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    • By GKABS


      View File Mistral missile manpads
           
          MISTRAL MANPADS  mod by GKABS
          Only for SF2
          1) Historical background
          MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
          It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
          MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.
          Type        Manportable surface-to-air missile
                  Place of origin    France
          Specifications
          Length        1.86 m
          Diameter    90 mm
          Crew        2
          Effective firing range    up to 6 km
          Warhead    High Explosive with high density tungsten balls
          Warhead weight    2.95 kg
          Laser proximity or impact triggered
          Engine    Solid Rocket Motor
          Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
          Guidance
          system
          Infrared homing
         2) Installation in your Strike Fighters 2 installation
          copy to object folder 
         3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
          [TargetTypeXXX] 
          Name=MANPAD_Mistral
          FullName=MANPAD_Mistral
          TargetType=SAM_LAUNCHER
          UseGroundObject=TRUE
          GroundObjectType=MANPAD_Mistral
          ActiveYear=1989
          TargetValue=100
          RepairRate=0.550
          StartDetectChance=80
          StartIdentifiedChance=20
          IncreaseDetectChanceKey=10
          MaxVisibleDist=5000.0
          DestroyedEffect=SmallRocketGroundExplosion
          DestroyedModel=
          SecondaryEffect=VehicleFireEffect
          SecondaryChance=0
          If you need any further help please read the Knowledge Base at:
       
         https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
         4) Credits
          
          - Thirdwire   
          - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
          - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.

          LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop
          Fuse
          If you need any assistance please contact me at 
          gkabs@gkabs.net
       
       

          
      Submitter GKABS Submitted 04/28/2020 Category Ground Object Mods  
    • By GKABS
           
          MISTRAL MANPADS  mod by GKABS
          Only for SF2
          1) Historical background
          MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
          It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
          MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.
          Type        Manportable surface-to-air missile
                  Place of origin    France
          Specifications
          Length        1.86 m
          Diameter    90 mm
          Crew        2
          Effective firing range    up to 6 km
          Warhead    High Explosive with high density tungsten balls
          Warhead weight    2.95 kg
          Laser proximity or impact triggered
          Engine    Solid Rocket Motor
          Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
          Guidance
          system
          Infrared homing
         2) Installation in your Strike Fighters 2 installation
          copy to object folder 
         3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
          [TargetTypeXXX] 
          Name=MANPAD_Mistral
          FullName=MANPAD_Mistral
          TargetType=SAM_LAUNCHER
          UseGroundObject=TRUE
          GroundObjectType=MANPAD_Mistral
          ActiveYear=1989
          TargetValue=100
          RepairRate=0.550
          StartDetectChance=80
          StartIdentifiedChance=20
          IncreaseDetectChanceKey=10
          MaxVisibleDist=5000.0
          DestroyedEffect=SmallRocketGroundExplosion
          DestroyedModel=
          SecondaryEffect=VehicleFireEffect
          SecondaryChance=0
          If you need any further help please read the Knowledge Base at:
       
         https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
         4) Credits
          
          - Thirdwire   
          - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
          - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.

          LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop
          Fuse
          If you need any assistance please contact me at 
          gkabs@gkabs.net
       
       

          
    • By GKABS


      View File Crotale SAM system
          
          CROTALE mod by GKABS

          1) Historical background

         The Development of the Crotale Surface-to-Air Missile system began in 1964.
         The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
         It was said that South Africa paid 85% (France: 15%) of the first step development 
         costs of this SAM System. The Crotale was named "Cactus" for South Africa.
         Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the 
         R440 missile were the two prime contractors.
         South Africa received the first systems in 1971.
         In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 
         2 Firing Units.
         The Armée de l'Air bought this SAM system in order to protect their airfields.
         The Crotale in this first opérational version (Crotale 1000) was above all engaged 
         for the Egypt-Libya and Angola wars in the 1980s.
         Further developments were launched for several customers among the 15 ones which 
         ordered this system.

          2) Installation in your Strike Fighters 2 installation(s)

         There are 2 options :
          - The "Sand" version in order to put in any "Desert" type SF2 install,
          - The "Green" version for any "European" type SF2 install.

