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Okay, I think I need to make these boats since I am working on the Vietnam boats to complete the set requested by Crawford 

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Edited by GKABS
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Uploaded the DaNang Round-basket 

 

img00090.JPG

img00091.JPG

img00092.JPG

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Completed I will have it uploaded by tomorrow I hope.

6065cb47755c1_Screenshot2021-04-01162916.jpg.ce126f3956cd253312084f0905273106.jpg6065cb4a02b33_Screenshot2021-04-01163031.thumb.jpg.1a2d65b7c4dfeffbf84d938f63227f32.jpg

 

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those will really look nice on VNSEA terrain (or VN48 if i ever get back to it!)

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Okay completed the new Junk model I will upload it by tomorrow.

img00103.thumb.JPG.b4e1f74e85df3e47f11abe79303d862b.JPGimg00107.thumb.JPG.ec26bdd759d9e566a12ed8f434bf79cc.JPGimg00106.thumb.JPG.c4aab4e0e356903a0d2509e5ccb4f221.JPGimg00105.thumb.JPG.5fd26e0c4dd507e029eb637c36b1469b.JPGimg00104.thumb.JPG.7160a0d1c433a2d9f347ad4815f6fc3e.JPG

 

Edited by GKABS
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These boats are looking great! Will be a great addition to WOV & maybe Korea theater.........Thanks GKABS!

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File uploaded and I added another additional skin for the sail.

img00003.thumb.JPG.cd41df579c6f050afaa7847f57cb3505.JPG

 

 

Edited by GKABS
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great details :clapping:

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any chance for a junk with furled sails??? THAT could be used as ground object, tied to a dock or moored in a harbor or river

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I will do that furled sails it is.:drinks:

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Racing boats!
Prepare for GKABS Gulf Cup!
Course:
Kuwait City - Straits of Hormuz  and back.
Beware of crossing Silworms and Exocets!
:skull:

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17 hours ago, Wrench said:

any chance for a junk with furled sails??? THAT could be used as ground object, tied to a dock or moored in a harbor or river

Hi, Kevin what do you think? and just in case we don't have a harbor I made one.

 

 

Screenshot 2021-04-03 123343.jpg

Screenshot 2021-04-03 123404.jpg

Edited by GKABS
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Completed the harbor, with a man fishing lol.

Screenshot 2021-04-03 191629.jpg

Screenshot 2021-04-03 191610.jpg

Screenshot 2021-04-03 192009.jpg606896150f9ac_Screenshot2021-04-03191935.thumb.jpg.7082d73ffde4722273d51af5f418bea8.jpg

Edited by GKABS
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:drinks::worship:

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Uploaded the new Patrol Craft Fast (Swift boat) model

 

 

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uploaded the second boat

 

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I will start again on the TNC-45 (adding the missile) and it will be completed after testing, I have two questions to complete the task. 

First I have the missile 40MM with folding fins and they are animated where to set the time for the missile to open the fins? I know I need to use the weapon editor but what to change. 

606d8ffbbe7d9_Screenshot2021-04-07135534.thumb.jpg.fc57049d37972bff276b1b74ea1ad67a.jpg

Second how to line them up with the missile tube?

Thanks.
 

 

 

Edited by GKABS

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"...where to set the time for the missile to open the fins?" - right above the OK and CANCEL buttons in the lower right corner of the editor screen there is a section called Release animation.

There you have the animation ID number, Time (sec) - which I believe controls how long the animation is performed in seconds and Delay (sec) - this is the delay in seconds after drop/launch when the animation starts.

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Thank you Svetlin for your help :clapping:

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I was testing the missile but I have found that the ship shot at each other with their cannon and guns even they are not in range? how to fix that? or this is normal.

 

Inkedimg00002_LI.jpg

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My friend in other models published in CA this happens, the cannons are fired out of range, in several, such as the Arleigh Burke Destroyers, and the Soviets, it only does not happen when the missiles are long-range and out of visual range, but With short and medium range missiles, I've always seen what happens

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thank you for your clarification. :friends:

 

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I was thinking of making vietnam US ground bases that is if we don't have them please let me know if we do have sutch bases or not and which one you want me to make first from these photos. Or if you have any please post them

 

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Edited by GKABS
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I haven't seen any mods that feature this stuff, unless krfrge made something that slipped by.

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      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
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      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
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