Jump to content

Recommended Posts

"parked" only.  a shipping route, tho historically accurate, would be impossible due to the cargo ship formations. and as the game reads not real difference between land and sea ... we all know THAT one!! :)

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Imagined it, but needed to ask just to be sure

Share this post


Link to post
Share on other sites

I think I managed to complete the tango boat but with more than 2000 poly that I have promised, after adding all these things to the boat but I will make the 3 low poly files to go with it, swambast I think you will be interested in this one. :wink:

60181ef67d353_Screenshot2021-02-01182754.thumb.jpg.386763cb7d04333f8bf6b793d2bddd38.jpg60181ef8efe12_Screenshot2021-02-01182918.thumb.jpg.cd432aaf703950926df01be7dfda3986.jpg60181efd00e28_Screenshot2021-02-01183011.thumb.jpg.c5ad3321536b27570731947dabb26ac4.jpg60181efab81c2_Screenshot2021-02-01182931.thumb.jpg.a4b1698e66ecbed3a4c70032706dc8c2.jpg

Edited by GKABS
  • Like 5

Share this post


Link to post
Share on other sites

Remember to align all of the gun mounts forward before exporting so that gunners can be assigned to them.

Edited by KJakker
  • Like 1

Share this post


Link to post
Share on other sites

You are correct,  I learned that the hardaway. :lol: thanks for the heads up. :good:

Share this post


Link to post
Share on other sites

Decided to add more details as I just found good photos.

60192fe6af3b4_Screenshot2021-02-02134831.thumb.jpg.db3e6ff27bdfa59e6ff31d71dd627258.jpg60192fe8e81fe_Screenshot2021-02-02135516.jpg.f0937ed5f9d6b95c46eda9cdcc642155.jpg

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

UV mapping is completed, I will be making my first data file for a ship wish me good luck. 

601d981901f92_Screenshot2021-02-05220747.thumb.jpg.bedab8a1c4bbcb70d9dcf8af636a42c1.jpg

  • Like 4
  • Thanks 1

Share this post


Link to post
Share on other sites

Just curious, those ships sported flags? Wondering If we could get a pirate/narco skin for it

Share this post


Link to post
Share on other sites

Completed the skin next testing. 

6025149bd9e1a_Screenshot2021-02-11142509.thumb.jpg.523ded81c99ed84c868a7e5a6c334eca.jpg6025149dd4c12_Screenshot2021-02-11142527.jpg.0f8331dae0ff0687dc469adb5b72580f.jpg

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

Boat in water first test.  but I have one question the boat doesn't shot at my jet?

img00042.thumb.JPG.41dc3fe9059f07fe1734d83d9084cb80.JPGimg00043.thumb.JPG.1f521d78730b466c68a05a120d70b317.JPGimg00044.thumb.JPG.922d1d91da4b4043c575ca3d1656968d.JPGimg00045.thumb.JPG.c57aa89280d797188294d442fdcf3232.JPG

 

Share this post


Link to post
Share on other sites
1 hour ago, GKABS said:

Boat in water first test.  but I have one question the boat doesn't shot at my jet?

 

 

You should check, wheter you have the line:

TargetType=Air_And_GROUND

in the data.ini of the boat

  • Thanks 1

Share this post


Link to post
Share on other sites
22 minutes ago, Gepard said:

You should check, wheter you have the line:

TargetType=Air_And_GROUND

in the data.ini of the boat

Thank you Gepard, I have added the line and there is tracking by the guns but not firing. :dntknw:

This is my data file

GK-COM-Boat_DATA.INI

Share this post


Link to post
Share on other sites

I thinkI found it, it's the range is set too short

GunRange=1600

1600 in metres correct? 

Edited by GKABS

Share this post


Link to post
Share on other sites

Just did another test run with the a new Gun Range set to 12500 but NO gun fire 🔥

Share this post


Link to post
Share on other sites

Try in the detect system the setting TargetType=Air_And_GROUND

  • Thanks 1

Share this post


Link to post
Share on other sites

The boat guns must have their counterparts inside Guns archive.

  • Thanks 1

Share this post


Link to post
Share on other sites
8 hours ago, Wilches said:

The boat guns must have their counterparts inside Guns archive.