         So you'll find them into 2 separated packs ready to play :)
          If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

          3) Credits
          
          - Coupi for suggesting the model, document, creating the data files, and testing.  From the bottom of my heart thanks.
          4) LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
           For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop

          If you need any assistance please contact me at 
          gkabs@gkabs.net    
      https://gkabs.net
       
      Submitter GKABS Submitted 04/23/2020 Category Ground Object Mods  
    • By GKABS
          
          CROTALE mod by GKABS

          1) Historical background

         The Development of the Crotale Surface-to-Air Missile system began in 1964.
         The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
         It was said that South Africa paid 85% (France: 15%) of the first step development 
         costs of this SAM System. The Crotale was named "Cactus" for South Africa.
         Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the 
         R440 missile were the two prime contractors.
         South Africa received the first systems in 1971.
         In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 
         2 Firing Units.
         The Armée de l'Air bought this SAM system in order to protect their airfields.
         The Crotale in this first opérational version (Crotale 1000) was above all engaged 
         for the Egypt-Libya and Angola wars in the 1980s.
         Further developments were launched for several customers among the 15 ones which 
         ordered this system.

          2) Installation in your Strike Fighters 2 installation(s)

         There are 2 options :
          - The "Sand" version in order to put in any "Desert" type SF2 install,
          - The "Green" version for any "European" type SF2 install.

         So you'll find them into 2 separated packs ready to play :)
          If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

          3) Credits
          
          - Coupi for suggesting the model, document, creating the data files, and testing.  From the bottom of my heart thanks.
          4) LICENSE:
          You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
           For use outside of this scope, you need to contact me for permission.
          gkabs@gkabs.net
          Software used:
          3d Max 2009
          UVLayout v2 Pro
          Substance Painter
          Adobe Photoshop

          If you need any assistance please contact me at 
          gkabs@gkabs.net    
      https://gkabs.net
       
    • By GKABS


      View File MIM-23 Hawk Missile System Unit
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      This is a complete new MIM-23 Hawk Missile System Unit.
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
      Installation:
      Copy the files to Objects folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=HAWK_ICWAR_NATO
      FullName=HAWK Continuous Wave Radar
      TargetType=EW_RADAR
      ActiveYear=0
      TargetValue=250
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICWAR_NATO
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICWAR
      FullName=HAWK Continuous Wave Radar
      TargetType=EW_RADAR
      ActiveYear=0
      TargetValue=250
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICWAR
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICWAR_Israel
      FullName=HAWK Continuous Wave Radar
      TargetType=EW_RADAR
      ActiveYear=0
      TargetValue=250
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICWAR_Israel
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_HIPIR_NATO
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_HIPIR_NATO
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_HIPIR
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_HIPIR
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_HIPIR_Israel
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_HIPIR_Israel
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_PAR_NATO
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_PAR_NATO
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_PAR
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_PAR
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_PAR_Israel
      FullName=HAWK High-Powered Illuminator Radar
      TargetType=SAM_RADAR
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_PAR_Israel
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICC_NATO
      FullName=HAWK Battery Command Post
      TargetType=MISC
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICC_NATO
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICC
      FullName=HAWK Battery Command Post
      TargetType=MISC
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICC
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_ICC_Israel
      FullName=HAWK Battery Command Post
      TargetType=MISC
      ActiveYear=0
      TargetValue=200
      UseGroundObject=TRUE
      GroundObjectType=HAWK_ICC_Israel
      RepairRate=3.22
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_KL
      FullName=HAWK MIM-23K Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_KL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_BL
      FullName=HAWK MIM-23B Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_BL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_CL
      FullName=HAWK MIM-23C Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_CL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_EL
      FullName=HAWK MIM-23E Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_EL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_AL
      FullName=HAWK MIM-23A Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_AL
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]
      Name=HAWK_AL_Israel
      FullName=HAWK MIM-23A Launcher
      TargetType=SAM_LAUNCHER
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=HAWK_AL_Israel
      RepairRate=3.22
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      credit goes to the following:
      1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 
      2-strahi for his testing and feedback as well as sharing his knowledge with me. 
      3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 
      4-tiopilotos for sharing his feedback and knowledge.
      5-GKABS for creating the rest of the models and texture
      This is really a group work and without you all and help this would not come this far, Thank you all.
      Please if I forgot anyone please let me know.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Submitter GKABS Submitted 10/11/2019 Category Ground Object Mods  
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