Jump to content

Recommended Posts

1 minute ago, Wrench said:

mesh name is not the same as system name; I too have done that!!! :stars: (fortunately, I'm not a 3d guy, so it was a fairly easy text edit)

I like how this boat is coming along!

You should try it?  start with something simple and try to falow a tutorial.  There are alot in the net. 

I am sure you will do well. 

Share this post


Link to post
Share on other sites

I actually have MAX 2009, both 32 and 64 bit (i think that's how that call). One day I MUST learn...

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

If you need any help,  I am always ready to lend a hand. :drinks:

  • Thanks 1

Share this post


Link to post
Share on other sites

The new boat is ready anyone interested in working on the texture please let me know.

Screenshot 2021-02-12 181233.jpg 

 

  • Like 2

Share this post


Link to post
Share on other sites

I think it would be nice to have the full riverboat so I am thinking of making the last of these boats the Patrol Craft Fast also known as Swift Boats

08c33affc95c6dcf5f088ce28578dde3.jpg15vietnam1web-superJumbo.jpg

 

  • Like 6

Share this post


Link to post
Share on other sites

Watch it - you're getting real close to my heartstrings!  In the lower right, especially note the towing service the swift boats called when they broke down...CGRonOne.thumb.jpg.2300ca896f06b513ce40ed35ed8b20d8.jpg 

  • Like 3

Share this post


Link to post
Share on other sites

found a good blueprint for the boat.

uss-pcf-9-swift-boat.thumb.png.a2483bce30a00833261fbd18078e417d.png

  • Like 3

Share this post


Link to post
Share on other sites

After that, I will maker the 2 Kuwaiti Navy fast patrol boats. 

The P 5702 Istiqlal (German FPB-57)

ship_942.jpg

More information

and the Al Sanbouk (German TNC-45)

9Uq8BoMjeq_YJ5N_YQRVvwbaDbADPtreM-ff1ef9

and may be the Um Al Maradim (Combattante P37-BRL)

the-kuwaiti-navy-um-almaradim-class-fast

I think I like modeling ship lol

 

  • Like 7

Share this post


Link to post
Share on other sites

I think it's about completed, I have used a lot from my two previous models (brown navy boats) that I model so that made this one faster. 
soon the UVs and the data making.:drinks:

Screenshot 2021-02-14 200145.jpg

  • Like 4

Share this post


Link to post
Share on other sites

Just completed cutting the windows and the doors.

602a9e67858a3_Screenshot2021-02-15191044.thumb.jpg.2c196952328623670c512fbb03732a28.jpg

  • Like 2

Share this post


Link to post
Share on other sites

I Will start next the Al Sanbouk (German TNC-45) 

602a9f039b834_unnamed(3).jpg.bfeaa1968adcd0d423052301bf2ce956.jpg

as I have found good side and top view. 

TNC_002.jpg0c3e6fd0-c61b-48e4-8422-7f374d15ede3Large.jpg.0b8c7353ebf3de916705e79628efca21.jpg

so I was thinking if anyone has these three things before I start modeling. sort of to save time, otherwise I will do them.

Exocet 40MM missile

76/62 Compact front cannon

40 mm double-barrel ait aircraft.

WNIT_4cm-70_Breda_com_dimensions_pic.jpg.fd9cef88fcb7e810e67d3018ef9d5057.jpgunnamed.jpg.9e83e1a407fb0fb263394c5046191df6.jpg

 

Link to the boat full data:

https://luerssen-defence.com/english-luerssen-tnc-45/

  • Like 1

Share this post


Link to post
Share on other sites

do we have a Pegasus ?

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Veltro2k said:

do we have a Pegasus ?

Do we? :dntknw: that will save me time from making the front cannon. if not that's okay. :wink:

Share this post


Link to post
Share on other sites

mapping completed.

602ac6aa7e603_Screenshot2021-02-15220810.thumb.jpg.276af66cd7ab343ccbc45daa8b4dfe69.jpg

  • Like 1

Share this post


Link to post
Share on other sites

Texture completed next will the data file and testing.

