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Good morning everyone!

I have been looking for information on how to install Jane's USAF big mod package known as Super Pro 9.4 for Windows 10.

I have successfully set up Jane's USAF and have it running on Windows 10 with Tcklbrry patch. I have been spending a long time trying to get Super Pro 9.4 working.

The links for a fully upgraded Super Pro 9.4 are also unavailable. Many of the websites related to Jane's USAF and Super Pro 9.4 ar also not avaiable anymore.

If any of you have the information or the knowledge on how to set up Super Pro 9.4 or have the links to the fully upgraded Super Pro 9.4, please let me know.

Thank you very much!

Kind regards,

Eagle114th

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Did the Tackleberry Patch work well for you? Everything except the .BAT file worked for me, so I the menus were all fixed but flying around gave me tons of stutter - unplayable. I had given up on IAF/USAF until a few months ago when I learned a trick to make the games work perfectly. 

Create a shortcut to the file, then in the "Target" add a switch like this: -SingleCpuOrders -Cpu2

image.png.014a6a6383d32bc4be8f10e0bac9f7da.png

 

The game hates multiple processors, which is what Tackleberrys bat file fixed of course, except that it never worked for me.

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2 hours ago, ragnarokryan said:

Did the Tackleberry Patch work well for you? Everything except the .BAT file worked for me, so I the menus were all fixed but flying around gave me tons of stutter - unplayable. I had given up on IAF/USAF until a few months ago when I learned a trick to make the games work perfectly. 

Create a shortcut to the file, then in the "Target" add a switch like this: -SingleCpuOrders -Cpu2

The game hates multiple processors, which is what Tackleberrys bat file fixed of course, except that it never worked for me.

 

Ragnarokryan, Good morning!

Thank you for the reply.  I, too, had the problems with Jane's IAF and I solved it by using both Tackleberry's Jane's FA-IAF-USAF patch and dgVoodoo2.  When I used a fix patch only, there was a problem with Jane's IAF where it became laggy / slutter when entering a cockpit / hud mode.  I fixed the problems by using dgVoodoo2.

Note:  With both tackleberry's patch + dgVoodoo2, I am able to use a regular IAF.exe.

-------------------------------------------------------------

What I do, in order, to get Jane's IAF working on Windows 10:

1) I Installed Jane's IAF and patched it

2) Tackleberry Patch: 

https://www.moddb.com/games/janes-united-states-air-force/downloads/tackleberrys-patches-for-usaf-iaf-and-fa

NOTE: There is a IAF patch in a folder "JITP

3) Download dgVoodoo2

I copied all files from dgVoodoo2_72\MS\x86 to IAF main folder.

Then I copied dgVoodoo.config and dgVoodooCpl.exe to IAF main folder.

4) Run dgVoodooCpl.exe and I tweaked it this way (I am still learning about using dgVoodooCpl.exe):

imageproxy.php?img=&key=cd046af7ffd2dcee1.png[/img]

imageproxy.php?img=&key=cd046af7ffd2dcee2.png[/img]

5) Ran IAFCONFIG.EXE and make sure "Run Hardware Acceleration is selected

6) Run IAF.exe

-----------------------------------------

By the way, I am able to successfully getting Jane's Fighter Anthology, Jane's IAF, Jane's USAF, and Jane's WWII Fighters running on Windows 10.  I am working on Jane's Longbow 2.

Since I missed out Super Pro 9.4 long time ago, I want to take an opportunity to fly Jane's USAF again with Super Pro 9.4, so I can enjoy a fully modded Jane's USAF to fullest.  Not only for me, also for the community who is still modding Jane's sims to this day.  It is my goal to bring Jane's USAF back alive with the community.  

If you struggle to install and run Jane's USAF on WIndows 10, I wrote an instruction on how to set up Jane's USAF at this link:

http://jkpeterson.net/forum/viewtopic.php?f=1&t=2462

There is none another sims that are as good as Jane's series sim (Having the balanced between simple and complex).  Strike Fighters are good but in my opinion, they are too simple.  No air to ground locking for long range ATG missiles, no clickable MFD in a simple way, etc.  DCS World / Falcon BMS is too complicated.  Jane's IAF and USAF is perfect in the balance between both worlds.

