has been improved;
      3. Turret aiming in VR is improved (you don't need to physically turn while aiming);
      4. The issue with planes visually disappearing against the clouds at short distances has been minimized;
      5. Planes visual pixelization against the clouds at medium distances has been greatly reduced;
      6. Winter textures for all Bodenplatte buildings added;
      7. Winter textures for all Bodenplatte vehicles added;
      8. Speed and reliability of the online login have been greatly improved;
      9. GMC CCKW fuel truck added;
      10. Thanks to the new tech developed for Tank Crew, B-25D, P-47D and P-51D have correct British or US pilots depending on the country specified in the mission file;
      11. Dive and recovery control automatics added to Ju-87 D-3, Ju 88 A-4, Pe-2 s. 87 and Pe-2 s. 35;
      12. Ju-87 D-3 and Ju 88 A-4 dive bombers are equipped with contact altimeters;
      13. LaGG-3 now sports 4K exterior textures made by Martin =ICDP= Catney;

      AI improvements
      14. AI pilots can resume engaging a target after losing it;
      15. AI pilots won't try to engage a distant target flying at negative G for a prolonged time;
      16. AI pilots won't crash into the ground while doing a defense spiral maneuver;
      17. AI pilots won't get stuck in a shallow dive during a defense maneuver;
      18. AI pilots won't attempt dangerous evasion maneuvers at low altitudes which caused them to crash;
      19. AI pilots won't get too excited following a falling target and crash into the ground after it;
      20. AI pilots attacking air targets will attack the planes that take off or land;
      21. AI pilots won't get stuck in an upside position during a dogfight;
      22. AI pilots won't get stuck in a roll during an evasion maneuver which could end in a crash;
      23. AI pilots will try to bail out of a burning plane (now it depends on how fast it will decide to bail out and if he has strength left to do so);
      24. Self-propelled AAA switch to combat position if they don't have movement orders and have an attack targets in area command (even if there are no targets present);
      25. Ship guns aiming corrected;

      Aircraft improvements
      26. Ju-87 D-3 has animated servo tabs;
      27. Ju-87 D-3 has visual indicators for the extended dive brakes;
      28. Ju-88 A-4 elevator trim adjusts automatically when the stabilizer is switched to the landing position;
      29. Ju-88 A-4 has animated servo tabs;
      30. heavier aircraft like He-111, Ju-52/87/88, A-20, IL-2, Pe-2 won't shake as much when their tails are damaged;
      31. Pe-2 and He-111: the camera automatically turns in a correct direction when switching to a new MG in turrets with several MGs;
      32. Ju-52/3mg4e 2nd pilot animations have been restored;
      33. P-38J-25: canopy close sound won't play too early;
      34. P-38J-25: the instruments panel can be damaged;
      35. P-38J-25: signal lights won't float in the air on a severely damaged aircraft;
      36. IL-2 elevator control rods damage has been corrected;
      37. All additional armor elements on Bf-110 correctly shield the aircraft;
      38. P-51D-15 rear landing gear can be damaged now;
      39. MC 202 s8: MG151 ammo reserves can be damaged now;
      40. Fw 190 A-8 ammo reserves can be damaged now;
      41. Fw 190 A-8 wing pylons look correctly from various distances;
      42. Bf 109 G4/G6/G14/K4: the right underwing cannon won't stop working after the loss of ammo in the left wing anymore;
      43. Bf 109s except for G14 and K4: jettisoned canopies are correctly repaired; 
      44. Bristol Fighter will correctly register radiator hits;
      45. Pedals animated correctly on Bristol Fighter;  
      46. Static U-2VS has winter skin;
      47. IL-2 mod. 1942 has its exterior color saturation corrected;

      Tank Crew improvements
      48. Visual detail of plates above the tracks on KV-1s has been improved;
      49. Speedometer added to KV-1s (it is on the engine compartment bulkhead);
      50. Batteries are visible in the KV-1s interior;
      51. Many visual improvements to KV-1s interior (level of detail, textures, etc.);
      52. Recoil indicators added to KV-1s and T-34 mod. 1943;
      53. Panoramic sight cupola stopper added to KV-1s and T-34 mod. 1943;
      54. T-34 mod. 1943 tracks have been visually improved;
      55. T-34 mod. 1943 internal collision model (that is used in damage calculations) has been improved;
      56. Engine exhaust is visible at the idle engine RPM;

      Other changes
      57. Caquot balloons won't disappear at medium distances;
      58. The inner walls of the damaged detailed buildings on the Prokhorovka map won't disappear at medium distances;
      59. It's now possible to turn off the VR rendering mode for the propellers - any negative values specified for the prop_blur_max_rpm_for_vr parameter in startup.cfg file (like prop_blur_max_rpm_for_vr = -1) will result in the normal propellers rendering;
      60. Object Fake_Block can be used on the airfields (its collision object has been lowered below the ground);
      61. Levitating buildings on Stalingrad map have been fixed;
      62. It's now possible to win the 5th mission of the Turning point campaign after a successful retreat;
      63. The excessive effect of concussion and possible loss of consciousness after HE hits at a tank or aircraft has been removed if the player or AI weren't wounded by these hits.
      64. Ten Days of Autumn campaign: all static objects have been updated to correct durability values, other minor improvements;
      65. Fortress on the Volga campaign: minor improvements;
      66. A black line won't appear in the middle of some Bodenplatte timeframe newspapers;
      67. Added another (fifth) voice of a Soviet tanker;
      68. Trees preventing a takeoff from some airfields were cut down on all Rheinland maps.
       

       

       
      Please discuss the update in this thread.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..