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    • By 76.IAP-Blackbird
      Hello everybody,
       
      It finally snows in Moscow while we continue the work on the new aircraft. Including the new Collector Planes for both the Western and Eastern fronts of the war - Yak-9, Yak-9T and Hurricane. Today we're ready to show you the progress achieved at the moment for the British Hurricane, which will have 5 (!) different modifications in our sim:
      Hurricane Mk.IIa: basic model armed with 8 х 7.69 mm Browning MGs; Hurricane Mk.IIb: the number of MGs has been increased to 12; Hurricane Mk.IIc: this model had 4 x 20 mm Hispano guns; Hurricane Mk.IId: anti-tank model armed with 2 x 40 mm Vickers-S guns and 2 x 7.69 mm MGs; Hurricane Mk.II with Soviet weaponry that was installed on the Lend-Lease aircraft: 2 х 12.7 mm UB MGs, 2 x 20 mm ShVAK guns and Soviet bomb and rocket holders. We hope that this nice selection of the Hurricane models suitable both for the Western and Eastern front would be a great addition to IL-2 Sturmovik series:
       


       


       


       
      You can discuss the news in this thread
    • By 76.IAP-Blackbird
      Update 4.004  
      Dear friends,
       
      We're glad to report that update 4.004 is released. The main additions of this one are a new tank for Tank Crew - Pz.Kpfw.V Ausf.D "Panther" - and improved look and additional airfields for Rheinland map (Battle of Bodenplatte). There are many other fixes and improvements as well:
       
      Additions
       
      1. Pz.Kpfw. V Ausf.D "Panther" for Tank Crew;
      2. Better looking river and canal banks on Rheinland map;
      3. 13 new airfields on Rheinland map:
      Le Culot East (Y-10) Kluis (B-91) Mill (B-89) Helmond (B-86) Amsterdam-Schiphol (B-97) Arnhem-Deelen Soesterberg Strassfeld Strassfeld 2 - Odendorf Hilversum Diest (B-64) Nivelles (B-75) Bierset–Liege (A-93) 4. 4K quality exterior textures made by Martin =ICDP= Catney added for Yak-1 series 69;
      5. The better-looking transition between the river and sea waters;
      6. Improved Т-70 tank model and textures;
      7. Updated texture cache system, it should reduce stutters in heavy load MP missions significantly;
      8. Brightness and size of very distant aircraft LODs made more uniform (it differed too much on some aircraft);
      9. Added initial support for SimShaker to be used in conjunction with JetSeats and other audio powered feedback devices.
       
      AI improvements
       
      10. Ground attack aircraft won't hit the ground when engaging a target with rockets and guns in a tight formation;
      11. AI-controlled B-25 starts the engines correctly;
      12. AI fighters attempt Immelman maneuver only if they have enough speed;
      13. AI fighters open fire more aggressively;
      14. AI pilots keep formation on large maps much better;
      15. AI vehicle column won't drive into a river if the last waypoint was on a destroyed bridge or immediately before it;
      16. Assault guns (simple and detailed) correctly face a target when set to LOW command priority in the mission;
       
      Aircraft improvements
       
      17. P-51, P-47 and P-39 have correct trimmer animations;
      18. A-20 engines won't trigger wrong overheat messages;
      19. Wrong engine overcooled messages on P-47D were corrected;
      20. P-51 landing gear covers shouldn't open and close again and again anymore;
      21. Cylinder heads overheat warning will be displayed correctly;
      22. Flying Circus planes won't display a wrong message about engine failure when it is switched off;
      23. The time it takes to switch to combat position and back has been corrected for all gunners;
       
      Detailed tanks improvements
       
      24. When the loader is killed, the time it takes to load the main gun or coaxial MG is increased significantly;
      25. The visual effect of propellant gases is reduced when the exhaust fan is off or is not present;
      26. The time it takes to vent the turret after the shot depends on the operational exhaust fan;
      27. Detailed tanks won't visibly 'crouch' at a high speed;
       
      Other improvements
       
      28. All night bombing Career missions with more than 6 planes in the flight won't start in a map corner anymore;
      29. Wrong ground attack German planes in the late Stalingrad Career chapters were corrected;
      30. Duplicate ID error message in the dedicated server has been removed (it blocked the server, now it is visible in the console);
      31. Correct season in the pre-mission hangar (Winter/Summer);
      32. In Mission Editor it's no longer possible to select a wrong part of a multi-part vehicle skin;
      33. Daimler M1914 FlaK 77/L27 and Thornycroft J-type 13pdr AA shells appear in the correct place ().  
       

