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i´m working on a new F-4B model for SF2 and need a bit help

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1. based on the tactical manual from September 1972 for the F-4B was the AERO-3B launchrail used on early F-4B versions , antil when was this Aero-3B / AIM-9B used in the Navy ??? i assume that with the AIM-9D service start ( about 1966 ) the LAU-7A launchrail was used also for the AIM-9B

2. the F-4B was able to carry 1 AIM-7 on the inner wing pylon , did that continou for all Navy versions of the F-4 , i have pictures showing the AIM-7 on inner wing pylon on F-4N dont know with later versions

3. is there a way to limit the drag chute to be used on land based airfields only , i now that we have some entrys so the chute can only be dployed with a certain air speed dont know if there is a way for land based airfields to

 

if anybody knows some answers please let me know

 

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Mate,first the model is awesome.

Second,found this thread in the modelling forum on which I post abitually and there a link  with other info.

The F-4J can carry Sparrow on the inner pylon, I've some book with different pics show the carriage of the missiles

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well, that sets the answer (saw Rusty's reply as i was going to look up J models)

if the B and J can carry, then N and S can too being major upgrades of the first two variants and not new builds.

however, while the capability was there, it was rarely used operationally. the performance of the early Sparrows was such that it was better to carry some Winders for backup, esp with no gun.

as to the drag chute, imo you should just assign it an animation key and make it a conscious act to deploy it.

otherwise some fool out there will find a way to pop the new chute on your new Phantom landing on one of the new carriers coming out this year. and then complain on here about it

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with my F4`s chutes ive set them on ground only and carrier based false  chute only opens on land then afaik

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32 minutes ago, russouk2004 said:

with my F4`s chutes ive set them on ground only and carrier based false  chute only opens on land then afaik

that is waht i was looking for thank you

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[BrakeChute]
SystemType=AIRBRAKE
DeployTime=1.0
RetractTime=0.05
AnimationID=6
ModelNodeName=
DragArea=25.00 
DeployWhenOnGears=TRUE

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working on the tail getting the panel lines right , rivets are next

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Well, are you aware the the slotted tailplane is for the F-4J or I´m wrong?

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don't worry that will be changed later , is just a matter of seconds :good:

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i have a question regarding the Chaff/Flare dispenser used by the USN /USMC on the F-4 Phantom , it seams that the early F-4B did not have them , if so what year did this dispenser show up and on wich F-4 models was it used ???

i have pictures from F-4J / N /S with this dispenser , not so sure about the F-4B and i think the RF-4B / C used them to

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found some more on this AN/ALE-29 chaff flare dispenser , but still no clue what year it enter service

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It was first fitted to F-4J Blk 26-45 models which were the first production models in 1966, prior to that B models had bundle of chaff just shoved into the airbrakes just like the USAF did.

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when did they start use the dispensers on pylons?

RAF did about time o falklands

img002854.jpg

Flare.jpg

Chaff.jpg

img002970.jpg

Edited by russouk2004
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About 1974-75 on F-4E

Edited by Sundowner
date change
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On 2/8/2021 at 2:41 AM, ravenclaw_007 said:

found some more on this AN/ALE-29 chaff flare dispenser , but still no clue what year it enter service

Mate,the dispensers was retroffitted under the "Shoehorn" project of 1967 , in order  to equip the F-4 s fleet a commone ECM suit ( a great mess in reality). Confirmed by my veteran Nam F-4 pilot  friend Gene.

Maybe this link can help you

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Thanks for that info , highly appreciated

all i need now is an animation slot to get that door working , would it be ok for the public if i get both engine noozles on a single animation slot , dont know the impact in game if one engine is hit by missile or gun fire would the nozzle for the other engine still work

or has someone an idee how to animate that door instead

 

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ive had mig 29k one engine gone and other anim still woked iirc...unless you have an anim you can put same slot like flaps etc?  or shocks?

one way...create entry in cockpit and link it to door..(set Pivot ) and do it via data entry like we do with pedals etc

thats how got kamov rotors to fold via cockpit.

Edited by russouk2004
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Depends on when you want to open that door. Via animation key or open due to some action. (Guess there is no animation linked to chaff/flare launch - I want to open chaff/flare bay on F-22 too...but.

For some simple animations, i use control surface entry in data.ini 

here is F-22 gunport opening/gun rotation

[gunrotate]
SystemType=CONTROL_SURFACE
GunTypeName=20MM_M61A2
InputName=FIRE_PRIMARY_GUN
ModelNodeName=20MM_M61A2
RotationAxis=Y-AXIS
MaxDeflection=7200
MinDeflection=0.0
MovingSurface=TRUE
ControlRate=1.0

[gunport]
SystemType=CONTROL_SURFACE
GunTypeName=20MM_M61A2
InputName=FIRE_PRIMARY_GUN
ModelNodeName=GunDoor
RotationAxis=Y-AXIS
MaxDeflection=48
MinDeflection=0.0
MovingSurface=TRUE
ControlRate=6.0

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i made some new upper and lower vents for the air intake , if they are not a big impact on the game performance i will use them on the new F-4G as well

have to test first

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some pictures showing the new vents on the bottom side and the new panel lines on nose ,fuselage and tail , the wings are next and no rivets yet 

and a new walkway on the top fuselage , i made a lot of new mapping on the nose section and the fuselage section 

still a long way to go

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i may need someone , as soon as the templates are done , to help me with the skins and decals and as test pilot

 

 

Edited by ravenclaw_007
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That's some impressive work ravenclaw...

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I'm as excited as a very excited person who has a special reason to be excited.

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