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UllyB

Loadout.ini new lines

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In a SF2 YAK-41M Loadout.ini file I found these lines:

[StrikeLongRange]
Loadout[01].WeaponType=AA-11B
Loadout[01].Quantity=1
Loadout[02].WeaponType=AA-11B
Loadout[02].Quantity=1
Loadout[07].WeaponType=FAB500_M62
Loadout[07].Quantity=1
Loadout[08].WeaponType=FAB500_M62
Loadout[08].Quantity=1
Loadout[13].WeaponType=YAK-41FT
Loadout[13].Quantity=1

[StrikeNaval_95]
StartDefaultDate=1995
DefaultFor=STRIKE_NAVAL,CRUISE_MISSILE
Loadout[03].WeaponType=Kh-35
Loadout[03].Quantity=1
Loadout[04].WeaponType=Kh-35
Loadout[04].Quantity=1
Loadout[11].WeaponType=Kh-35
Loadout[11].Quantity=1
Loadout[12].WeaponType=Kh-35
Loadout[12].Quantity=1

[StrikeNavalLongRange_95]
StartDefaultDate=1995
DefaultFor=STRIKE_NAVAL,CRUISE_MISSILE
Loadout[01].WeaponType=AA-12
Loadout[01].Quantity=1
Loadout[02].WeaponType=AA-12
Loadout[02].Quantity=1
Loadout[11].WeaponType=Kh-35
Loadout[11].Quantity=1
Loadout[12].WeaponType=Kh-35
Loadout[12].Quantity=1
Loadout[13].WeaponType=YAK-41FT
Loadout[13].Quantity=1

 

and in its DATA ini file I found this:

 

PrimaryRoles=INTERCEPT,SWEEP,CAS,CAP
SecondaryRoles=ANTI_SHIP,STRIKE,ESCORT,RECON,CRUISE_MISSILE

 

My question is: are these setings working ? And if they do what exactly should I expect ?

If the antiship missile mechanic won't work in SF2 why do I see ASM setting on wings data ini files in some planes? What does "loadout" game's engine (interpret) when it sees this setting ?

Edited by UllyB

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Yes, they work. Leave them alone.

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Ah-ah-ah! knowledge base!             

32. I want my Jet to have a different loadouts from certain years (From Aug 2011)

Each jet has a loadout.ini text file - for example F-4E_Loadout.ini that specifies the exact loadout for each mission.

 

If you want a jet to have a certain loadout we can now add more flexible code. Here the Jet has a normal [Attack] loadout:

 

[Attack]

Loadout[03].WeaponType=Rockeye

Loadout[03].Quantity=3

Loadout[03].RackType=TER

Loadout[04].WeaponType=Rockeye

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[07].WeaponType=AIM-7E-2

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7E-2

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7E-2

Loadout[09].Quantity=1

Loadout[16].WeaponType=TANK600_F4

Loadout[16].Quantity=1

Loadout[17].WeaponType=ALQ-101

Loadout[17].Quantity=1

 

 

 

 

Now below that I can add another Attack loadout to the same loadout.ini - but give it a different name - in this case Attack_73

 

[Attack_73]

StartDefaultDate=1973 <-----------the date the loadout replace the one define in [Attack] above.

DefaultFor=CAS,ARMED_RECON <-----------It will be default for these missions

Loadout[03].WeaponType=AGM-65B

Loadout[03].Quantity=3

Loadout[03].RackType=LAU-88

Loadout[04].WeaponType=AGM-65B

Loadout[04].Quantity=3

Loadout[04].RackType=LAU-88

Loadout[07].WeaponType=AIM-7E-2

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7E-2

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7E-2

Loadout[09].Quantity=1

Loadout[16].WeaponType=TANK600_F4

Loadout[16].Quantity=1

Loadout[17].WeaponType=ALQ-101

Loadout[17].Quantity=1

 

 

 

 

 

 

 

 

Well we can do the same for Air to Air - from F-4D_67

 

[AirToAir]

Loadout[06].WeaponType=AIM-7E-2

Loadout[06].Quantity=1

Loadout[07].WeaponType=AIM-7E-2

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7E-2

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7E-2

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-9J

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9J

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9J

Loadout[12].Quantity=1

Loadout[13].WeaponType=AIM-9J

Loadout[13].Quantity=1

Loadout[16].WeaponType=Tank600_F4

Loadout[16].Quantity=1

 