At the other hand, IL-2 1946 is also perfect for me because I can disable a complex engine management and still experience realistic flying of aircraft, operate weapons, etc... Just like Jane's USAF.  Just jump into any plane, take off and fly each of aircraft realistically while operating the weapons, radar, etc... 

Edited by Eagle114th

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I'm glad you were able to fix the cockpit lag with dgVoodoo. I tried that as well and was unsuccessful.

I did some digging on my hard drive and found SuperPro 9.4: here is a link on dropbox which I can leave up for a little while

https://www.dropbox.com/sh/ky9j24npeqfw77p/AAC9UMQNPL0lDIJbKR9YS_hqa?dl=0

I've never installed it before so I don't know which order you should try. Good luck!

 

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Hi ragnarokryan I need your help on how to install Super Pro 9.4 I have the iso of the Jane's USAF flight simulator and I have no idea how to install the game and then the Mod, if you tell me the installation steps I would be very grateful from now on Thank you :pilotfly:

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10 minutes ago, SgtSaunders said:

Hi ragnarokryan I need your help on how to install Super Pro 9.4 I have the iso of the Jane's USAF flight simulator and I have no idea how to install the game and then the Mod, if you tell me the installation steps I would be very grateful from now on Thank you :pilotfly:

I'm sorry, I can't help. I downloaded these files long ago but I never used them. Maybe someone who is more familiar with the mod can help you out. Best of luck!

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ok np and thanks, I will wait for some help in the forum or I will look for some info about it

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Hello everyone,

I learned a lot about Jane's USAF Super Pro 9.4.  However, I still am looking for more modding tools and add-on files for Jane's USAF and Super pro.  I still do not understand about using Super Pro launcher, DME, and UME right now.  However, I created the instructions on how to install Jane's USAF, Super Pro, and added the information from Super Pro README.  And to anyone who want to install and run Jane's Fighter Anthology, Jane's IAF, Jane's USAF, Super Pro 9.4, and Jane's WWII Fighters, here are the links:

Jane's FA (true aspect ratio + reshade) Win 10 Instructions
http://jkpeterson.net/forum/viewtopic.php?f=1&t=2463

Jane's IAF (Windows 10) - Installation instruction
http://jkpeterson.net/forum/viewtopic.php?f=1&t=2464

Jane's USAF (Windows 10) - Installation instruction
http://jkpeterson.net/forum/viewtopic.php?f=1&t=2462

Super Pro README
http://jkpeterson.net/forum/viewtopic.php?f=1&t=2466

Jane's USAF Super Pro - Install / modding tools / Data
http://jkpeterson.net/forum/viewtopic.php?f=1&t=2467

Jane's WWII Fighters (Windows 10) - Installation instruction
http://jkpeterson.net/forum/viewtopic.php?f=1&t=2465

By the way,  there is a small community that still fly Jane's series sim:
http://jkpeterson.net/forum/index.php

And discord:
https://discord.gg/9mYtuPuG

Edited by Eagle114th
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Eagle114th thank you very much for sharing the installation mode of Jane's USAF + Super Pro 9.4 :airplane:

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33 minutes ago, SgtSaunders said:

Eagle114th thank you very much for sharing the installation mode of Jane's USAF + Super Pro 9.4 :airplane::

I am happy to be able to help you with what you were seeking for.  If you get to learn how to use Super Pro, please teach me how to use it too. 

Have a great flying!

:airplane: 

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13 hours ago, ragnarokryan said:

I'm glad you were able to fix the cockpit lag with dgVoodoo. I tried that as well and was unsuccessful.

I did some digging on my hard drive and found SuperPro 9.4: here is a link on dropbox which I can leave up for a little while

https://www.dropbox.com/sh/ky9j24npeqfw77p/AAC9UMQNPL0lDIJbKR9YS_hqa?dl=0

I've never installed it before so I don't know which order you should try. Good luck!

 

 

Thank you very much for the file!  I am off downloading them now.  I am making backups of Super Pro from multi sources, that way I have all needed files. 

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On 3/1/2021 at 8:47 AM, Eagle114th said:

 

Ragnarokryan, Good morning!

