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I understood that A.I. Soviet bombers have some new (scripted) missions. CRUISE_MISSILE was already explained to me, but I would like to find out what does an A.I. plane when it has these two missions (ESCORT_JAMMER and NAVAL_SEARCH). Thank you.

Edited by UllyB

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NAVAL_SEARCH is a mission type made for long range recon birds like the Tu-95R. The plane is simulating a recon mission and is doing nothing than flying around.

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ESCORT_JAMMER do as expected, provide jamming to a strike package. And yes, it works.

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You forgot to ask about STRIKE_NAVAL. You can find it in A-6E_LOADOUT.INI for example :D looks like you are going to be a Doctor of Science in SF2, ahaha

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8 hours ago, bazillius said:

You forgot to ask about STRIKE_NAVAL. You can find it in A-6E_LOADOUT.INI for example :D looks like you are going to be a Doctor of Science in SF2, ahaha

yes I will someday. I am curious when it comes to what I like and military flight sims I love them! Thank you for your answers gentlemen.

PS - I checked the stock A6E data.ini file, it has  no that mission in its list. It has these only:

PrimaryRoles=STRIKE,ANTI_SHIP
SecondaryRoles=ARMED_RECON,SEAD,CAS

By the way, you didn't tell me what STRIKE_NAVAL does. :rolleyes:

Edited by UllyB

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STRIKE_NAVAL  its loadout for NavalMap=TRUE. If map is naval aircraft use this loadout else use STRIKE. an d it works)). Very useful. fior example A-6 use freefall bombs to strike fuel tanks but for bombing ships use guided bombs. its for AI aircrafts

Edited by bazillius
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6 hours ago, bazillius said:

STRIKE_NAVAL  its loadout for NavalMap=TRUE. If map is naval aircraft use this loadout else use STRIKE. an d it works)). Very useful. fior example A-6 use freefall bombs to strike fuel tanks but for bombing ships use guided bombs. its for AI aircrafts

How does the game "know" to switch to naval strike, if the syntax is not in aircraft (data.ini file) primary/secondary role written? It can't be just navalmap switch in terrain ini file, can it ? Or is it ? Or do you mean that A.I. switches to better weapons, when it "sees" navalmap=TRUE, with no correlation per sei with "naval_strike" syntax ? The naval_strike syntax, not appearing written in aircraft roles clouds my understanding a bit I'm afraid.

Edited by UllyB

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If the map is set Navalmap=True, the game engine select naval targets (ships) if you fly a strike mission. Ground targets were ignored. Only if no naval targets are available the game engine decides to take ground targets as targets in strike missions.

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2 hours ago, Gepard said:

If the map is set Navalmap=True, the game engine select naval targets (ships) if you fly a strike mission. Ground targets were ignored. Only if no naval targets are available the game engine decides to take ground targets as targets in strike missions.

You meant all these for enemy A.I. right ? If so now it make sense. So it's not a syntax here, it's just the engine which decides about strike missions, through navalmap switch. All this for enemy A.I. only.

Edited by UllyB

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This is a rad thread, thanks for sharing the code deep inside SF2!

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