Jump to content
Sign in to follow this  
Chugster

Looking for the best way to fly an F-4 Phantom?

Recommended Posts

So the new MSFS has got me interested in flight sims again, I have played them on an off for about 30 years.

So my favourite plane is a Phantom and whilst I am sure DCS will release a Phantom at some point and it will be glorious. And someone will create a version for MSFS I want to know what the best option is right now.

There are various addons for sims such as FSX (which i own) and P3D. Xplane 11 has one as a standard plane, but I dont know what is best as the prices vary from £30 to £80 for just the mod and I may have to buy a sim as well.

Which is the best for accuracy in terms of a clickable cockpit and flight characteristics? Also what is the best mod options for combat ops as well?

Thanks in advance

Share this post


Link to post
Share on other sites

Falcon 4 would be the way to go plus it's free   

 

  • Like 1

Share this post


Link to post
Share on other sites

For the most authentic combat experience in terms of flyable variants, correct radar indications, weapons employment, etc. Strike Fighters 2 is by far the best sim. It comes at a price: no multiplayer and a very dated terrain engine. But with mods, SF2 still looks very good, but more importantly has absolutely everything you need to fly virtually any version of the F-4 in any of its historical combat roles.

I am an F-4 Phanatic. The above screenshot shows why I never fly the F-4 in Falcon 4: look at the radar, look at the HUD. You are flying and F-16 in an F-4's skin. Unlike DCS World, Falcon 4 was designed to be only an F-16 study sim. Modders have worked wonders with it, and it is nice to have the variety of aircraft available. But contrasted against Strike Fighters 2, a so-called "lite" sim, SF2 turns out to be better in almost every way for single player if you are into F-4s. 

Now if you would like more detailed systems operation with clickable cockpits, you want one of the Prepar3d versions of the F-4 with TacPack installed:

F-4E and/or F-4J/S from Milviz

F-4B/N from Simworks Studios

Those F-4s have excellent flight modeling and very detailed, realistic systems modeling comparable to DCS World. But using a civil sim to fly combat comes at a cost: limited AI support for enemies, limited sensor and weapons system modeling, and a modern global environment that is difficult to mod into a historical combat environment.

I have been waiting for the DCS World F-4E that Belsimtek screenshots teased for years. DCS World combines the study sim quality of P3d F-4s with the combat environment of SF2. But it still Vietnam. The new Syria map is a nice move in the direction of showcasing Israeli air combat. Unfortunately, a DCS World F-4 of any kind is still probably two or more years away from early access downloading.

  • Like 2

Share this post


Link to post
Share on other sites
11 hours ago, streakeagle said:

Now if you would like more detailed systems operation with clickable cockpits, you want one of the Prepar3d versions of the F-4 with TacPack installed:

 

Is tacpac required or only if i want to shoot missiles and guns?

 

Also, is there much of a difference bewtween the Milviz and Sikmworks version as the latter is half the price of the former?

Also, I had the original Strike Fighters and WOE so the newest version would be a cheaper option than the P3D/addon combo

Edited by Chugster

Share this post


Link to post
Share on other sites

Oh and , as an F4 Phanatic, if you had to pick between P3D plus F4 payware or SF2 what would you pick?

Edited by Chugster

Share this post


Link to post
Share on other sites

SF2 has never left my hard drive. I can't stand the FSX/P3d environment, so I rarely fly it. But I primarily fly DCS World. I do fly SF2 every now and then for all the aircraft it has that DCS World doesn't: the F-4, century series, F2H-2, etc. 

While the F-4s will work without TacPack, they work far better with TacPack. You lose a lot of systems functionality if you don't have TacPack. Unfortunately, P3d keeps making major version changes that break TacPack. VRS ends up releasing newer versions of TacPack, but the workload is so high, they usually end up charging for an upgrade to support major P3d version changes. The F-4E and F-4J/S are much more modern and multi-role compared to the F-4B. So, if you want a less complex aircraft to fly, the F-4B is your plane, though it comes with the option to fly updated versions of the F-4B and the F-4N, which is much closer to the F-4S standard. Not accounting for price, you should get the one you like the most because they are all very good. But with the Milviz products there are different price tiers. Besides the option to buy TacPack support, you also may want to buy the advanced flight model package. The F-4B comes with everything for that one low price. No extra fee for TacPack support. No extra fee for a better flight model. So, once you include cost-effectiveness, the F-4B is the way to go. Only having flight manual performance charts for reference, I can't say whether the F-4B or the Milviz F-4s have the better flight model. The Milviz advanced flight model seems more detailed, but then it also exhibits some weird behavior that doesn't fit my understanding of the F-4's stability. It would be a matter of personal preference whether you think one feels better or is more accurate.