Thank you for the reply.  I, too, had the problems with Jane's IAF and I solved it by using both Tackleberry's Jane's FA-IAF-USAF patch and dgVoodoo2.  When I used a fix patch only, there was a problem with Jane's IAF where it became laggy / slutter when entering a cockpit / hud mode.  I fixed the problems by using dgVoodoo2.

Note:  With both tackleberry's patch + dgVoodoo2, I am able to use a regular IAF.exe.

-------------------------------------------------------------

What I do, in order, to get Jane's IAF working on Windows 10:

1) I Installed Jane's IAF and patched it

2) Tackleberry Patch: 

https://www.moddb.com/games/janes-united-states-air-force/downloads/tackleberrys-patches-for-usaf-iaf-and-fa

NOTE: There is a IAF patch in a folder "JITP

3) Download dgVoodoo2

I copied all files from dgVoodoo2_72\MS\x86 to IAF main folder.

Then I copied dgVoodoo.config and dgVoodooCpl.exe to IAF main folder.

4) Run dgVoodooCpl.exe and I tweaked it this way (I am still learning about using dgVoodooCpl.exe):

imageproxy.php?img=&key=cd046af7ffd2dcee1.png[/img]

imageproxy.php?img=&key=cd046af7ffd2dcee2.png[/img]

5) Ran IAFCONFIG.EXE and make sure "Run Hardware Acceleration is selected

6) Run IAF.exe

-----------------------------------------

By the way, I am able to successfully getting Jane's Fighter Anthology, Jane's IAF, Jane's USAF, and Jane's WWII Fighters running on Windows 10.  I am working on Jane's Longbow 2.

Since I missed out Super Pro 9.4 long time ago, I want to take an opportunity to fly Jane's USAF again with Super Pro 9.4, so I can enjoy a fully modded Jane's USAF to fullest.  Not only for me, also for the community who is still modding Jane's sims to this day.  It is my goal to bring Jane's USAF back alive with the community.  

If you struggle to install and run Jane's USAF on WIndows 10, I wrote an instruction on how to set up Jane's USAF at this link:

http://jkpeterson.net/forum/viewtopic.php?f=1&t=2462

There is none another sims that are as good as Jane's series sim (Having the balanced between simple and complex).  Strike Fighters are good but in my opinion, they are too simple.  No air to ground locking for long range ATG missiles, no clickable MFD in a simple way, etc.  DCS World / Falcon BMS is too complicated.  Jane's IAF and USAF is perfect in the balance between both worlds.

At the other hand, IL-2 1946 is also perfect for me because I can disable a complex engine management and still experience realistic flying of aircraft, operate weapons, etc... Just like Jane's USAF.  Just jump into any plane, take off and fly each of aircraft realistically while operating the weapons, radar, etc... 

EVERYONE,

It was recently found out that dgvoodoo2 causes unstable problems with Jane's IAF. It is still being looked at.  It is reported that if you press "ESC" in flight while using dgvoodoo2, it won't work.  It causes you to alt+tab then back to game being frozen.  It also caused problems with preference when assigning buttons.  If you have button already assigned, it'll alt+tab you and ask if you want to overwrite the assigned button.  After that, you need to exit the game and run IAF again.  I sincerely apologize for causing any disappointment with dgvoodoo2. I  am still figuring out how to solve the problems with laggy FPS when being in cockpit / HUD view (without dgvoodoo2), and at the same time, still configuring to see if dgvoodoo2 problems can be solved too.

I updated the information in Jane's IAF installation instruction. 

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Try the solution I posted earlier. I didn't need to use dgVoodoo, only Tackleberry's patch to fix the menus/textures, and then I just created a shortcut to IAFJETS.EXE and added the switch to the target line in the shortcut. It's very stable, and very smooth. 

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7 hours ago, ragnarokryan said:

Try the solution I posted earlier. I didn't need to use dgVoodoo, only Tackleberry's patch to fix the menus/textures, and then I just created a shortcut to IAFJETS.EXE and added the switch to the target line in the shortcut. It's very stable, and very smooth. 


I appreciate your helps. I tested it with a modified IAF shortcut.  Unfortunately, I still get a laggy cockpit / HUD after taking off.  

