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Sokol

Logan's wonderful Ye-8: spec-file ?

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Logan has given us a real christmas-gift in advance: the Mikoyan Ye-8.

Today I tried in vain to paint a natural-metal-finish. I did use different combinations of specular, glossiness, reflection, some of them very succesful with other aircraft, but they did not suceed on this one. No shine, no real metal look.

There is a "fuselage-spec" file included which presumably should support the job (a la FSX and other sims), but how does it work ? Any help is greatly welcomed.

cheers

Sokol

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If spec map is enabled in 3ds max it over rides game settings in texture ini, IIRC   tried changing its spec settings in the texture ini?...

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The _spec.jpg was added due to the camos, that should look kind of flat. If you move the current "_spec.jpg" files from the main folder to the individual skin folders (LSK,PVOS) that way the skin you try to create will avoid their use and have a chance to tune the look through the usual way in as above mentioned.

Edited by logan4

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Inside the aircraft skin add this lines to the TextureSet.INI:

Specular=1.000000
Glossiness=0.400000
Reflection=1.000000  <------- Metallic shine

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thank you, gentlemen.

moving the _spec-files to specific subfolders (i.e. those with camouflage-skins)  - and deleting them from the main folder - did the trick.

cheers

sokol

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