Hello fellow WWI simmers,
The info. below is relevant to installing ROF (united edition) properly in Win10 (in Bootcamp) on a Mac with discrete graphics cards (in my case a 2013 Mac Pro with FirePro D700 cards, but should work fine on other high-end Macs too). Installing ROF in WineSkin, as was the case a few years ago, is still not worth experimenting with - I recommend the Bootcamp installation route instead.
First off, install ROF into the main directory of the "c" drive of your Bootcamp install, for the game to launch properly. Also, I recommend, after installation, digging into the relevant "game," "updates," "mission editor" folders, etc., and making shortcuts to the relevant exe files either on your desktop or pinning them to your taskbar - since the main ROF exe "hub" in Bootcamp on a Mac, once you've updated your ROF install to the latest edition - will fail to launch.
In-game video settings that work well are as follows:
resolution of 1920 x 1080
fps limiter on (set to max. limit available of 120; this helps to nearly eliminate cloud flickering when used in conjunction with AMD control panel settings included further below)
vert. sync off (turning it on eliminates cloud flickering but caps fps at about 60; better to keep off and use the fps limiter setting capped at 120, which allows for nice, smooth fps in the 80 to 100 range)
no gamma correction
super sampling off
anisotropic level 8x
shaders quality high (or maximum)
light sources 10
texture detail high
reflections details medium
shadows detail special high
landscape mesh detail 100%
landscape textures detail high
forest detail high
grass quality high
forest view distance far (or very far)
objects view distance at least at 60% (or up to 80% for better spotting; avoid 90 and 100% since those impact negatively on FPS with no real, visual benefit over 80%)
multi gpu/sli on
AMD control panel settings (I recommend setting up a separate profile/settings file for ROF):
antialiasing use app. setting
antialiasing method adaptive multisampling
morph filtering off
anisotropic filtering use app. setting
texture filtering high
surface optimization off
wait for vert. refresh (off, unless chosen by app.)
triple buffering off
shader cache (AMD optimized) -----> changed from "on" to optimized, seems to reduce some cloud flickering further with this setting
tessellation mode (AMD optimized) -----> changed from "limit to 16x" to optimized, again seems to help slightly to reduce cloud flickering to a minimum
AMD crossfire mode (AFR compatible) -----> this is the best setting, but also very good is the "default" setting (frame rates are smooth, and cloud flickering is at a minimum this way too)
frame pacing on
A few representative pics. below (fps average between about 60 and 120, depending on action/congestion/weather etc., usually hovering around 80 or 90). I also recommend picking some of the mods for ROF over on their official site to get the look you want. I've got about 40 or so mods installed through JSGME - the main ones to get the landscapes in my pics are "landscapes ver 4" and "landscapes ver 4 for winter," also the "high texture landscapes" package, "greater ground detail" package, etc. (search the official ROF site for mods/packages since they are hosted across several pages over there). Also good is Gavagai's "reduced lethality" mod that makes the aircraft less flimsy, as well as AI-improvement mods. and other relevant ones hosted there. With the relevant mods. installed, it flies a lot like modded FE2 (unmodded ROF looks very "shiny"...probably too shiny...with the in-game settings above, reflections are more realistic in the sim).
One other tip, to get the crispy graphics as in my pics., go to the following website and download the "ATI SetLod" app. (if you're running an AMD graphics card) - and set the LOD bias to "-1" if you are using antialiasing at 4x in ROF, set to "-0.5" if using aa at 2x, and set to "-2" if using aa at 8x (make sure to run the app. in administrator mode for this to work, then log out/in or restart Win10). You will appreciate the extra sharpness, especially at altitude (more pics. located under the screenies section for ROF):
Have now posted my ReShade preset file for FE2 (and SF2) in the following post located under the FM Tweaks Package thread:
See below for examples of before/after pics. with stock shaders and improved shaders loaded in FE2 (the preset was tested in ver. 4.9.1 of ReShade). Was never able to get the ENB Series shaders files working in FE2, or even SweetFX for that matter - but this (later) version of ReShade works great. More details/info. included in the "Read Me" file that comes with the zipped download package.
I think that the sun/color effects are now a little bit closer to the (realistic) tweaks that Geezer mentioned, a few yrs. back, in one of the threads here - regarding improved lighting and various color effects in FE2. Loading a preset file via ReShade is of course simpler than manually tweaking the environsys.ini file in FE2. The other good thing about these improved shaders is slightly smoother anti-aliasing effects too than in stock configuration. Also, no negative effect on FPS with these shaders loaded and that I was able to observe.
Happy flying all,
Example One - Stock Shaders in FE2
Example One - Improved Shaders Loaded in FE2
Example Two - Stock Shaders in FE2
Example Two - Improved Shaders Loaded in FE2
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See you in the skies and on the battlefield!
The Sturmovik Team
Hello Gents & Fellow Flyers of First Eagles 2,
Included in the same folder with this ReadMe file are over 200 modified data files that I use for aircraft that are available on the CombatAce website for First Eagles 2. I’m very pleased that we have a larger selection of aircraft for the WWI period than WOFFue or ROF – well done modders and many thanks!
The installation process for the data ini modifications is now streamlined, with all versions up to 9.7 being included per theater in a large “consolidated” folder. Inside that folder you will find earlier “Read Me” files that list previous version histories. The latest files are found per theater in a separate “DataFilesAdditionsVer99” folder. Also take note of other folders located in the latest ver. 9.9 update, and install items into the relevant folder hierarchy of your FE2 user directory. Always install older version files first before upgrading to the latest ver. FM pack (if you are missing ver. 9.7, for example, first install the files from the big consolidated folder before overwriting with the files from ver. 9.9). General ini files for newer, created aircraft sub-variants not available on CombatAce (such as the Pfalz E.II) can be found in the relevant folders under the large, older consolidated folder. A great many thanks go out to Peter01 and Ojcar, also TexMurphy, for making most of those flight model files to begin with. Also a great thanks goes out to Stephen1918, MontyCZ and Laton for providing lots of beautiful planes and skins that go with those great flight models, to NBell for the many hitbox improvements provided for the planes, also to VonOben, Mike Dora and Crawford for many helpful suggestions, and to the A-Team by SkunkWorks for allowing me to tweak a few of the FMs for their models too. And of course a very big thanks goes out to Geezer for several fantastic, high-quality models that were produced for FE2.
What I've done is tinkered with the data files further. Modifications in all cases, to a greater or lesser extent, include data under the following sections:
(h) Internal Guns
(i) Control Surfaces
(j) Landing Gears
(k) Fuselage, Nose, Tail, Vertical Tail, LeftStab, RightStab, Rudder, Left/Right/Inner/Middle/Outer/Tip Wing components
As always, please read the included "Read Me" file for more thorough installation info. and details regarding the FM tweaks. Enjoy and happy flying!
NOTES: Ver. 9.9 of the FM & Realism Package, among other things, also removes unnecessary "DS_store" files that sometimes show up on the OS X/Mac OS side of my Macs when tweaking data inis. For several of Geezer's latest aircraft and my FMs for those aircraft (Nieuports, Pfalzes, etc.), which are not included in this package, please see the relevant post located towards the bottom of page 25 of the "New Aircraft" thread for FE2, on CombatAce. Also see relevant posts on pages 26 and 27 of that same thread for Geezer's "early beta" collection that contains the Breguet XIV, Junkers J.I, and other updates.
DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.