Jump to content

Recommended Posts

Hi folks,any of you guys know why my created serial number decals keep coming out with this "bleed" effect ?? ( I have followed FLOGGER23 's guide ). My squadron badge decals have no such issues.

JPG.png

Share this post


Link to post
Share on other sites

what airplane? Stock or 3rd Party???

if the alpha layer is good, the problem might be the aircraft meshes themselves (as has been stated and addressed a LOT of the last 15 years).

Share this post


Link to post
Share on other sites

Is your decal square and do you have at least 10 pixels of space around the serial number?

Does the decal work in another location on the aircraft?

Edited by Spinners
Additional question.
  • Like 1

Share this post


Link to post
Share on other sites

Looks like you do not have enough space from the Serial to the edges of the file.

Share this post


Link to post
Share on other sites

Yup, consequence of another of TK's little tricks, the pixels on the border of a decals are duplicated along the axis on the whole mesh, so you have to leave clean space around your decals.

On the other hand, when doing solid stripes it allows you to have extremely compact decals, or have them adapt to the shape of your mesh if the design allows it (think of having a stripe above a tail number, you need the decal to be only as wide as the number, the stripe just needs to be at the right height and to reach the borders of the decals, once in the right position the stripe will get duplicated left and right till the end of the mesh).

Weirdly enough, while it seems intentional to have coded it like this, I have no memory of stock decal exploiting that behaviour.

Edited by Gunrunner
  • Like 1

Share this post


Link to post
Share on other sites

Technical explanation:
TK uses for decal texturing the "clamp to edge" (or rather its DirectX equivalent) texture wrapping mode. For more info see: https://open.gl/textures

  • Like 4

Share this post


Link to post
Share on other sites

Thanks as always to all those who replied,think I'm getting the hang of it now ...slowly but surely !

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By toot
      Hi, was wondering if anyone knows how to extract decals and insignia's using the cat extractor? I've only managed to get skins out (which was also kinda annoying since you need the exact name), but i havent been able to find decals and insignias.
      Would appriciate any suggestions and tips!
    • By Slant6
      Installing one of MyTai's F-4B skins for SF1 to SF2 F-4B_67. Following correct SF2 file path for decals; all show up except nose number only on left side. How do I fix this?
       