[AirToAir_72]

StartDefaultDate=1972

DefaultFor=CAP,INTERCEPT

Loadout[07].WeaponType=AIM-7E-2

Loadout[07].Quantity=1

Loadout[08].WeaponType=AIM-7E-2

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-7E-2

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-9J

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9J

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9J

Loadout[12].Quantity=1

Loadout[13].WeaponType=AIM-9J

Loadout[13].Quantity=1

Loadout[16].WeaponType=Tank600_F4

Loadout[16].Quantity=1

Loadout[21].WeaponType=ALQ-101

Loadout[21].Quantity=1

 

 

Finally the F-4 can get an accurate loadout for later years - here TK even added an extra weapon group for the ECM pod to go in the front Sparrow bay!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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4 hours ago, bazillius said:

Ah-ah-ah! knowledge base!             

 

 

 

 

You missundestood me. I was not asking about how a certain weapon ends up there after a certain date (that thing I understood long ago). I was asking  a different thing: what were those setting TITLES doing there and how  do they work. As you noticed Wrench just slapped me without letting me know WHY they are there and how a STRIKE_NAVAL_CRUISE_MISSILE work with those settings exactly. Maybe you can explain that to me or maybe Wrench will have a change of heart which is a fat chance in my case :)

Edited by UllyB

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You can also specify nation-specific loadouts too. For those aircraft exported=true

As newer weapons become available, they're added to the inventory.

Look at the A-7E_74 and and A-6E_79 loadouts. You'll see they evolution of the weapons.

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Yes it works if you have North Atlantic.  Chose naval map. For example BlackSea2. In ini must be NavalMap=TRUE, chose INTERCEPT mission and may be in 30% it will be generated mission with intersepting naval strike or cruise missile. Aircrafts with cruise missiles willl be fireing with cruise missile. Peeeeew! peeeeew! with Harpon for example. Sure you neeed Aircrafts with that lines in game

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By the way, you need to add this lines to your Tu-160 loadout. i added to mine

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4 hours ago, bazillius said:

Yes it works if you have North Atlantic.  Chose naval map. For example BlackSea2. In ini must be NavalMap=TRUE, chose INTERCEPT mission and may be in 30% it will be generated mission with intersepting naval strike or cruise missile. Aircrafts with cruise missiles willl be fireing with cruise missile. Peeeeew! peeeeew! with Harpon for example. Sure you neeed Aircrafts with that lines in game

So THAT is the explanation I was searching for. Having work with SF Israel only I didn't know that these updated settings for loadout were brought by SF2 NA, though I suspected that something was changed and I didn't understand the reason . Now it's clear. Thank you.

By the way I saw, in a SF2 plane, I can't remember now which, a FAC setting for loadout. Does that work , too now ?

Edited by UllyB

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That A.I. E-2 Hawkeye plane in SF2 NA doesn't do just that type of mission ?

PS - Going back to the main topic... those kind of missions are available for A.I. planes only ? Cause it seem that if I make such A.I. aircraft playable, adding a cockpit, in main menu of single mission, nothing is changing in matters of chosing a mission type. Or am I wrong ?

Edited by UllyB

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Hello all,

Is there a list of valid default missions somewhere? Strike, CAP...etc? And their corresponding LOADOUT entries?

=V=

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What is the difference between naval_attack and cruise_missile?

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if no one else can answer directly, heres a few places to look

and especially this one

 

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Naval_Attack uses dumb bombs

Cruise_MIssile uses self-guiding weapons (ie: cruise missiles)

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On 17/3/2022 at 7:36 AM, Wrench said:

Naval_Attack uses dumb bombs

Cruise_MIssile uses self-guiding weapons (ie: cruise missiles)

do Cruise_missile missions work only versus ships, or ground targets as well?

 

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I think only ships. Although, I have used them against land targets. But, they have to be hand loaded

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On 23/3/2022 at 7:52 AM, Wrench said:

I think only ships. Although, I have used them against land targets. But, they have to be hand loaded

Which means launched only by your flight, and not from AI?: which makes a "modern" campaign with use of cruise missiles, impossible

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launched only from MY plane!! :biggrin:

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