I do have them under the Guns directory 

Edited by GKABS

Share this post


Link to post
Share on other sites
9 hours ago, Gepard said:

Try in the detect system the setting TargetType=Air_And_GROUND

I will try that later today,  thanks again gentlemen for your feedback and help. 

Share this post


Link to post
Share on other sites

Not working, can someone please download the file and test it and let me know what I am doing wrong.

Removed attached file

 

Edited by GKABS
Removed attached file

Share this post


Link to post
Share on other sites

Could be SystemName related. The data has 3x [Rear_gun] sections, with different names in the list.
Same for the 40mm:
FWD_Gun_Barrel (list name)
[FWD_gun_1]  (section name)

  • Thanks 1

Share this post


Link to post
Share on other sites

 

2 hours ago, Crusader said:

Could be SystemName related. The data has 3x [Rear_gun] sections, with different names in the list.
Same for the 40mm:
FWD_Gun_Barrel (list name)
[FWD_gun_1]  (section name)

Okay let me understand this:

for the FWD cannon

602687cd3b2ba_Screenshot2021-02-12165019.thumb.jpg.ab19ae73e5b4924a691f6c568d45a453.jpg

this is the node name is FWD_Cannon and I have it as the falowing:

[FWD_Cannon] <----- node name in the model
SystemType=GUNNER
GunnerID=1
TargetType=AIR_AND_GROUND
MinExtentPosition=-0.5271,2.756,0.1272
MaxExtentPosition=0.5255,3.809,0.7731
GunRange=12500
GunMinAltitude=0.0
GunMaxAltitude=800.0
PitchAngleRate=45
MaxPitch=45
MinPitch=-5.0
DefaultPitchAngle=0.0
YawLimited=TRUE
YawAngleRate=65
MinYaw=-150
MaxYaw=150
DefaultYawAngle=0
YawModelNodeName=FWD_Cannon <---- node name and to mode the yaw left to the wright
PitchModelNodeName=FWD_Gun_Barrel <----- for teh barrel to mode up and down.
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=FALSE
ReloadGunAtAngle=FALSE
RangeFinder=6
BallisticComputer=5
VisualSearchTime=2.0
ViewportPosition=0.0,0.0, 10
IndependentSearchChance=100
LookAroundChance=15
GunnerFireChance=100
GunnerFireTime=1.5
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20
ArmorThickness=20
ArmorThickness=20
Armor[REAR].Thickness=20
Armor[TOP].Thickness=20
Armor[BOTTOM].Thickness=0

and for the gun to refer to the gun in the guns derectery as the falowing:

[FWD_gun_1] <------ this is a name to differentiate between the guns I can be any name or should it be the same as the node for the barrel (FWD_Gun_Barrel)
SystemType=GUN
GunTypeName=40MM_L70
GunnerID=1
MuzzlePosition=-0.00556461,8.53918,2.80102
MaxAmmo=400
TracerLoading=5
BurstAmount=6
EjectShells=FALSE

 

 

 

 

Edited by GKABS

Share this post


Link to post
Share on other sites

FWD_gun_1 is not in the SystemName[001]= (002/003 etc) list.  Same thing with the 3 rear turret guns, the gun data section names dont match the names in the list.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
50 minutes ago, Crusader said:

FWD_gun_1 is not in the SystemName[001]= (002/003 etc) list.  Same thing with the 3 rear turret guns, the gun data section names dont match the names in the list.

Thank you Crusader I understand my mistake now. Fixed and it's working. :drinks:

60269affcfa05_Screenshot2021-02-12181233.jpg.398df630db163921cb84f75783861d1f.jpg

  • Like 6

Share this post


Link to post
Share on other sites

mesh name is not the same as system name; I too have done that!!! :stars: (fortunately, I'm not a 3d guy, so it was a fairly easy text edit)

I like how this boat is coming along!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By JamesWilson
      Hi everyone,
      I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail.
      So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain:
      During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra.
      The Fitters were equipped with two AA-2 "Atoll".
      Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track.
      The PROBLEM IS:
      There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work.
      I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging.
      I tried all other available missiles and nothing changed, some didn't show either.
      I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed.
      I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too).
      I tried changing enemy difficulty from Normal to Hard, but nothing changes still.
      The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose.
      Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s?
      Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using?
      Thank you very much for helping me
    • By Menrva


      View File Operation Desert Storm: 30th Anniversary Edition
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns  
    • By Menrva
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..