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Patches for BoB II out

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http://www.shockwaveproductions.com/bob/up..._util_v2.01.zip

 

Changes from boxed version v2.00 to v2.01

 

* Bug fixes:

- Several bugs have been fixed that can lead to CTDs (Crashes To Desktop).

- In-game / Windows resolution is automatically synchronized for increased stability with background applications running.

- If TrackIR or Newview (et al) are detected but not enabled, the program will revert back to mouse/keyboard/POV view control.

- Fix for vanishing replay-buttons.

- Some lines, for example those of the Enemy Position Indicator, used wrong colour(s).

- Correct handling of dummy anims (possibly caused a crash).

- Do17 skin adjusted (main wing bottom).

- Ju88 engine texture fix.

 

* Other Improvements:

- SmoothenFrameRate changed to SmoothenFramerateMode and reworked. The default smoothens but does not limit fps.

- New bdg.txt variable "NO_OUTSIDE_TRACKIR"

- The bdg.txt variable OPTIMISE_OBJECTS_AT_RUNTIME changed to DISABLE_OPTIMISE_OBJECTS_AT_RUNTIME so that the old setting is ignored. The new default is to optimise.

- In OPTIONS, "reflections" has been renamed to "mirror."

- Optimised for framerate (mainly by going to a 32 bit FVF). Unfortunately the effect seems to be very small.

- Reduced usage of video memory on 64 MB cards a bit.

- Improved debug code/warnings in a lot of places.

- Better lighting on individual trees.

- Smoke trails further tuned.

- Cannon smoke more subtle.

- Engine sputter sound re-worked.

- Throttle off warning sound reduced.

- Brighton and Cathedral texture reduced in size.

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Battle of Britain II v2.02 Update

Sept 29, 2005

 

IMPORTANT: v2.02 INCLUDES the previous v2.01 changes. You can apply the v2.02 patch to either a stock install or a v2.01 install.

 

Changes from boxed version v2.00 to v2.01

* Bug fixes:

- Several bugs have been fixed that can lead to CTDs (Crashes To Desktop).

- In-game / Windows resolution is automatically synchronized for increased stability with background applications running.

- If TrackIR or Newview (et al) are detected but not enabled, the program will revert back to mouse/keyboard/POV view control.

- Fix for vanishing replay-buttons.

- Some lines, for example those of the Enemy Position Indicator, used wrong colour(s).

- Correct handling of dummy anims (possibly caused a crash).

- Do17 skin adjusted (main wing bottom).

 

* Other Improvements:

- SmoothenFrameRate changed to SmoothenFramerateMode and reworked. The default smoothens but does not limit fps.

- New bdg.txt variable "NO_OUTSIDE_TRACKIR"

- The bdg.txt variable OPTIMISE_OBJECTS_AT_RUNTIME changed to DISABLE_OPTIMISE_OBJECTS_AT_RUNTIME so that the old setting is ignored. The new default is to optimise.

- In OPTIONS, "reflections" has been renamed to "mirror."

- Optimised for framerate (mainly by going to a 32 bit FVF). Unfortunately the effect seems to be very small.

- Reduced usage of video memory on 64 MB cards a bit.

- Improved debug code/warnings in a lot of places.

- Better lighting on individual trees.

- Smoke trails further tuned.

- Cannon smoke more subtle.

- Engine sputter sound re-worked.

- Throttle off warning sound reduced.

- Brighton and Cathedral texture reduced in size.

 

 

Changes form v2.01 to 2.02

- Improved framerate (fps). The effect is most marked with weather low and on computers that suffer from low fps.

- New bdg.txt variable INVERT_EXTERNAL_PAN - inverts pan direction in external view

- New bdg.txt variable NO_FOV_RESET - disables resetting of FOV in when resetting the view (via ROTRESET/ROTRESET2/AROTRESET)

- TrackIR 6dof z-axis overrides any analog axis setting.

- Made stick POV hat user mappable

- Ju88 engine texture fix.

- In the OPTIONS screen, changed the name REFLECTIONS to MIRROR

- Enhanced explosion and flak sounds.

- More realistic Browning .303 sounds (increased rate of fire).

 

 

DOWNLOAD HERE:

http://www.gmxmedia.net/bob2/bob2_update_util_v2.02.zip

or

http://www.shockwaveproductions.com/bob/up..._util_v2.02.zip

 

 

 

Scott

_________________

Shockwave Productions Inc.

www.shockwaveproductions.com

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ENGLISH ONLY

(a German Patch will be out shortly)

 

This has a host of new features, including contrails, new bullet hit sounds, rain, and a new "Red Death" effect when crashing into the ground.

 

 

DOWNLOAD HERE:

http://www.gmxmedia.net/bob2/downloads/

http://www.shockwaveproductions.com/bob/up...pdate_v2.03.zip

http://www.3dgamers.com/games/battlebritain2wv/downloads/

 

 

v2.02 to v2.03 changes

(all previous updates are included in the 2.03 update)

 

******** Bug Fixes ********

- The Win98 Alt-x error fixed (DDRAW error).

- Ju 52 error completely fixed.

- Memory leak fixed. This is at least one if not the major cause for people running out of main memory (error message ~ "Can not alloc 16MB")

- "Next waypoint" crash workaround again :-/

- Bug in runtime optimizers fixed that might have lead to crashes.

- Udet Buoy mission fixed.