602bc07a56201_Screenshot2021-02-16155249.thumb.jpg.d6878f4ae5b8f7ea7e5fec19d7e8ba3b.jpg602bc075953b4_Screenshot2021-02-16155056.thumb.jpg.4c84d2360e54fb0baa9ef54cefd56cd3.jpg602bc07806ebf_Screenshot2021-02-16155213.thumb.jpg.d991d1c31ac5a3642bd74ba412cfaa44.jpg602bc068a4731_Screenshot2021-02-16154934.thumb.jpg.cf7fe2f0a94c3c8b1408b198aee47859.jpg602bc5a601a80_Screenshot2021-02-16161551.jpg.78538623d8add5870bff62aac8210a4f.jpg602bc5e124ebf_Screenshot2021-02-16161656.thumb.jpg.f853109eadd8725b6d62d301e9c1f064.jpg602bc06f32801_Screenshot2021-02-16155016.thumb.jpg.5bcaabe6ec19ae544ba6d4ba2a49ede4.jpg602bc0713c6b6_Screenshot2021-02-16155028.thumb.jpg.032eb5fcf7efe457d272e7a57780a0dc.jpg602bc0734432d_Screenshot2021-02-16155037.thumb.jpg.5865491970f08d214a8b18a27dd2103e.jpg

 

Edited by GKABS
  • Like 9
  • Thanks 1

Share this post


Link to post
Share on other sites

If I want a gun to cover an arc excluding this area between 170 to 190 what shall I set the Min and Max Yaw?

MinYaw=?
MaxYaw=?

is it

MinYaw=170
MaxYaw=190

gun.jpg.21db36a17cdf4187ad590e98e9950c31.jpg

Share this post


Link to post
Share on other sites

Testing completed for all three brown navy boats.

as soon as swambast send me the new texture for the PBR boat I will have them uploaded.

here are some screenshots from the game, not the best lol.

 

 

Screenshot 2021-02-16 213649.jpg

Screenshot 2021-02-16 235346.jpg

Screenshot 2021-02-16 235406.jpg

Screenshot 2021-02-16 235458.jpg

Screenshot 2021-02-16 235533.jpg

Screenshot 2021-02-16 235652.jpg

Screenshot 2021-02-16 235732.jpg

Screenshot 2021-02-16 235808.jpg

Screenshot 2021-02-17 000106.jpg

Screenshot 2021-02-17 000128.jpg

Screenshot 2021-02-17 000142.jpg

Screenshot 2021-02-17 000219.jpg

Screenshot 2021-02-17 000313.jpg

  • Like 9
  • Thanks 1

Share this post


Link to post
Share on other sites

Started working on the Al Sanbouk (German TNC-45)

 

Screenshot 2021-02-18 191347.jpg

Screenshot 2021-02-18 191403.jpg

Screenshot 2021-02-18 191437.jpg

Edited by GKABS
  • Like 4

Share this post


Link to post
Share on other sites
On 2/16/2021 at 1:41 PM, GKABS said:

If I want a gun to cover an arc excluding this area between 170 to 190 what shall I set the Min and Max Yaw?

MinYaw=?
MaxYaw=?

is it

MinYaw=170
MaxYaw=190

gun.jpg.21db36a17cdf4187ad590e98e9950c31.jpg

Minimum Yaw is to the left. Maximum Yaw is to the right. Default Yaw should be set somewhere between those extremes.

MinYaw=190
MaxYaw=170

Also you can try it this way as well.

MinYaw=-170
MaxYaw=170

  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you so much for your clarification. :ty:

Share this post


Link to post
Share on other sites

Another day at the shipyard.

 

 

 

Screenshot 2021-02-19 211528.jpg

Screenshot 2021-02-19 211545.jpg

Screenshot 2021-02-19 211614.jpg

Screenshot 2021-02-19 211641.jpg

  • Like 7

Share this post


Link to post
Share on other sites

Completed the Exocet 40MM block 2 missile.

 

Screenshot 2021-02-24 132223.jpg

Screenshot 2021-02-24 132331.jpg

Screenshot 2021-02-24 132344.jpg

86363e4dc641762fffd8518fd92c1d16.thumb.jpg.1c6035c753e4618ad7c0742002904697.jpg

Edited by GKABS
  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

I didn't like the ship hull so I decided to redo it the yellow is the new one. more tweaking needs to be done to the new one.