       
      [Decal001]
      MeshName=fuselage_P
      DecalLevel=2
      DecalFacing=LEFT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\nsl
      Position=1.35,-0.17
      Rotation=0.0
      Scale=8.625
      DecalMaxLOD=3
      [Decal002]
      MeshName=fuselage_P
      DecalLevel=2
      DecalFacing=RIGHT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\nsr
      Position=1.35,-0.17
      Rotation=0.0
      Scale=8.625
      DecalMaxLOD=3
      [Decal003]
      MeshName=wing_left_outer
      DecalLevel=0
      DecalFacing=TOP
      FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
      Position=-4.0,-0.94
      Rotation=37.5
      Scale=3.2
      DecalMaxLOD=3
      [Decal004]
      MeshName=wing_right_outer
      DecalLevel=0
      DecalFacing=BOTTOM
      FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
      Position=4.0,-0.94
      Rotation=37.5
      Scale=3.2
      DecalMaxLOD=3
      [Decal005]
      MeshName=splitter_plate_left
      DecalLevel=3
      DecalFacing=LEFT
      FilenameFormat=kill
      Position=5.995,-.141
      Rotation=00.0
      Scale=0.75
      DecalMaxLOD=2
      [Decal006]
      MeshName=vertical_stabilizer
      DecalLevel=2
      DecalFacing=RIGHT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
      Position=-5.55,1.74
      Rotation=0.0
      Scale=6.0
      DecalMaxLOD=3
      [Decal007]
      MeshName=vertical_stabilizer
      DecalLevel=2
      DecalFacing=LEFT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
      Position=-5.55,1.74
      Rotation=0.0
      Scale=6.0
      DecalMaxLOD=3
      Reverse=TRUE
      [Decal008]
      MeshName=rudder
      DecalLevel=2
      DecalFacing=RIGHT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
      Position=-5.55,1.74
      Rotation=0.0
      Scale=6.0
      DecalMaxLOD=3
      [Decal009]
      MeshName=rudder
      DecalLevel=2
      DecalFacing=LEFT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
      Position=-5.55,1.74
      Rotation=0.0
      Scale=6.0
      DecalMaxLOD=3
      Reverse=TRUE
      [Decal010]
      MeshName=vertical_stabilizer
      DecalLevel=1
      DecalFacing=RIGHT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\NFR
      Position=-5.85,1.75
      Rotation=0.0
      Scale=2.10
      DecalMaxLOD=3
      [Decal011]
      MeshName=vertical_stabilizer
      DecalLevel=1
      DecalFacing=LEFT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\NFL
      Position=-5.85,1.75
      Rotation=0.0
      Scale=2.10
      DecalMaxLOD=3
      [Decal012]
      MeshName=wing_left_inner
      DecalLevel=0
      DecalFacing=TOP
      FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
      Position=-4.0,-0.94
      Rotation=37.5
      Scale=3.2
      DecalMaxLOD=3
      [Decal013]
      MeshName=wing_right_inner
      DecalLevel=0
      DecalFacing=BOTTOM
      FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
      Position=4.0,-0.94
      Rotation=37.5
      Scale=3.2
      DecalMaxLOD=3
      [Decal014]
      MeshName=fuselage_P
      DecalLevel=2
      DecalFacing=LEFT
      FilenameFormat=f-4b_67\pacusnvf151 71\D\b
      Position=-3.40,2.20
      Rotation=0.0
      Scale=5.0
      DecalMaxLOD=3
      [Decal015]
      MeshName=fuselage_P
      DecalLevel=2
      DecalFacing=RIGHT
      FilenameFormat=f-4b_67\pacusnvf151 71\D\b
      Position=-3.38,-1.0
      Rotation=0.0
      Scale=5.0
      DecalMaxLOD=3
      [Decal016]
      MeshName=fuselage_front
      DecalLevel=2
      DecalFacing=RIGHT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
      Position=7.0,0.0
      Rotation=0.0
      Scale=10.0
      DecalMaxLOD=3
      [Decal017]
      MeshName=fuselage_front
      DecalLevel=2
      DecalFacing=LEFT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
      Position=7.0,0.0
      Rotation=0.0
      Scale=10.0
      DecalMaxLOD=3
      Reverse=TRUE
      [Decal018]
      MeshName=canopy_front_outer
      DecalLevel=2
      DecalFacing=LEFT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
      Position=7.0,0.0
      Rotation=0.0
      Scale=10.0
      DecalMaxLOD=3
      Reverse=TRUE
      [Decal019]
      MeshName=canopy_front_outer
      DecalLevel=2
      DecalFacing=RIGHT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
      Position=7.0,0.0
      Rotation=0.0
      Scale=10.0
      DecalMaxLOD=3
      [Decal020]
      MeshName=canopy_rear_outer
      DecalLevel=2
      DecalFacing=LEFT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
      Position=7.0,0.0
      Rotation=0.0
      Scale=10.0
      DecalMaxLOD=3
      Reverse=TRUE
      [Decal021]
      MeshName=canopy_rear_outer
      DecalLevel=2
      DecalFacing=RIGHT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
      Position=7.0,0.0
      Rotation=0.0
      Scale=10.0
      DecalMaxLOD=3
      [Decal022]
      MeshName=fuselage_front
      DecalLevel=2
      DecalFacing=LEFT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\ls
      Position=7.50,-0.3
      Rotation=0.0
      Scale=5.80
      DecalMaxLOD=3
      [Decal023]
      MeshName=fuselage_front
      DecalLevel=2
      DecalFacing=RIGHT
      FilenameFormat=f-4b\pacusnvf151 71\D\rs
      Position=7.50,-0.3
      Rotation=0.0
      Scale=5.80
      DecalMaxLOD=3
      [Decal024]
      MeshName=spoiler_left
      DecalLevel=0
      DecalFacing=TOP
      FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
      Position=-4.0,-0.94
      Rotation=37.5
      Scale=3.2
      DecalMaxLOD=3
      [Decal025]
      MeshName=flap_inner_right
      DecalLevel=2
      DecalFacing=TOP
      FilenameFormat=F-4B_67\pacusnvf151 71\D\f
      Position=2.38,-1.56
      Rotation=-14.0
      Scale=0.50
      DecalMaxLOD=4
      [Decal026]
      MeshName=flap_inner_left
      DecalLevel=2
      DecalFacing=TOP
      FilenameFormat=F-4B_67\pacusnvf151 71\D\f
      Position=-2.38,-1.56
      Rotation=14.0
      Scale=0.50
      DecalMaxLOD=4
      [Decal027]
      MeshName=rudder
      DecalLevel=2
      DecalFacing=RIGHT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\fpr
      Position=-7.17,2.18
      Rotation=0.0
      Scale=0.3
      DecalMaxLOD=4
      [Decal028]
      MeshName=rudder
      DecalLevel=2
      DecalFacing=LEFT
      FilenameFormat=F-4B_67\pacusnvf151 71\D\fpl
      Position=-7.17,2.18
      Rotation=0.0
      Scale=0.3
      DecalMaxLOD=4
      [Decal029]
      MeshName=wing_right_outer
      DecalLevel=0
      DecalFacing=TOP
      FilenameFormat=F-4B_67\pacusnvf151 71\D\NL
      Position=4.90,-1.7
      Rotation=-37.5
      Scale=2.0
      DecalMaxLOD=3
    • By Eagle114th
      I am unable to find the tutorial on modifying or replacing national decal.  There are two nations I want to replace decal.  At the same time, there are a few nations I want to add into the game and add their decals too. I can't seem to find the tutorials on it.

      So may I ask for the advice on this?

      I am working on interesting projects which requires me to do this.  

      Cheers!
    • By jjlehto
      Since a while, I find myself in this condition (see pic).
      The RAF roundels are like 4 times the correct size. Happens only with RAF decals (all the other  air forces are correct). Also happens on most other RAF planes (like Javelins, Hunters etc).
      I was thinking, perhaps some mod broken them, but I'm unable to trace back when it started.
      I reckon someone probably incurred in this already, I'd be grateful to know how can it be solved.
      Thanks.

    • By Ngr
      Can anyone help me remove unwanted decals fragments?



×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..