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Roster screen is now completed.  The next screens will be more interesting to work on.

img00003

Edited by Eagle114th
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UPDATE: About the hangar screen, I was looking through SF2 aircraft hangar screen. I realized one thing, it looks stretched when using it in 1920 x 1080 mode.  That is a problem if I decide to apply hangar GUI over each of SF2 aircraft's hangar. It won't look good, and I don't want it to ruin SF2 new menu / GUI. 

Instead, I'll just use hangar as background as shown in the screenshot.  That way it won't look bad.  However, about the real photo, I am concerned about the copyright, so I'll use default SF2 for now.  

About the real photo, I decided to test it with the new hangar GUI template, it came out great!  That way, if you want to use any picture, you can use it with the template.   Here are the results: 

NOTE: You will notice a few things missing, compared to an in-game. That is because it is a background image file that will be used in SF2.  The sim will have the texts and buttons appearing over it.

SF2-HANGAR-2

SF2-HANGAR-1

 

At the same time, I noticed something interesting;  I noticed inactive "FLY NOW" codes  in loadout, planning, and roster screen .ini files.  So if anyone wants to see "LAUNCH" button enabled in these screen, let me know.  For now, I think it is practical to keep each screen clean and informative as possible. 

Edited by Eagle114th
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UPDATE: I finally managed to finish working on the pilot's record page. It was a lot of work cleaning the codes and reorganized everything while placing the new GUI into it.  

The feedbacks are appreciated. I always look for the ways to improve the screen.  Here is the screenshot:

img00008

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UPDATE:  The Debris screen took a lot of time today.  To my surprise, the screen assets did not work well with my planned screen design.  The text group does not have horizontal scrollbar, only vertical.

So I had to re-design debrief screen completely from ground up.  Now it is finally completed after many tweaks and moving the text around as the final touch.  Here are screenshots: 

img00009

img00011

img00012

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NOTE: I just realized I need to fix a little issues with the icons and text 'overlapping' each other at the last screenshot. I will move icon a little lower while moving the group of text a little upper.  Then it will be perfect!  Same thing with stats page, I will move weapon a little bit to the right. 

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Wow!! Soon you´l be hired by a major game maker!!! Fantastic!

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17 minutes ago, Wilches said:

Wow!! Soon you´l be hired by a major game maker!!! Fantastic!

Thank you!  That is exactly what I wanted to do.  I have been looking for the jobs making Menu / GUI for any companies in Japan or internationally (Through online).   For now, modding SF2 is a perfect opportunity to develop the new skills that I love doing and sharing with the community.

:)

Edited by Eagle114th
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UPDATE:  

I finally have completed working on the campaign screen.  It was interesting working on figuring out how to make a 'switch' working when selecting between "CREATE CAMPAIGN" and "LOAD CAMPAIGN".  Here are screenshots:

img00014

img00016

 

----------------------------------------------------------------------------

Right now I am brainstorming on how to make dial switch work in OPTION screen.  For now, at least I got .tga working, so I will have the working transparent background.  If anyone has an idea on how I can make dial switch work, please share here.
 

OPTION


Let's see if I can conquer this new challenges.

Edited by Eagle114th
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Wow!! Love everything specially the fonts.

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UPDATE:

I FINALLY managed to finish working on OPTIONS screen. Unfortunately, I am unable to get dial switch working.  Because there are no codes that allow me to have the second placement for the same button in SF2 that I know of yet.  After doing many experiments, there is no alternative methods.

So instead, today I got an idea! It was inspired by Jane's WWII Fighter GUI, so I decided to go with the toggle switch instead.  This time, it looks great!  I am moving on the next screen.  I think that soon, I will be releasing the BETA version.  That way anyone can test it while I continue to expand it.  Keep in mind, it is designed in 1920 x 1080 resolution. 

img00001

 

img00002

 

img00003

 

img00004

 

 

img00005

 

img00006

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Good afternoon everyone!  

It is raining a lot today, because of that, the planned day of going out is cancelled.  So I took an opportunity to do massive cleaning up of project.  I learned one neat, yet important trick for organizing the files in menu.  It also applies to another aspect of .ini modding.  Here is my old project with many files everywhere, making it challenging to find the files when I need it for .ini dancing and GUI polishing:

1


Here is the old code:

[CampaignScreen]
MenuType=NORMAL_MENU
BackgroundImage=SF2_CAMPAIGN.bmp <<< SEE HERE
MenuItem001=SystemMenuHotspot
MenuItem002=NewCampaignButton
MenuItem003=LoadCampaignButton
(etc...)


Now you can put any files into sub folder and rename it as this way:

[CampaignScreen]
MenuType=NORMAL_MENU
BackgroundImage=SF2_SCREENS\SF2_CAMPAIGN.bmp <<< SEE HERE
MenuItem001=SystemMenuHotspot
MenuItem002=NewCampaignButton
MenuItem003=LoadCampaignButton
(etc...)


Now my project looks much cleaner and is easier for me to find any specific files:
2

That way, it is also helpful to any modders who want to learn how to mod menu, can study the .ini and files easier.  In my opinion, If you do it this way, it will be easier to work on .ini and materials that .ini uses.  

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UPDATE:  I am still working on Mission Editor.  It is one of most challenging project.  Took me days to work on it.  I had to re-design screen three times, in order, to able to fit all elements of GUI on one screen.  Note: I also added the place where the "help" text appear (left lower part of screen).  It is not done yet.  For now, I am relieved with the results so far:

img00012.JPG?width=1248&height=702

 

img00013.JPG

 

img00014.JPG

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I also worked on the new initializing screen when you start SFP2.  It is in 1920 x 1080, but I had to convert it to 1024x768, in order, to get it working in SF2 for initializing part.

SF2_LOAD.jpg

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@Eagle114thfor my peace of mind, can you please show another terrain in the mission editor?  Say the North Atlantic one.  Thanks!

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6 hours ago, JosefK said:

@Eagle114thfor my peace of mind, can you please show another terrain in the mission editor?  Say the North Atlantic one.  Thanks!

Roger that, here is next screen (WIP) in NA terrain.  The feedbacks are appreciated, as always. :)

img00003

 

img00006

Edited by Eagle114th
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Very, very awesome!

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Here is final screen in mission editor:

img00007

Edited by Eagle114th
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1 minute ago, JosefK said:

Very, very awesome!

Thank you very much!  I am looking forward to the beta release soon. (I do not know when, but I will announce here when I decide to release it after double-checking everything, to ensure there are no bugs or problems.)

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Since I have an extra free time today, I finished working on the new CAMPAIGNEDITOR screen:

img00006

Edited by Eagle114th
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Everyone, 

The beta version is now released.  I am waiting for the file to be approved.

UPDATE: It is now open for anyone to download:
 



Cheers!

Edited by Eagle114th
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