By the way, there is an alternative solution.  Instead of running dgvoodoo2, DXWind solved the laggy cockpit / HUD problems while allowing you to run Jane's IAF on a higher resolution with a proper aspect ratio.  I am able to run Jane's IAF on 1920 x 1080 while being locked in aspect ratio the way Jane's IAF was designed to run.  

The information is updated now:

http://jkpeterson.net/forum/viewtopic.php?f=1&t=2464&p=21660#p21660
 

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On 1/3/2021 at 7:16 PM, ragnarokryan said:

I'm glad you were able to fix the cockpit lag with dgVoodoo. I tried that as well and was unsuccessful.

I did some digging on my hard drive and found SuperPro 9.4: here is a link on dropbox which I can leave up for a little while

https://www.dropbox.com/sh/ky9j24npeqfw77p/AAC9UMQNPL0lDIJbKR9YS_hqa?dl=0

I've never installed it before so I don't know which order you should try. Good luck!

 

Can someone reup, please?

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      USN F-4J refueling drogue and chute style (USN)
       
       
      USAF F-4 Versions in Vietnam
      F-4C (F-110A) – Based on the F-4B with USAF changes. F-4D – Improved F-4C. F-4E – This is the (only) F-4 with the internal Gun. Major Differences compared to the US Navy
      Air to Air Refueling with Boom Used AIM-9B/E/J versions of Sidewinder Used AIM-4D Falcon for periods over the AIM-9 on F-4D/E External Podded ECM equipment Different Radars (AN/APQ-100, -109 & -120 ) Use of Gun Pods (SUU-16 & SUU-23) Had some flight controls in the back seat In 1972 preferred use of AIM-7E-2 Sparrow over AIM-9 / AIM-4 Insisted on sticking to the obsolete / useless fluid four (Welded Wing) A-A formation tactics right to the end.
      USAF F-4 nears the boom of a KC-135 in 1967 (USAF)
       
      Why no gun on the F-4 to start with?
      On the 18th September 1947 the United States Army Air Force (USAAF) became the USAF and with the limited budget constraints after WWII, Strategic Air Command (SAC) was seen as security priority and was thus given the major funding over the Tactical Air Forces (TAF).
      SAC culture dominated the USAF in the early years along with its doctrine of strategic nuclear bombing with massive manned bombers. Tactical Fighters (F-100/F-101 etc) under this emphasis on SAC now had two roles:
      Defend against enemy bombers as interceptors. (Air Defence Command / ADC) Low level delivery of tactical Nukes. (Tactical Air Forces / TAF)  Apparently, Korea never happened because by the late 1950s bombing a target in a fighter within 750ft was more then good enough (with a Nuclear weapon) so not only conventional Air to Air training went out the window but also conventional bombing!
      One Air Force general noted about this period, General (Curtiss) LeMay had deliberately loaded the Air Staff with bomber guys, who were not well acquainted with things like air superiority or air-to-air combat, and who wanted to destroy enemy aircraft on their airfields. In 1957, LeMay actually tried to eliminate the TAF, but the possibility of the Army developing its tactical air support arm overrode this idea, and later that year LeMay reluctantly gave the TAF more funds to keep its mission from being turned over to the Army.

      Who needs fighters anyway? - the B-36 Peacemaker takes its toddler son for a walk in 1948 (USAF)
       
      Some of this thinking was perhaps driving the US Navy with their F4 program in the 1950s. The USN had a requirement to intercept Soviet bombers attacking the fleet above 50,000ft out of the range of gun armed fighters and thus from 1956 the AIM-7 Sparrow III was to be the primary weapon with a gun as secondary. By 1957 however the gun was deleted from the design because the new AIM-9 Sidewinder was to be the secondary weapon.
      Feeling in the USAF really was in some respects that the day of the gun had past,  working at the Pentagon in Air Force Operations as a colonel in the early 1960s, Maj Gen Richard Catledge recounted his Pentagon experience with the antigun sentiment and General Momyer:

      I realized this two-star, General “Spike” Momyer[,] ran the Air Staff—very strongminded individual, very knowledgeable individual, who did his homework on everything. . . . It was his belief and his concept that future airplanes would not have guns in them. There was no need for guns. I couldn’t believe this when I came across it in the Pentagon.
      So I built a flip chart briefing, with my convictions, why we needed guns, more for air-to-air than for air-to-ground. . . . Anyway, I found it was an uphill fight. That every colonel, every major, in requirements, whose business I was getting into, believed as their
      boss did. So I really went uphill. 
      I built my chart, got my ducks all lined up, and went to my boss, [Major General] Jamie Gough, and gave him that briefing. He said, “Well, it’s a good story, . . . [but] you are going to have to run this by Spike Momyer, and I’m not going with you.” . . .
      So I went up, got the appointment, put my stand in front of his [Momyer’s] desk, and started in telling him why we needed guns in airplanes. Well at one point in this—he stopped me several times and gave me a few words on why we did not, and [that] essentially missiles had taken over. Missiles had taken over for air-to-air . . . and other kinds of munitions [had taken over] for air-to-ground, so there really was no need [for obsolete guns]. 
      Well, I thought I had a pretty good argument, but didn’t convince him. I remember he’d beat on his table and say, “There will be a gun in the F-4 over my dead body.” That was his attitude.
      Seems strange that despite the many limitations of missiles then, such as they couldn't be used at the close ranges guns were used at, and they had no way to ID aircraft Beyond Visual Range makes it look at if Momyer was towing a party agenda for flashy new technology. [Even if the technology was crap] 
      The USAF took on the F-4 as part of Defense Secretary Robert McNamara’s drive to get the services to use standard equipment with commonality. He was also interested in the conventional side of things and saw both the A-G potential as well as the A-A potential and thus the USAF received the F-4C (originally designated F-110A).
      (Note: yes this was potentially one of the few things McNamara did that wasn’t a complete catastrophe!)
      Of course, the F-4 wasn’t the only aircraft of its time without an internal gun (another reason seen given is that pilots would never have closed to gun range to take down a bomber carrying Nukes.)
      Some other Interceptors of the era born with no internal Gun:
      F-102 Delta Dagger F-106 Delta Dart (Some later got a gun under project Six Shooter from around 1969) Su-9/11 Fishpot Tu-128 Fiddler Su-15 Flagon MiG-25 Foxbat Some Interceptors that had the gun removed:
      Lightning Fmk3 CF-104 Starfighter (Early) A gun was later incorporated MiG-17PFU Fresco MiG-19PM Farmer MiG-21PF/PFL/PFS/PFM/FL  (PFL and PFM used by the VPAF in Vietnam along with the gun armed F-13 and MF)
       F-102A Delta Dagger interceptors (USAF)
       
       
      Getting a gun on the F-4E
      McDonnell first proposed an internal gun for the F-4 in 1961 however it wasn’t until a potential limited war in Vietnam looked likely in 1963 that this was taken more seriously by the military for Ground Attack / strafing. By 1965 combat experience determined that a gun was a requirement and it was trialed in the F-4, and thus the F-4E was born with a nose job and new APQ-120 Radar:
       

      This shows the 22 modules (Line Replaceable Units / LRUs) required for the APQ-120 radar
       
      Adding the gun solved all the problems yes?
      The original gun muzzle caused a few problems. Firstly gas ingestion into the engine inlets caused engine flameouts and secondly it made a loud whistling noise that apparently notified the enemy troops (and their Dogs presumably ) long before the F-4 got there. The muzzle had to be redesigned and the later F-4Es have a longer gun muzzle under the nose.
      Also not shown in the diagram above, the gun assembly and ammo drum took up a lot of space in the nose and the dish/antenna size was reduced.
      The Westinghouse APQ-120 was an early ‘Solid State’ radar (derived from the APQ-109) and being Solid State must have helped in reducing the obvious vibration issue when you have a massive Gatling gun sitting next to 1960s electronics! Despite this it still exceeded the reliability requirements and was similar in that regards to the F-4D radar that had no gun in the nose.
      Ex F-4 flyer Walt BJ stated that the APQ-120 in the F-4E had about 20-25% less range over the APQ-109 in the F-4D.
       