       

       

       
      Please discuss the update in this thread.
    • By 76.IAP-Blackbird
      Dear Friends,

      1C Game Studios is proud to announce our next combat theater in the IL-2 Sturmovik: Great Battles series of products – Battle of Normandy!

      It was just over 75 years ago that the western Allies launched joint airborne and amphibious landings in the Normandy region of France. Both the preparation and execution of the invasion of Normandy had a large air component and involved many airfields in the UK and in France, especially after the Allies landed and built many Advanced Landing Grounds. Some German-built and occupied airfields were captured, repaired and re-used by the Allies as they advanced. 

      The Allied advance towards Paris and eventually Germany was not easy and air-power was heavily employed to help facilitate a breakout. The Germans had a very difficult time keeping their hold on France and were faced with defending against not only Allied fighters, but also dedicated ground attackers, bombers and even naval units. The history of this battle makes for a lot of interesting gameplay. We hope to bring this period of the war to life like never before, just like we have done with Battle of Bodenplatte and our previous Eastern Front titles. Due to its important location, Battle of Normandy opens up additional mission scenarios and a vast timeline for great aerial warfare action utilizing many aircraft and content from our previous titles. Plus, Battle of Normandy adds a lot of content that can be utilized in our Battle of Bodenplatte environment.



      Content

      Battle of Normandy, will continue to offer a wide variety of gameplay options and also push our product forward with additional technology, features and improvements. We will of course, have an awesome plane-set that represents the era in which the title takes place. It will also include all the features that is standard for our WWII titles such as QMB, Pilot Career, Custom SP Missions and Multiplayer support. We also plan to include a Scripted Campaign focusing on a specific part of the battle.  See below for additional information.

      Battle of Normandy Plane-set: 

      P-51 B/C
      P-47D “Razorback”
      Typhoon Mk.Ib
      Mosquito F.B. Mk.VI
      Spifire Mk.XIV (Collector Plane)
      C-47 Dakota (AI)
      B-26 Marauder (AI)

      Bf-109 G-6 “Late”
      Fw-190 A-6
      Ju-88 C-6a
      Me-410
      Ar-234 (Collector Plane)
      V-1 Buzz Bomb (AI) 

      This is what we plan to build based on our current research and desires. Of course, if for any reason one of these planes cannot be built to our satisfaction, we will find a suitable replacement.

      Normandy Map

      To support this particular Great Battle, we plan to build numerous ground vehicles, tanks, paratroopers, artillery, bunkers, objects, obstacles, buildings, airfields and ships that will bring flying such dangerous missions to life.



      The map of Battle of Normandy is also planned to be very satisfying in its size, scope and detail. Substantial portions of Southern England, Normandy and Calais regions will be included. We plan to have two versions of the map. There will be both pre-Invasion and post-Invasion versions. This allows us the ability to have our Pilot Career span the period preparing for the invasion and post D-Day events. It also allows us to create scenarios that are even further removed from the invasion itself and explore the 1942-43 period with some assets from our previous titles and certain Collector Planes. The gameplay possibilities are quite exciting to us and we hope to you as well.

      In addition to the content we plan to create, we will also continue to improve our Digital Warfare Engine and add some ‘in the works’ features that were not ready for BOBP release. This includes such items as, Air Marshal, improved MP Lobby, GUI-based Object Viewer, new rendering techniques and drop-tanks. Of course, this is on top of all the numerous small improvements, tweaks, fixes and enhancements we will continue to work on. We never stop working to improve our products and simulation engine. 

      BON Pre-Order Available!

      To kick off Battle of Normandy development we have launched the Pre-Order period today! Our Pre-Order discounted price is $10 Off MSRP at $79.99 for the Premium Edition until the Pre-Order/Early Access period ends. The final MSRP at time of release of Battle of Normandy Premium Edition will be $89.99.
       
      Pre-Order Battle of Normandy Here

      We hope you are as excited as we are to build Battle of Normandy. When it comes to WWII, there are many interesting theaters, time periods and events that would make for an awesome product. There are also many fascinating conflicts outside of WWII that could make for a really fun combat simulation. We have considered them all. However, we have chosen Normandy as our next destination so we can explore one of the most famous battles in history and Normandy will allow for a more complete accounting of the air war over Europe (East and West) which gives you the player a more complete experience. Building Battle of Normandy also allows both the developers and the community to utilize some of our existing content to expand your gameplay options even more.
       
      We also wish you the absolute best this Holiday Season to you, your family, your friends and our dedicated development partners all over the world. We appreciate all the support and nice words you have said about our products during this most recent development cycle which was a lot of hard work. We will continue to build a better product, grow the team a bit more and listen to you, our loyal customers. 

      We’ll see you on the beach! ….and in the sky!

      The IL-2 Sturmovik Team
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