Jump to content

Recommended Posts

Hey guys, I have already made my campaign and it's working fine. Moreover, aircrafts' squadrons with  UpgradeType=ANY did respond to the command, but I can't upgrade my mig 21 for a weird reason.

Look,

UpgradeType=FIXED
Upgrade[01].Date=6/5/1973
Upgrade[01].Type=MiG-21MF
Upgrade[01].Texture=Afghanistan3
Upgrade[02].Date=6/5/1979
Upgrade[02].Type=MiG-21bis
Upgrade[02].Texture=SovietCamo1

All aircrafts here has the name of their respective folder in object/aircraft, and that's the same case with texture as it has got the same folder's name. So, I don't really get the idea why it's not working should I gave it it's ingame texture name or use the texture folder's name (which I am already using) ? Or is there is something wrong with the command as it's under the missions types' commands not above it?  Thanks for your help in advance.

Edited by m275500

Share this post


Link to post
Share on other sites

After answering the first question, I want to know how does the campaign upgrade system work. For instance, what affects it for the player and Al? What is all factors affecting this system,? And I have noticed a werid thing when I put afghanisilver1 (a skin which doesn't exist, but it's the mig21f skin above) rather than the real Afghanistan3 skin in my mig21mf folder, the aircraft upgrades and I don't know how it did that with a skin which doesn't exist, and it was using the first of its skins I think Algeria and if the first folder is czech, it will use czech. So, why does that happen ?

Share this post


Link to post
Share on other sites

Think that the problem about the update of the planes is that the game engine can't manage the upgrade of hte plane model and the skin at the same time.

You can upgrade the same plane's skin ( MIG-21MF skin-1 to MIG-21MF skin-2) or different plane with the same skin name ( MIG-21MF skin-1 to MIG-21Bis skin-1), Happened also to me in the past

Your lines are for different skins, while the two will be match each other

UpgradeType=FIXED
Upgrade[01].Date=6/5/1973
Upgrade[01].Type=MiG-21MF
Upgrade[01].Texture=Afghanistan3  <--------------
Upgrade[02].Date=6/5/1979
Upgrade[02].Type=MiG-21bis
Upgrade[02].Texture=SovietCamo1  <----------

Share this post


Link to post
Share on other sites
18 minutes ago, RustyKurnass said:

Your lines are for different skins, while the two will be match each other

Yeah, I did tried to make them both afghanisilver1 like the first one (even though I don't have a folder with that name) and it worked but I can't control the skin as it just picks it randomly lol. However, tk campaigns does upgrade aircrafts and it uses a reasonable commands like mine, not the same plane or the same skin name, how is that though?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By madvad
      Can anyone help me with this campaign for ICELAND02 V2?
      I took an existing Campaign for ICelandNA, edited all the bases to existing bases in ICELAND02, changed the strategic points too, to the same or similar locations on both maps, but when I go to start it, the aircraft/squadron I chose is run over and the game puts me in a random Hawkeye.
      Before I changed all the bases, etc., effectively converting one terrain to another, just changing the terrain from one to another, the campaign started normally without any problems regarding the aircraft/squadron I chose, the only problem was that after a single mission the campaign ended. , saying that the strategic objectives had been achieved.

      I've attached the files below, if anyone can test them and eventually help me, that would be cool.
      If there is a campaign already made for ICELAND02 V2 and someone has it, I would also be grateful.
      1986_Cold War_North_Atlantic - Iceland02_DATA.INI
      1986_Cold War_North_Atlantic - Iceland02.INI
    • By JamesWilson
      Hi everyone,
      I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
      I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
      I'm not talking about how to customize the callsign name, but the unit number after it.
      As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
      Here are some examples:


      The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200


      IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
      How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
      Thanks in advance for helping me.
       