      Didn’t the F-4E just wipe the floor now it had a gun?
      During Operation Linebacker I & II (1972/73):
      The USAF F-4E had 22 claims in 25 (known) engagements including 7 gun kills The USAF F-4D had 27 claims in 30 (known) engagements with no gun kills So firstly, if you add an internal gun but still don’t train anyone to use it then despite any figures nothing really changes. Secondly the missiles and radars had improved since 1965 regarding close in capability and so the Gun was starting to look very secondary by now.
      Considering the extra effort required for guns in skill, fuel, risk of collision, and making themselves more vulnerable, a missile would be the priority weapon regardless of the USAF training issues.
       
      What about the gun pods?
      Stop gap measures meant some squads using the 20mm SUU-16 and SUU-23 Gatling gun pods on the F-4C and D respectively – however despite some success these were somewhat inaccurate and the extra drag had a noticeable effect on range.

      Looking happy to be here - SUU-23 Gun pod on the center line station of an F-4 (Clive Camm)
       
      Some championed the Gun pod such as Korean war ace Col Frederik “Boots” Blesse after it became a useful strafing tool for South Vietnam sorties.
      USAF Col Robin Olds was a tad less enthusiastic:
      The gun pod wasn’t so much a speed penalty as an object of increased drag and fuel consumption. But that wasn’t my objection to the gun pod, I refused to carry it for 3 basic reasons;
      It took the place of five or six 750 lb bombs. Only my older and more experienced fighter pilots had ever been trained in aerial gunnery, to say nothing of air-to-air fighting. There were perhaps a dozen of them in the 8th TFW. I had no intention of giving any of my young pilots the temptation to go charging off to engage MiG-17s with a gun. They would have been eaten alive. Instead they fought MiGs the way I taught them and did so with notable success.
      The US Navy briefly trialed and used the 20mm MK4 (GAU-4) Gatling gun pod mostly for A-G but this was determined to be useless in operation with technical difficulties and also meant the preferred configuration of centre line drop tank only could not be carried.

      The not so successful MK4 (GAU-4) gun pod at China Lake (Dave Woolsey)
       
      Did the Navy not want an internal or any gun?
      For the primary purpose of fleet air defense, ‘missiles only’ it seems was deemed adequate. When in combat over Vietnam some Navy pilots wanted it and others didn’t. The gun pod was not persevered with and even an offer of free SUU-16/23 pods from the USAF was turned down on one occasion.
      We can deduce that if you reshaped the F-4J nose like the F-4E then you also have to reduce the radar dish size and forfeit range which might not be the best idea regarding fleet defense.
      Simply plonking in the APQ-120 with less range and no useful lookdown/shootdown capability was probably not going to win USN favour. Even spending the money on a modified APG-59/AWG-10 still gets you reduced range at the end of it.
      The APG-59/AWG-10 in the F-4J had some good lookdown techniques (for its time) and was considered superior. However even without the gun the F-4B/J Phantom avionics suffered from heavy carrier landings:
      I had a USN F4J pilot in my back seat one night gunship escort mission (can't for the life of me remember why) and he marvelled at the radar pickup. I asked him why he thought it was so good when he was flying the J model. He told me after about 4 'standard' carrier landings the radar wasn't so hot anymore. (Walt BJ)
       