- Reduced VRAM usage a bit, this should help 64MB card owners.

- Robustness (technical: Init imagemapfile, delete [] instead of delete, MSVC 8 warnings, Wrong index range fixed)

- Improved debug code (technical: for example Texture fn versus generic fn, Fix to a broken assert, Added assert, added version + build date

to crashlog output to be able to differentiate "new" from "old" bugs)

 

 

******** Other Improvements for users: ********

- Reactivated Rain. You need to have the worst weather setting to see it. (technical: In the bdg.txt, with RAIN_FACTOR you can in- or decrease

the number of "rain threads". 32 is default, 0 is no rain.)

- Minor performance optimizations.

- Separate quality setting for WATER in OPTIONS (mostly for GeForce 4200-4800 users)

- Contrails (Should appear at 16,500 ft and above).

- Player aircraft bullet hit sounds improved.

- "No Spinning Death" - not completely polished yet, but instead of the spinning death camera you get a red screen. You need to activate

it via the bdg.txt variable "No_Spinning_Death" to ON. This new effect comes thanks to Buddye

- Improved prop looks at low rpm.

- Use the bdg.txt variable DRAW_MENU_ON_3D_SCREEN to disable the "radio menu". Nice for users using voice input.

- FPS readout colour now same as infoline colour.

- PERFORMANCE_TEST_MODE implemented.

- Coords.txt now also contains pitch info.

- Water shimmer reduced, thanks to Mauser at SimHQ

 

 

******** Modder Features: ********

- You can now have 16 fresnel files depending on time of day and weather.

- First version of Multiskin means Skinners can get acquainted and already create some of the data.

- Shaders (one can use Shaders instead of textures). This is an extremely powerful technology, for example the Farcry people boast every pixel goes through a shader. However, it is the absolute, bleeding edge of technology for modders . Read technique from file. Use one the hardware supports.

- When BoB is minimized, it now uses almost no (CPU etc) resources. Ignores keystrokes.

- AutoTextureChange partly fixed. Works sometimes now :-/. Supports DDS. Looks for new textures when un-minimizing now.

- DISABLE_ALL_2D_ELEMENTS in the bdg.txt is a nice feature for video makers / screenshot makers. Might also be of interest to pure users.

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ENGLISH ONLY

(a German Patch will be out shortly)

 

This has a host of new features, including contrails, new bullet hit sounds, rain, and a new "Red Death" effect when crashing into the ground.

DOWNLOAD HERE:

http://www.gmxmedia.net/bob2/downloads/

http://www.shockwaveproductions.com/bob/up...pdate_v2.03.zip

http://www.3dgamers.com/games/battlebritain2wv/downloads/

v2.02 to v2.03 changes

(all previous updates are included in the 2.03 update)

 

******** Bug Fixes ********

- The Win98 Alt-x error fixed (DDRAW error).

- Ju 52 error completely fixed.

- Memory leak fixed. This is at least one if not the major cause for people running out of main memory (error message ~ "Can not alloc 16MB")

- "Next waypoint" crash workaround again :-/

- Bug in runtime optimizers fixed that might have lead to crashes.

- Udet Buoy mission fixed.

- Reduced VRAM usage a bit, this should help 64MB card owners.

- Robustness (technical: Init imagemapfile, delete [] instead of delete, MSVC 8 warnings, Wrong index range fixed)

- Improved debug code (technical: for example Texture fn versus generic fn, Fix to a broken assert, Added assert, added version + build date

to crashlog output to be able to differentiate "new" from "old" bugs)

******** Other Improvements for users: ********

- Reactivated Rain. You need to have the worst weather setting to see it. (technical: In the bdg.txt, with RAIN_FACTOR you can in- or decrease

the number of "rain threads". 32 is default, 0 is no rain.)

- Minor performance optimizations.

- Separate quality setting for WATER in OPTIONS (mostly for GeForce 4200-4800 users)

- Contrails (Should appear at 16,500 ft and above).

- Player aircraft bullet hit sounds improved.

- "No Spinning Death" - not completely polished yet, but instead of the spinning death camera you get a red screen. You need to activate

it via the bdg.txt variable "No_Spinning_Death" to ON. This new effect comes thanks to Buddye

- Improved prop looks at low rpm.

- Use the bdg.txt variable DRAW_MENU_ON_3D_SCREEN to disable the "radio menu". Nice for users using voice input.

- FPS readout colour now same as infoline colour.

- PERFORMANCE_TEST_MODE implemented.

- Coords.txt now also contains pitch info.

- Water shimmer reduced, thanks to Mauser at SimHQ

******** Modder Features: ********

- You can now have 16 fresnel files depending on time of day and weather.

- First version of Multiskin means Skinners can get acquainted and already create some of the data.

- Shaders (one can use Shaders instead of textures). This is an extremely powerful technology, for example the Farcry people boast every pixel goes through a shader. However, it is the absolute, bleeding edge of technology for modders . Read technique from file. Use one the hardware supports.

- When BoB is minimized, it now uses almost no (CPU etc) resources. Ignores keystrokes.

- AutoTextureChange partly fixed. Works sometimes now :-/. Supports DDS. Looks for new textures when un-minimizing now.

- DISABLE_ALL_2D_ELEMENTS in the bdg.txt is a nice feature for video makers / screenshot makers. Might also be of interest to pure users.

 

 

 

patch 205 is out now and it is excellent!

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