    • By madvad
      Guys, despite the supply limit being FALSE, dates checked and everything else, I can't make the weapons appear on the weapon selection screen.
      Only few weapons appear, like fuel tanks, some bombs and etc... any tips?
      I'll attach the campaign files below if anyone wants to try:
      OP_PE_Data.ini
      OP_Pelayo_1987.ini
    • By 76.IAP-Blackbird
      Dear Friends,
      Today we present to you the 5.104 update. It brings a new campaign and new mission types for Career mode.
      5.104 UPDATE
      The new historical campaign Sky Nomads now is already available on our website and on Steam. It continues the story of the Soviet fighter pilot you may know from the Blazing Steppe campaign. After having fought in the Stalingrad battle in 1942, in 1943 he found himself in a midst of a hectic battle of Kuban - the campaign title reflects a bit the nomad life of the 43rd IAP which had to constantly change airfields and endure several Luftwaffe strikes on its positions. There is more information about the campaign in our Dev Blog #344.

      New missions in the Career mode are photo reconnaissance, artillery spotting, and the escort of the transport aircraft on airdrop missions. The photo recon missions are now available with the Arado Ar. 234 of Sonderkommando Götz in Normandy (in the next update it will be also added to Spitfire XIVe). Artillery spotting missions are given to RAF squadrons No. 26 and No. 63 in Normandy which had the Spitfire MK.Vb and were specially trained for this task. The transport escort missions happen in the historical timeframes of the Normandy, Market Garden, Bastogne, and Varsity airborne operations - you can them in any Allied fighter squadron. Do your best to keep them safe on their way to the drop zone and back home!



      There are other changes and fixes in the list as well:
      5.104
      New historical campaign Sky Nomads (Yak-7b pilot in the battle of Kuban). There is detailed info about it in our Dev Blog #344; New Career mode missions: Photo Recon on jet Arado Ar. 234 in Normandy (Sonderkommando Götz); New Career mode missions: Artillery Spotting on Spitfire Mk.Vb in Normandy (No. 26 and No. 63 Squadrons RAF that were specially trained for this task); New Career mode missions: Transport Aircraft Escort of C-47s on their way to their drop zones during Normandy, Market Garden, Bastogne, and Varsity airborne operations timeframes; Tank campaigns Last Chance and Breaking Point are updated (added tactical numbers to aircraft involved, added new vehicles to some of the engagements); Many award descriptions updated; Ju 87D-3: the additional armor plate now moves together with the canopy as it should; Bf 109 G-6/AS: rockets correctly disappear when jettisoning their containers. WARBRD RACE 2023 WINNERS
      In other news - we have the winners of the air race finals. They will receive or have received gifts from us and VIRPIL Controls.

      As you can see, CSW_Tommy454 grabbed the first prizes in both categories - air races are unpredictable and two participants crashed in their Messerschmitts after performing a difficult maneuver! The race stream is available here.
      Also, if you have participated in the race qualification, don't forget to check your profile on IL-2 website - there is a -50% off promo code applicable to all released content, including the newest ones like Spitfire XIVe, SSW D.IV or Battle of Normandy.
      JULY CALENDAR

      Finally, here's an artwork ready to become your desktop wallpaper for next month if you wish (FullHD, 4K).
      See you in the skies!
    • By toot


      View File Israeli Mig-21F-13 "007" stock
      During Operation Diamond an iraqi pilot has decided to defect from iraq with his family, and so he had landed his Mig-21 F-13 in israel. This acquisition of the new and advanced soviet fighter has given israel alot of insight on its capabilities, and how to fight againts it. During it's service with the israeli airforce (and the US airforce), it has took on several paint schemes, this being the final and most used one.
       
      To install simply follow this steps:
      1) Drop "007 camo" into Objects->Aircraft->Mig--21F.
      2) Drop "Mig-21F" into Objects->Decals.
       
      Credits: 
      Spinners- Providing the stock tw mig-21F-13 template
      Submitter toot Submitted 01/30/2023 Category Israeli Origin  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..