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rjw

Wish List for WOFF BH&H II

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Would be nice if on the Campaign 'Duty Room' menu (i.e. scoreboard) there was room for players to post pictures/images of their choice, for example aircraft, pilot portraits, memos or grafitti. Seems do-able since the bottom half of the scoreboard is almost always blank anyway.

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Instead of having a single default skin for a squadron, allow the squadron to have a generic skin for each squadron member.  For example allow the creation of A,B,C,D,... skins for the RFC squadrons so each pilot could have a unique plane.  These could be assigned by the pilot's position in the squadron when they join the squadron.  Of course, ace skins should be the first choice if it exists.

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Artillery spotting missions - just want to point out that artillery spotting missions flown by the AI can probably be implemented right now without much problem. As I understand it, artillery spotting had much in common with recon missions (in regard to waypoint planning) except at they are flown at 5000 ft and over the front lines instead of 15-20 000 ft and behind the lines.

Arthur Gould Lee wrote constantly of sighting artillery spotting aircraft flying at 5000 ft. Billy Bishop wrote in 'Winged Warfare' about his time as an observer flying arty-spotting missions. So it must have been a pretty common occurence during the Great War. And it seems that, like aircraft flying recon missions, upon detecting an enemy, these aircraft would dive back towards their side of the lines. They would then return afterwards after the danger had passed.

And naturally these arty aircraft often had a friendly fighter formation in the vicinity ready to support them in case of attack.

Hopefully, this sounds like something doable for the WOFF AI.

 

 

  • Like 1

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i'll cast a vote  for arty and recon type missions.  Plenty of   historic  precedents from the WWI literature. Make these unique  within the theatre of BH&H.  A  focus  on stealth with the threat of combat ,  challenging navigation , find and discovery, etc .  These type of missions have large appeal  in MS Flight Simulator already and might expand the base. 

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Artillery and recon missions is an excellent idea. I would laso like to see some aircraft like the Morane bullet, Gunbus, the Hansa Brandenburg seaplane (a favorite),  Felixstowe F.2A

, and Hanriot HD.2. I think seaplanes need some love , add ship attack missions and spotting fleets. Maybe even Guynemers cannon equipped Spad.

 

 

Edited by WitchyWoman

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The Mission Review is a really useful feature. I get a kick out of writing a combat report from memory thru the 'Claims' menu and then going back the Mission Review to try to find out what really happened.

So it would be nice if we had the option to save every Mission Review to a text file for later viewing in case we just don't have the time or forget to look at the Mission Review.

There have been plenty of times that I have flown multiple missions in a row, intending to go back and look at the Mission Review with regards to one of those missions, only to discover that only the last mission flown is available for 'Mission Review'.

P.S. - confirmed now via Mission Review that my pilot has indeed collided with those lamp/fire drums sitting along the edge of airfields.

Btw does anyone know it the Mission Review is a 100% translation of the mission.log file ? Then it is possible to write a script to save it.

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Any thoughts on improving the tactical AI? While I think the strategic AI may be the best of any flight-sim out there, I feel the tactical, or combat maneuvers AI, still needs a little work. Currently, the maneuvers chosen by the AI while in the middle of a dogfight appear to be almost totally random. There also appears to be little variation in maneuvers between turn-fighters and boom-and-zoom fighters. I imagine that this may be exceedingly difficult to code, but a boy can dream, can't he?

Also, any possibility of adding more aircraft shake when entering a stall?

Edited by BuckeyeBob

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There is some randomness just like in real life, exactly because otherwise it would behave like a robot, and you'd know exactly what is next.  However, it's not just "random".   Sometimes there are 2 or 3 moves available in a situation and the AI will choose (Aces have more manoeuvres to choose from and they usually perform them better etc).

More shake may be possible, sure.

Edited by Polovski
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Here is a simple one:

Problem: When AI scouts escort 2-seaters they are positioned directly behind and above the recon/bomber aircraft. If you fly one of these missions as the escorting scouts you quickly realize that this probably isn't how it was in real life, because you can't see the planes you are supposed to be protecting.  The line of sight is down through the floor of the cockpit of your aircraft.

Solution: Tweak the position of AI escorts so they are off to one side or the other, so you can see the planes you are supposed to be following and protecting.

Cheers!!

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Hi All

I love WOFF BH&H2  ... I've loved them all. I buy everything you sell!  My dream list, in reverse order ...

1)In Third: I want to give a shout out to artillery spotting and recon missions too.

2) In Second: A few more aircraft ie, some more two-seaters especially LVGs. Sopwith Dolphin and Siemens-Schuckert (I know they were rare) but so beautiful! And DH9!

3) Finally, in first place:  some earlier aircraft to fully flesh out 1915-16, please I would love to start a campaign in Jan 1915.

I can dream! 

Thanks for an amazing sim!

Happy flying all!

 

Seb

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