So you are asking me would I rather go fly over Europe, Vietnam, and Israel with the F-4B/C/D/E/EJ/F/G/J/K/M/N/S (G and S are user mods) facing aggressive SAMs, AAA. and MiGs or take a scenic tour of the modern world while popping airliners with AIM-9s and AIM-7s, I have I have only one answer: SF2. Some people like yourself that never upgraded from the SFP1/WoX series have recently bought it when the entire package of games/DLC was on sale (twice). The ones that have posted about it were pleasantly surprised at all the improvements that SF2 offers for the loss of the limited DirectPlay multiplayer implementation. The F-4 is one of the best examples. Each major variant, i.e. the F-4B, has several minor variants reflecting production blocks and field changes typically in the form of adding new RWR and/or ECM equipment, which also means updated unique cockpits. The F-4D started production with a slick nose (no RWR). Early updates added the chin pod back to house a RWR antenna. The final variants had a bug-eyed monster of a chin pod for all the new antennas. SF2 models all of these. But like the original SF1 series, there were countless patches along the way and while each patch fixed some issues, they typically caused a few more. But the sim has been stable for years and you need to fly the final patch to support all of the DLC and expansion packs as well as SF2NA. So, everyone knows what the bugs are and some people have found workarounds for many of the issues that remain.

Edited by streakeagle
  • Like 2

Share this post


Link to post
Share on other sites

Thanks for the detailed reply, much appreciated. I think I will go with SF2 and wait for a Phantom to be released for either MSFS or DCS before I shell out that kind of money.

Only thing left to decide is whether to get a Thrustmaster Warthog or X-56 Rhino as my next stick...its a hard decision as both have good aspects that suit my gaming style and interests.

Share this post


Link to post
Share on other sites

Ok so I posted this question about choosing between X-plane 11 and P3D and someone said P3d is not for entertainment use, what does this mean exactly? If its just for teachers and students why does it have an F-22 when only USAF pilots would need to simulate it?

Plus I have seen plenty of vids on youtube that would have been cut if the devs really didnt want people playing therir sim

Share this post


Link to post
Share on other sites

Sorry I never saw and replied to this post. The answer to the riddle of P3d is Microsoft and lawsuits. Lockheed licensed the source code for MS FSX to save time and money. Microsoft agreed to do this with the stipulation that Lockheed would not directly compete with MS FSX or its descendants. Lockheed dramatically improved the FSX codebase by transitioning to a native 64-bit platform allowing use of modern CPUs and RAM capacity to permit higher performance and/or better terrains and aircraft. So, Lockheed as a legal stipulation that the simulator they are selling is for "students" only to satisfy the contractual requirement not to compete with MS flight sims. Of course, anyone can be a "student" and Lockheed has sold P3d to anyone and everyone that wants to "study" flying. I have not heard of one case of Microsoft or its lawyers going after Lockheed or their customers because someone falsely claimed to be a "student". So, for all intents and purposes, P3d student edition is really a consumer level package available to everyone and you can see countless people migrated from FSX to P3d because Microsoft abandoned flight sims for 10+ years.

Now, FS2020 is available. In almost every way FS2020 is better than P3d out of the box. But FS2020 does not yet have the depth of support that FSX/P3d has had for so many years. If VRS TacPack comes to FS2020 as well as the Milviz and/or SimWorks F-4 Phantoms, I will no longer have any use for P3d. As it stands, P3d migrated to V5+ for some time and VRS TacPack just now caught up. I never migrated to V5 because without TacPack and the F-4s, it has little value to me even though it is supposed to improve my biggest problem with P3d: low performance, particularly when using detailed terrain like Orbx and even worse performance when using VR.

In my posts from two years ago, I estimated that a DCS F-4 was two or more years away from being available for purchase and download. Heatblur has admitted that the F-4 was the secret aircraft they had been working on the past few years and that DCS F-4E should be released in 2022 and additional versions are planned. This has made me think twice about continuing to spend money buying P3d V5+ and the associated upgrades such as VRS TacPack for P3d V5+. I have never flown it very much and already spend most of my time flying DCS. With the release of DCS F-4, P3d becomes obsolete, while Strike Fighters 2 remains on my hard drive due to its amazing library of flyable aircraft and historically accurate combat environments. I have even used VorpX to get Strike Fighters 2 to halfway work in VR with the dated terrain resulting in outstanding VR performance: pegged at 90 fps with no stuttering despite using max graphics quality settings.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..