603d0ce9075a2_Screenshot2021-03-01184609.thumb.jpg.ea82b7b8bee7171bd53a7012c233905f.jpg603d0ceb5f23e_Screenshot2021-03-01184621.thumb.jpg.01efc28d52b046dd491a91d44515ca75.jpg603d0cf093734_Screenshot2021-03-01184733.thumb.jpg.07e87af9ea48e8efc5f8c6454a47b104.jpg

Edited by GKABS
  • Like 7

Share this post


Link to post
Share on other sites

Okay, I have changed a lot of things, I had to redo things again to make them better (about 80% from the beginning).  Next, I will start doing the UVs mapping.

604903dc689a1_Screenshot2021-03-10202809.jpg.8258c59d60ba521751fdac00052ebee4.jpg604903961a529_Screenshot2021-03-10202832.jpg.d1dc6c5eaa1d3ce4812a175d49d22751.jpg60490398a8a4e_Screenshot2021-03-10202846.jpg.b484329d5e69141a6a751d5cfca5e0bc.jpg6049039b3da2a_Screenshot2021-03-10202858.jpg.b3752fd71a8e53db83d414a5fd807897.jpg6049039e8c167_Screenshot2021-03-10202922.thumb.jpg.ff8dc3be9652689d34d31b344bcd12b7.jpg604903a3a4ba7_Screenshot2021-03-10202951.thumb.jpg.262f82d7864ff5d59c9fd7bd3174bb10.jpg604903a70d67c_Screenshot2021-03-10203011.thumb.jpg.536007b6c9af395bb29035c7e4280793.jpg604903aa03369_Screenshot2021-03-10203041.thumb.jpg.9862dfb47e20a4769ef7de4f3aa66c79.jpg604903ad494a3_Screenshot2021-03-10203108.thumb.jpg.c3f2876432839eb056dfdd4886853afa.jpg604903b13adb2_Screenshot2021-03-10203128.thumb.jpg.fe6ad1f0c25b49ce5a2f23ce44bf53b7.jpg604903b4de087_Screenshot2021-03-10203154.thumb.jpg.9a4a8820a921957243979f748d670964.jpg604903b8790f3_Screenshot2021-03-10203227.thumb.jpg.d3c3089810a76d0377dc909c16d62043.jpg604903bbd0356_Screenshot2021-03-10203303.thumb.jpg.115130f12b9619c7ac05315dc800de42.jpg

  • Like 6

Share this post


Link to post
Share on other sites

Looking good!

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Menrva


      View File Operation Desert Storm: 30th Anniversary Edition
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns  
    • By Menrva
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
    • By GKABS


      View File Eurofighter Typhoon 2000 Improved
      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar.
      improvement on the Beta in 3ds Max by me:
      Pilot with BAE helmet system
      Refueling probe
      Added a drag parachute
      A new PIRATE system was added to the 3ds Max model
      Towed decoy
      added pilot ladder and engine cover and remove before flight tags
      Added miner addon to the model and fixed some model miner 3ds model imperfections
      Added 2 lod 001 and 002 lod
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=J79Burner
      [J79Burner]
      Priority=NORMAL
      3DSound=FALSE
      FrequencyControl=TRUE
      NumBuffers=1
      Looped=TRUE
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      Shift+1 to open canopy
      Shift+2 Deploy refueling probe 
      Shift+4 Deploy the towed decoy
      Virgin 1.0.1
      Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the 
      Specular/Glossiness/Reflection
      Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets.
      Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one.
      Virgin 1.0
      LICENSE:
      You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing.
      Compufat for working on the 2 textures, Decals and testing the model.
      Sundowner for sending me the 3ds Max file and the Photoshop files
      Pilots: GKABS (3D models) and Ludo.m54 (texture)
      Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model  and add the update/upload file to the community

      Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack 
      "All work is done by me (ace888) with the exception of the credits given to the people below:
      Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me)
      ChrisBV - Pilots (I slightly modified the skin)
      Florian/JAT - Pilot
      Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B)
      FastCargo - Fakepilot
      Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time)
      Spillone104 - Engine sounds
      Third Wire for making this outstanding game."

      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      Submitter GKABS Submitted 08/22/2023 Category Typhoon  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..