       
      So, what did the Pilots say about Guns, Training, and Back Seat Drivers
      During the Vietnam conflict a Secret project (Red Baron) took place which compiled every A-A engagement fought. As part of that the aircrews were interviewed where available, giving quite a mixed view.
      3 April 1965 F-4B USN front seat pilot (with 1000 hours)
      There is a need for a close in weapon as a backup on any mission……………….Guns would also be useful as an air-ground weapon (stopping a truck convoy, for example)
      10 July 1965 USAF F-4C front seat pilot
      Gun not necessary; it will get people into trouble. Would like capability to fire all missiles on the F-4 with Centreline Tank on. Less minimum range for missiles instead of guns…….Because lack of ACT at time of event, did not know how to manoeuvre the F-4 as well as he could later after some experience.
      6 Oct 1965 USN F-4B front seat pilot
      Fighter needs guns or short range missile……………..Turning and acceleration rate of MiG-17 was impressive. The MiG leader was aggressive and a good fighter pilot.
      23 April 1966 USAF F-4C front seat pilot
      Improve the performance of the AAM and the gun will not be needed…………Training safety restrictions severely limited air-combat-tactics training prior to deployment to the combat area.
      23 April 1966 USAF F-4C front seat pilot
      The need for a F-4 gun is overstated, although it would be of value if it could be obtained without hurting current radar and other system performance. If you are in a position to fire guns, you have made some mistake. Why after a mistake would a gun solve all problems. Also having a gun would require proficiency at firing, extra training etc. Have enough problems staying proficient in current systems. If the F-4 had guns, we would have lost a lot more, since once a gun dual starts the F-4 is at a disadvantage against the MiG.
      23 April 1966 USAF F-4C front seat pilot
      Felt that he had very poor air-combat-tactics background. Prior background was bomber and other multi-engine. Transition to F-4 oriented toward upgrading a qualified fighter pilot rather than training a pilot with no fighter background.
      25 April 1966 USAF F-4C back seat pilot
      Gun is not particularly desirable, if the performance of the aircraft is degraded by an external installation. Also, one might make the mistake of getting into a turning battle if a gun was available
      25 April 1966 USAF F-4C back seat pilot
      Capability of the F-4 is being wasted by having a pilot in the back seat. The pilot is not adequately trained as a radar observer. Need a radar expert in the back seat. The pilot back seaters main goal is to be upgraded to the front seat rather than master the radar.
      26 April 1966 USAF F-4C front pilot
      It is a fallacy to say that you can bring the F-4C home and land it solely from the back seat. You’ve got to blow the gear down and then there is no antiskid system; there is no drag chute handle; there is no fuel gauges or switches; you may be limited to using internal fuel; you can’t dump fuel or jettison tanks.
      A gun would be nice in an F-4C as long as it was clearly understood it was only a weapon of last resort. Soviet fighters are more capable than US aircraft inside gun range.
      29 April 1966 USAF F-4C back seat pilot
      It was not necessary to have a pilot in the back seat of the F-4 except during night A-G missions when a pilot may more capably advise the aircraft commander. Actually, a radar officer would be more interested in the back-seat operation than a pilot would be.
      29 April 1966 USAF F-4C front seat pilot
      It would be undesirable and possibly fatal for an F-4 to use a gun in fighting with a MiG because the MiG is built to fight with guns and the F-4 is not.
      30 April 1966 USAF F-4C front seat pilot
      Training was not really adequate for this engagement, didn’t know what the back should do in a hassle such as this.
      14 June 1966 USN front seat pilot
      Guns would be most useful for the ResCAP role but not particularly valuable in the air to air role.
       

      An F-4B from VF-111 Sundowners giving it some - just because (USN)
       
      The F-4 Phantom II Dogfighter?
      As we know the F-4 was not particularly the most agile fighter in theatre and turning at a slower speed was a bit of a problem. However, US fighters had seldom been the best turners in previous conflicts such as WWII (think F-6F Hellcat V Zero) ……power and speed could make up for it and were often better attributes to have.
      In 1966 the US Navy flew “Project Plan” flying the F-4B against a series of fighters to determine how good it was in an Air Superiority role. It concluded that contrary to what F-4 pilots thought the F-4 was the best air to air fighter in the world (including the F-8), if the F-4 stayed fast.
      To fly the F-4 however in BFM/ACM you needed to have training and a lot of experience (like most jets of this era). One particular characteristic of the hard-winged F-4 was “Adverse Yaw” at slower speeds where the pilot had to make the turn using rudder pedals instead of the stick. If the stick was used the chances of departing were very high – somewhat fatal in combat. Now stick a pilot in the cockpit with little training and you can see that in the heat of battle adverse yaw becomes quite serious (not just A-A but avoiding SAMs etc). Of course, pilots just simply avoided going anywhere near adverse yaw if they could however that meant they could never max perform the jet if they needed to in every situation.
      Adverse Yaw was all but eliminated by adding leading edge slats to the F-4E with the 556 "Rivet Haste" Mod late 1972. Too late to have any real relevance for Vietnam though. 
       
       
      In Part 2 we look at the very different training aspects of the USN/USAF/VPAF, the F-105 / F-8  paradox and the myth / legend of Colonel Tomb.
       
       
       
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